docs: add FLE bridge direction pivot and squad-injection test tooling

Adds the app-centric FLE bridge direction (direction.md) replacing the
Blaze-backend route as primary plan, plus a corrected foundational test
procedure and snapshot/diff/apply tooling for reverse-engineering FLE's
Freeze Lineup write mechanism. Also picks up prior untracked research docs
(status-review, fut-integration-options, fifa23-startup-flow, track-c) and
existing capture/export tooling that hadn't been committed yet.
This commit is contained in:
funman300
2026-06-30 13:19:27 -07:00
parent cbb9ea49ab
commit 1fb664710a
15 changed files with 2060 additions and 0 deletions
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-- squad-injector/apply_lineup_write.lua
-- FIFA Live Editor Lua script (v2 API).
--
-- TEMPLATE — fill in TARGET_TABLE / TARGET_FIELDS below using whatever
-- diff_snapshots.py reports after the snapshot/Freeze-Lineup/snapshot cycle
-- described in docs/foundational-xi-injection-test.md. This script cannot
-- run correctly until those are filled in; it's the second half of the
-- foundational test, not a standalone tool.
--
-- Once filled in, this replicates the discovered write programmatically
-- (no GUI/Formation Editor needed), which is what build-order step 2 (the
-- app->game bridge) needs to drive a squad push from outside the game.
--
-- Correct EditDBTableField usage (confirmed from FLE's own Lua API docs and
-- lua/scripts/99ovr_99pot.lua): mutate the cell's .value in place, then pass
-- THE CELL ITSELF (not table/index/field-name/value as separate args) to
-- EditDBTableField:
--
-- local rows = GetDBTableRows("players")
-- local row = rows[1]
-- row["overallrating"].value = "99"
-- local ok = EditDBTableField(row["overallrating"])
local IN_PATH = "C:\\FIFA 23 Live Editor\\openfut_test_xi.json"
local OUT_PATH = "C:\\FIFA 23 Live Editor\\openfut_apply_result.json"
-- ── FILL IN AFTER RUNNING diff_snapshots.py ──────────────────────────────────
local TARGET_TABLE = nil -- e.g. "teamsheet" — set this once the diff identifies it
local TARGET_FIELDS = {
-- e.g. { name = "selected", value = function(entry) return "1" end },
-- e.g. { name = "position", value = function(entry) return entry.position end },
}
local function json_val(v)
local t = type(v)
if t == "nil" then return "null"
elseif t == "boolean" then return tostring(v)
elseif t == "number" then return string.format("%.6g", v)
elseif t == "string" then
return '"' .. v:gsub('\\', '\\\\'):gsub('"', '\\"'):gsub('\n', '\\n') .. '"'
elseif t == "table" then
local n = #v
if n > 0 then
local parts = {}
for i = 1, n do parts[i] = json_val(v[i]) end
return "[" .. table.concat(parts, ",") .. "]"
else
local parts = {}
for k, vv in pairs(v) do
parts[#parts + 1] = json_val(tostring(k)) .. ":" .. json_val(vv)
end
return "{" .. table.concat(parts, ",") .. "}"
end
end
return "null"
end
local function parse_json(s)
local i = 1
local function skip_ws() while s:sub(i, i):match("%s") do i = i + 1 end end
local parse_value
local function parse_string()
i = i + 1
local start = i
local out = {}
while s:sub(i, i) ~= '"' do
if s:sub(i, i) == "\\" then
out[#out + 1] = s:sub(start, i - 1)
local esc = s:sub(i + 1, i + 1)
out[#out + 1] = ({ n = "\n", t = "\t", ['"'] = '"', ["\\"] = "\\" })[esc] or esc
i = i + 2
start = i
else
i = i + 1
end
end
out[#out + 1] = s:sub(start, i - 1)
i = i + 1
return table.concat(out)
end
local function parse_number()
local start = i
while s:sub(i, i):match("[%-%+%.eE0-9]") do i = i + 1 end
return tonumber(s:sub(start, i - 1))
end
local function parse_array()
i = i + 1
local out = {}
skip_ws()
if s:sub(i, i) == "]" then i = i + 1; return out end
while true do
skip_ws()
out[#out + 1] = parse_value()
skip_ws()
if s:sub(i, i) == "," then i = i + 1 else break end
end
skip_ws()
i = i + 1
return out
end
local function parse_object()
i = i + 1
local out = {}
skip_ws()
if s:sub(i, i) == "}" then i = i + 1; return out end
while true do
skip_ws()
local key = parse_string()
skip_ws()
i = i + 1
skip_ws()
out[key] = parse_value()
skip_ws()
if s:sub(i, i) == "," then i = i + 1 else break end
end
skip_ws()
i = i + 1
return out
end
parse_value = function()
skip_ws()
local c = s:sub(i, i)
if c == '"' then return parse_string()
elseif c == "{" then return parse_object()
elseif c == "[" then return parse_array()
elseif c == "t" then i = i + 4; return true
elseif c == "f" then i = i + 5; return false
elseif c == "n" then i = i + 4; return nil
else return parse_number()
end
end
skip_ws()
return parse_value()
end
local function read_file(path)
local f = io.open(path, "r")
if not f then return nil end
local content = f:read("*a")
f:close()
return content
end
local function write_file(path, content)
local f = io.open(path, "w")
if not f then return false end
f:write(content)
f:close()
return true
end
if not TARGET_TABLE or #TARGET_FIELDS == 0 then
MessageBox("OpenFUT Apply", "TARGET_TABLE / TARGET_FIELDS are not filled in yet. " ..
"Run the snapshot/Freeze-Lineup/snapshot/diff cycle first (see docs/foundational-xi-injection-test.md).")
return
end
local raw = read_file(IN_PATH)
if not raw then
MessageBox("OpenFUT Apply", "ERROR: could not read " .. IN_PATH)
return
end
local ok_parse, request = pcall(parse_json, raw)
if not ok_parse or not request or not request.xi then
MessageBox("OpenFUT Apply", "ERROR: could not parse " .. IN_PATH)
return
end
local rows = GetDBTableRows(TARGET_TABLE) or {}
local result = {
attempted_at = os.date("!%Y-%m-%dT%H:%M:%SZ"),
is_career_mode = IsInCM(),
target_table = TARGET_TABLE,
rows_written = {},
errors = {},
}
for _, entry in ipairs(request.xi) do
local pid = entry.player_id
local matched_row = nil
for _, row in ipairs(rows) do
local cell = row["playerid"] or row["player_id"]
if cell and math.floor(cell.value) == math.floor(pid) then
matched_row = row
break
end
end
if not matched_row then
result.errors[#result.errors + 1] = "player_id " .. tostring(pid) .. " not found in " .. TARGET_TABLE
else
local row_result = { player_id = pid, writes = {} }
for _, fdef in ipairs(TARGET_FIELDS) do
local cell = matched_row[fdef.name]
if cell then
cell.value = fdef.value(entry)
local ok = EditDBTableField(cell)
row_result.writes[#row_result.writes + 1] = { field = fdef.name, value = cell.value, ok = ok }
else
row_result.writes[#row_result.writes + 1] = { field = fdef.name, ok = false, err = "field not found on row" }
end
end
result.rows_written[#result.rows_written + 1] = row_result
end
end
write_file(OUT_PATH, json_val(result))
Log("[apply] done, see " .. OUT_PATH)
MessageBox("OpenFUT Apply", "Rows written: " .. #result.rows_written .. " / " .. #request.xi ..
"\nErrors: " .. #result.errors .. "\n\n" .. OUT_PATH)
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#!/usr/bin/env python3
"""Diff two openfut_snapshot_*.json files from snapshot_lineup_tables.lua.
Usage: diff_snapshots.py before.json after.json
Reports, per table, which rows changed and which fields differed —
this is how the real DB write behind FLE's "Freeze Lineup" GUI feature
gets discovered (see docs/foundational-xi-injection-test.md).
"""
import json
import sys
def row_key(row):
for candidate in ("playerid", "player_id", "id", "rowid"):
if candidate in row:
return row[candidate]
return json.dumps(row, sort_keys=True)
def diff_table(name, before, after):
before_rows = {row_key(r): r for r in before.get("rows", [])}
after_rows = {row_key(r): r for r in after.get("rows", [])}
changes = []
for key, after_row in after_rows.items():
before_row = before_rows.get(key)
if before_row is None:
changes.append({"row": key, "type": "added", "row_data": after_row})
continue
field_diffs = {}
for field in set(before_row) | set(after_row):
bval = before_row.get(field)
aval = after_row.get(field)
if bval != aval:
field_diffs[field] = {"before": bval, "after": aval}
if field_diffs:
changes.append({"row": key, "type": "modified", "fields": field_diffs})
for key in before_rows:
if key not in after_rows:
changes.append({"row": key, "type": "removed"})
if changes:
print(f"\n=== {name}: {len(changes)} changed row(s) ===")
for c in changes:
print(json.dumps(c, indent=2))
def main():
if len(sys.argv) != 3:
print(__doc__)
sys.exit(1)
with open(sys.argv[1]) as f:
before = json.load(f)
with open(sys.argv[2]) as f:
after = json.load(f)
table_names = set(before.get("tables", {})) | set(after.get("tables", {}))
any_changes = False
for name in sorted(table_names):
b = before.get("tables", {}).get(name, {"rows": []})
a = after.get("tables", {}).get(name, {"rows": []})
before_len = len(b.get("rows", []))
after_len = len(a.get("rows", []))
if before_len != after_len:
print(f"{name}: row count changed {before_len} -> {after_len}")
any_changes = True
diff_table(name, b, a)
if not any_changes:
print("(row-count-only check found no differences; per-field diffs above are authoritative)")
if __name__ == "__main__":
main()
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-- squad-injector/snapshot_lineup_tables.lua
-- FIFA Live Editor Lua script (v2 API).
--
-- Dumps every DB table whose name looks lineup/formation/squad-related,
-- full rows + fields, to a timestamped JSON file. Run it once BEFORE using
-- FLE's GUI "Freeze Lineup" feature (Formation Editor -> arrange players on
-- pitch -> tick "Freeze Lineup" -> Data -> Save) and once AFTER, then diff
-- the two snapshots with diff_snapshots.py to find which table/field(s) the
-- GUI feature actually writes.
--
-- This exists because "Freeze Lineup" is a confirmed, documented mechanism
-- for forcing a starting XI (FLE wiki: Formation-Editor.md) but it's GUI-only
-- — its underlying DB write is not documented anywhere. Diffing before/after
-- snapshots is how we find it, the same way export_squad.lua's exhaustive
-- table dump was the oracle for Track C.
--
-- Output: C:\FIFA 23 Live Editor\openfut_snapshot_<unix-ish timestamp>.json
local OUT_DIR = "C:\\FIFA 23 Live Editor\\"
-- Keyword filter, broader than squad-exporter's FUT-table filter — Freeze
-- Lineup is a formation/tactics feature so the write could land in any of
-- these families. "players" is included because position fields on the
-- player row itself may also change.
local KEYWORDS = { "squad", "lineup", "formation", "tactic", "teamsheet", "selection", "players", "teams" }
local function json_val(v)
local t = type(v)
if t == "nil" then return "null"
elseif t == "boolean" then return tostring(v)
elseif t == "number" then
if v ~= v then return "null" end
return string.format("%.6g", v)
elseif t == "string" then
return '"' .. v:gsub('\\', '\\\\'):gsub('"', '\\"'):gsub('\n', '\\n') .. '"'
elseif t == "table" then
local n = #v
if n > 0 then
local parts = {}
for i = 1, n do parts[i] = json_val(v[i]) end
return "[" .. table.concat(parts, ",") .. "]"
else
local parts = {}
for k, vv in pairs(v) do
parts[#parts + 1] = json_val(tostring(k)) .. ":" .. json_val(vv)
end
return "{" .. table.concat(parts, ",") .. "}"
end
end
return "null"
end
local function export_table(tbl_name)
local fields = GetDBTableFields(tbl_name) or {}
local field_names = {}
for _, f in ipairs(fields) do field_names[#field_names + 1] = f.name end
local rows = GetDBTableRows(tbl_name)
if not rows or #rows == 0 then
Log("[snapshot] table '" .. tbl_name .. "': empty or not found")
return { fields = field_names, rows = {} }
end
local out_rows = {}
for _, row in ipairs(rows) do
local rec = {}
for _, fname in ipairs(field_names) do
local cell = row[fname]
if cell then rec[fname] = cell.value end
end
out_rows[#out_rows + 1] = rec
end
Log("[snapshot] table '" .. tbl_name .. "': " .. #out_rows .. " rows, " .. #field_names .. " fields")
return { fields = field_names, rows = out_rows }
end
local all_table_names = GetDBTablesNames()
local matched = {}
for _, tname in ipairs(all_table_names) do
local lower = tname:lower()
for _, kw in ipairs(KEYWORDS) do
if lower:find(kw) then
matched[#matched + 1] = tname
break
end
end
end
local snapshot = {
captured_at = os.date("!%Y-%m-%dT%H:%M:%SZ"),
is_career_mode = IsInCM(),
matched_table_names = matched,
tables = {},
}
for _, tname in ipairs(matched) do
snapshot.tables[tname] = export_table(tname)
end
local out_path = OUT_DIR .. "openfut_snapshot_" .. os.date("!%Y%m%dT%H%M%SZ") .. ".json"
local f = io.open(out_path, "w")
if f then
f:write(json_val(snapshot))
f:close()
Log("[snapshot] written to " .. out_path)
MessageBox("OpenFUT Snapshot", "Snapshotted " .. #matched .. " tables.\n" .. out_path ..
"\n\nTake one snapshot BEFORE Freeze Lineup, one AFTER, then run diff_snapshots.py on the two files.")
else
Log("[snapshot] ERROR: could not open " .. out_path)
MessageBox("OpenFUT Snapshot", "ERROR writing to " .. out_path)
end