fifa17-recon: FUT squad blocker solved + userInfo delivered
The client now issues PUT /squad and the hub renders coins, record and the
squad roster. Three separate root causes, all verified live.
Squad blocker (the long-standing "client never sends PUT /squad"):
AddPlayerToSquad, GetSquads and SelectSquadById issue ZERO network requests
(pure local model reads/mutations, FutSquadServiceImpl vtable 0x180233ff0);
only SaveCurrentSquad writes, and it is unguarded. The client simply needed a
populated ACTIVE squad model, which arrives via the massinfo `squad` member.
No response of ours was ever being rejected.
userMassInfo is NOT required to be {}:
0x180174630 is a FLAT {userInfo, squad, settings, userData} body -- the old
"wrapper key is user" note was wrong, and the historical freeze was the
malformed squad member, not the envelope.
clubNameChangeAllowed must be false:
sending true advertises a club-rename flow whose UI model is never populated;
the client shows a naming prompt and dies confirming it (ACCESS_VIOLATION
reading 0x0 at FIFA17.exe+0x71b8651, 4/4 runs, no CardsDLL frame and no request
in flight). Isolated by a single-variable run; guarded by a contract check.
Endpoint/schema corrections found in live traffic, invisible to static analysis:
* GET ut/%s/squad/list is a real endpoint and must return {"squad":[...]},
not the active-squad object (the /list suffix is appended by the caller, so
it never appeared in the request table)
* PUT lands on ut/%s/squad/<id>, not a bare ut/%s/squad
* userInfo currencies are read as name/funds/finalFunds/active -- there is no
"value" key, so coins always rendered 0
* squad-list elements take STRING formation/squadType, not ints
* the CardsDLL script-API thunk<->name table was off by one (AddPlayerToSquad
is 0x18004aa70; 0x18004aff0 is GetPotentialChemistry_Club)
FUT_MASSINFO / FUT_USERINFO ladders keep every step of the bisect reproducible.
Contract suite 311 -> 358 checks. Tooling added: PyGhidra harness (Ghidra's
Java/OSGi script path is broken on this box), minidump reader, live code grabber.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
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@@ -38,15 +38,17 @@ Offline FIFA 17 Ultimate Team runs end-to-end on our backend:
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## The squad-shell (what makes it work — don't regress these)
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- `userMassInfo` MUST return `{}`. Any content (userInfo AND/OR squad) desyncs the
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massinfo parser (0x180174630) → infinite tokenizer spin (busy-loop freeze at
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0x1801c7f1a). `utas_server.py`: `FUT_MASSINFO=empty` (default).
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- ~~`userMassInfo` MUST return `{}`~~ — **superseded 2026-08-03.** `0x180174630` is fully
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decompiled: a FLAT `{userInfo, squad, settings, userData}` body. The old desync is
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attributed to the `squad` member, which was built before `0x18013d1f0`'s schema was
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known. `utas_server.py` now defaults to `FUT_MASSINFO=full`; fall back through
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`squad`/`userinfo`/`settings`/`empty` to bisect if the hub freezes at 0x1801c7f1a.
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- Deliver the squad via **`GET /squad/0`** (LoadActiveSquad, deser 0x18013d1f0),
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which FIFA fetches on **Squads-tab entry** (re-fetches on tab-switch, not on
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editor re-open). `FUT_SQUAD_STEP` selects the squad (s2v0 = 1 real item).
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- `GET /user` is NEVER called at boot — userInfo can only reach FIFA via
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userMassInfo (which we can't populate without the desync). So the hub's
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coins/record can't be shown until the userInfo-in-massinfo desync is solved.
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userMassInfo, which is now populated (above), so the hub's coins/record and the
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squad roster (`userInfo.squadList`) are delivered at boot. Pending live verify.
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## Why cards render generic (definitively reversed — 3 workflows)
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