fifa17-recon: fix the match tail -- real URLs, endReason, and coins in the right place
The whole match family is one RPC descriptor block (rows 49-54, every row using URL
template index 16 = `ut/%s/match`) with a fixed suffix appended per call:
CREATEMATCH ut/game/fifa17/match PLAYGAME ut/game/fifa17/match
MATCHREADY ut/game/fifa17/match/ready DESTROYMATCH ut/game/fifa17/match/end
RESETMATCH ut/game/fifa17/match/reset KEEPALIVE ut/game/fifa17/match/keepalive
THERE IS NO /match/{id} URL. The id travels in the body. Our reward path was gated on
`h.command == "DELETE" or "/ut/delete/" in h.path` and extracted the id with
re.search(r"/match/(\d+)"), so it was waiting for a request the client does not make.
The gate is now widened to include a /match/end path with ANY verb, because the verb
genuinely cannot be determined statically: the strings "PUT" and "DELETE" do not exist
anywhere in cardsdll.dll (0 hits each), so verb selection happens outside this DLL. A
reviewer flagged "the reward path can never fire" as overreach on exactly that point;
widening rather than replacing the gate is the response.
THE RESULT SIGNAL IS `endReason` (atom 260), a STRING enum with nine values: WIN DRAW
LOSS DNF QUIT NO_CONTEST DNF_WIN DNF_DRAW DNF_LOSS. Not a score comparison. The score
lives in `myMatchStats.goals` / `opponentMatchStats.goals`, two literal-keyed objects
of 15 int fields each, and the client OMITS both when endReason is DNF or QUIT, so
nothing may require them. _match_result() now reads endReason first and keeps the old
spelling probe only as a fallback, because request-side static findings are a floor:
PUT /item's swap/tradeId appeared in no static listing either.
THREE CORRECTIONS TO THE RESPONSE, all of which were shipping wrong:
1. `coins` (atom 149) is NOT a top-level key. It is read only inside `gameModeAward`.
The one field most obviously named "the reward" was being silently skipped.
2. `qualifiedChampionEventId` (0x269) has a SIDE EFFECT: its branch calls through a
manager vtable after storing. Sending a habitual zero poked champion-event
machinery for no benefit. Removed.
3. `bidTokens` (atom 89) inside gameModeAward is MATCHED and then handled by nothing,
so its value token is left unconsumed. That is the precondition for the desync
spin. A freeze trap dressed as an ordinary field; now guarded by a unit check.
test_match_rewards.py rewrote its expectations. The old version asserted a top-level
`coins` and passed happily while the server shipped a body whose reward field the
client never read. A test that encodes the wrong schema converts a bug into a
guarantee. New test_end_reason_is_authoritative covers all nine enum values, the
stats-less DNF case, and that endReason beats a contradictory score probe.
DEFAULT ON (FUT_MATCH_END=0 reverts), a reasoned exception to the flag convention:
nothing here is live-proven because no match has ever been played, and the old
behaviour is not a working screen but a path that provably could not fire.
61 unit checks (58 with the flag off), 392 contract checks green.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VUT92pz6RWKih9dSr8ZpxW
This commit is contained in:
@@ -61,8 +61,13 @@ def test_result_detection():
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# ---- destroy_match_body: the reward record ----------------------------------
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REQUIRED_INT = ("coins", "allCoins", "matchCoins", "seasonCoins", "tournamentCoins",
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"boostConis", "participationAward", "qualifiedChampionEventId")
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# These expectations were REWRITTEN on 2026-08-04 after reversing deser 0x180121b60
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# properly. The previous version asserted a top-level `coins` and a
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# `qualifiedChampionEventId`, and it passed happily while the server shipped a body
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# whose reward field the client never read. A test that encodes the wrong schema is
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# worse than no test: it converts a bug into a guarantee.
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REQUIRED_INT = ("allCoins", "matchCoins", "seasonCoins", "tournamentCoins",
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"boostConis", "participationAward")
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def test_reward_body():
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@@ -73,19 +78,71 @@ def test_reward_body():
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isinstance(b.get(k), int) and not isinstance(b.get(k), bool), repr(b.get(k)))
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check("reward.teamOfTournamentWinner is bool",
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isinstance(b.get("teamOfTournamentWinner"), bool), repr(b.get("teamOfTournamentWinner")))
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check("coins echoes the credited amount", b["coins"] == 400, repr(b["coins"]))
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check("allCoins is the NEW balance", b["allCoins"] == 13000, repr(b["allCoins"]))
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# EA's typo is load-bearing: the atom is 96 == "boostConis", not "boostCoins".
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check("key is EA's misspelled boostConis", "boostConis" in b and "boostCoins" not in b,
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repr(sorted(b)))
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# nested members must stay OUT (all SKIP-safe; userData is a freeze-risk)
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for k in ("userData", "gameModeAward", "matchCoinMultipliers"):
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# userData and matchCoinMultipliers stay OUT (SKIP-safe; userData is freeze-risk)
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for k in ("userData", "matchCoinMultipliers"):
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check("reward omits nested %s" % k, k not in b)
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# nothing non-scalar may sneak in
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if U.MATCH_END:
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# `coins` (atom 149) is read ONLY inside gameModeAward. A top-level one is
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# silently skipped, which is what the server used to send.
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check("coins is NOT top level", "coins" not in b, repr(sorted(b)))
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gma = b.get("gameModeAward")
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check("gameModeAward is an object", isinstance(gma, dict), repr(gma))
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if isinstance(gma, dict):
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check("gameModeAward.coins echoes the credited amount",
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gma.get("coins") == 400, repr(gma.get("coins")))
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# atom 89 is MATCHED inside gameModeAward and then handled by nothing:
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# not read, not skip-routed. Its value token is left unconsumed, which is
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# the precondition for the desync spin. This check is the guard rail.
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check("gameModeAward NEVER contains bidTokens (freeze trap)",
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"bidTokens" not in gma, repr(sorted(gma)))
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for k, v in gma.items():
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check("gameModeAward.%s is scalar" % k,
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isinstance(v, (int, bool, str)), repr(v))
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# side-effecting atom 0x269: its branch calls through a manager vtable
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check("qualifiedChampionEventId omitted (it has a side effect)",
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"qualifiedChampionEventId" not in b, repr(sorted(b)))
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else:
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check("legacy body keeps top-level coins", b.get("coins") == 400, repr(b.get("coins")))
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# nothing non-scalar may sneak in at the top level except gameModeAward
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for k, v in b.items():
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if k == "gameModeAward":
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continue
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check("reward.%s is scalar" % k, isinstance(v, (int, bool, str)), repr(v))
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def test_end_reason_is_authoritative():
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"""endReason, not a score comparison, is how the client reports the outcome.
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Reversed from the DestroyMatch serializer: atom 260, a string enum with nine
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values. Both stats objects are OMITTED by the client when endReason is DNF or
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QUIT, so a result parser must not require them.
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"""
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for reason, want in (("WIN", "won"), ("DNF_WIN", "won"),
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("DRAW", "draw"), ("DNF_DRAW", "draw"), ("NO_CONTEST", "draw"),
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("LOSS", "loss"), ("DNF_LOSS", "loss"),
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("DNF", "loss"), ("QUIT", "loss")):
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r, _ = U._match_result({"endReason": reason})
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check("endReason %s -> %s" % (reason, want), r == want, r)
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# score comes from goals in the two stats objects, first field of each
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r, s = U._match_result({"endReason": "WIN",
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"myMatchStats": {"goals": 3},
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"opponentMatchStats": {"goals": 1}})
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check("goals are read from myMatchStats/opponentMatchStats", s == (3, 1), repr(s))
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# a DNF with no stats objects must still resolve, not crash or fall back blindly
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r, s = U._match_result({"endReason": "DNF"})
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check("DNF with no stats resolves to loss with no score", r == "loss" and s is None,
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"%s %s" % (r, s))
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# endReason must WIN over a contradictory score probe
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r, _ = U._match_result({"endReason": "LOSS", "goals": 5, "opponentGoals": 0})
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check("endReason beats the legacy score probe", r == "loss", r)
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def test_payout_table():
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for res in ("won", "draw", "loss"):
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b = U.destroy_match_body(res, U.MATCH_COINS[res], 0)
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@@ -96,7 +153,8 @@ def test_payout_table():
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def main():
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for t in (test_result_detection, test_reward_body, test_payout_table):
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for t in (test_result_detection, test_reward_body,
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test_end_reason_is_authoritative, test_payout_table):
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try:
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t()
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except Exception as e:
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