Files
OpenFUT-Core/src/services/match_service.rs
T
2026-08-07 12:03:21 -07:00

288 lines
9.5 KiB
Rust

use crate::{
db::Pool,
error::AppResult,
models::{
achievement::AchievementDefinition,
card::OwnedCard,
match_result::{Match, MatchRewardResult, SubmitMatchRequest},
objective::ObjectiveDefinition,
},
services::{achievement, card_db::CardDb, club, notification, objective, profile, season as season_svc, statistics},
};
use rand::{seq::SliceRandom, Rng};
const FORMATIONS: &[&str] = &[
"4-3-3", "4-4-2", "4-2-3-1", "4-1-2-1-2", "3-5-2", "5-3-2",
];
/// Generate a random AI opponent squad for Squad Battles.
///
/// Difficulty bands:
/// beginner — overall 55+ (same as "any")
/// professional — overall 70+
/// world_class — overall 78+
/// legendary — overall 85+
/// ultimate — overall 90+
pub fn generate_opponent(card_db: &CardDb, difficulty: &str) -> serde_json::Value {
let (min_overall, names): (u8, &[&str]) = match difficulty {
"professional" => (
70,
&["Athletic CF", "City Wanderers", "The Rovers", "United Select", "Blue Stars FC"],
),
"world_class" => (
78,
&["Elite Stars FC", "Champions Select", "Premier XI", "Galaxy United", "Titan FC"],
),
"legendary" => (
85,
&["Legends United", "Ultimate XI", "Gold Standard FC", "The Icons", "Heritage FC"],
),
"ultimate" => (
90,
&["Apex XI", "Pantheon FC", "Gods of FUT", "Invincibles Select", "Eternal XI"],
),
_ => (
55,
&["Amateur Town FC", "Sunday League XI", "Park FC", "Village Stars", "Reserve XI"],
),
};
let mut rng = rand::thread_rng();
let all = card_db.by_min_overall(min_overall);
// Fall back to lower overall band if not enough cards at this difficulty
let pool: Vec<_> = if all.len() >= 11 {
all
} else {
card_db.by_min_overall(55)
};
let mut indices: Vec<usize> = (0..pool.len()).collect();
indices.shuffle(&mut rng);
let cards: Vec<_> = indices.into_iter().take(11).map(|i| pool[i].clone()).collect();
let squad_rating = if cards.is_empty() {
0
} else {
cards.iter().map(|c| c.overall as i64).sum::<i64>() / cards.len() as i64
};
let name = names[rng.gen_range(0..names.len())];
let formation = FORMATIONS[rng.gen_range(0..FORMATIONS.len())];
serde_json::json!({
"opponent_name": name,
"difficulty": difficulty,
"squad_rating": squad_rating,
"formation": formation,
"cards": cards,
})
}
const COINS_WIN: i64 = 400;
const COINS_DRAW: i64 = 150;
const COINS_LOSS: i64 = 75;
const XP_WIN: i64 = 200;
const XP_DRAW: i64 = 75;
const XP_LOSS: i64 = 30;
pub async fn process_match(
pool: &Pool,
profile_id: &str,
club_id: &str,
req: &SubmitMatchRequest,
obj_defs: &[ObjectiveDefinition],
ach_defs: &[AchievementDefinition],
) -> AppResult<MatchRewardResult> {
if req.goals_for < 0 || req.goals_against < 0 || req.goals_for > 99 || req.goals_against > 99 {
return Err(crate::error::AppError::BadRequest(
"goals_for and goals_against must each be between 0 and 99".into(),
));
}
let outcome = if req.goals_for > req.goals_against {
"win"
} else if req.goals_for == req.goals_against {
"draw"
} else {
"loss"
};
let (coins, xp) = match outcome {
"win" => (COINS_WIN, XP_WIN),
"draw" => (COINS_DRAW, XP_DRAW),
_ => (COINS_LOSS, XP_LOSS),
};
let match_record = Match::new(
profile_id,
&req.squad_id,
&req.opponent_name,
req.goals_for,
req.goals_against,
&req.mode,
coins,
xp,
);
sqlx::query(
"INSERT INTO matches (id, profile_id, squad_id, opponent_name, goals_for, goals_against, outcome, coins_awarded, xp_awarded, mode, played_at) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)"
)
.bind(&match_record.id)
.bind(&match_record.profile_id)
.bind(&match_record.squad_id)
.bind(&match_record.opponent_name)
.bind(match_record.goals_for)
.bind(match_record.goals_against)
.bind(&match_record.outcome)
.bind(match_record.coins_awarded)
.bind(match_record.xp_awarded)
.bind(&match_record.mode)
.bind(&match_record.played_at)
.execute(pool)
.await?;
club::add_coins(pool, club_id, coins).await?;
let level_ups = profile::add_xp_with_levelup(pool, profile_id, club_id, xp).await?;
for ev in &level_ups {
let body = if let Some(ref pack) = ev.pack_granted {
format!("You reached level {}! Reward: {} coins + {pack}.", ev.new_level, ev.coins_granted)
} else {
format!("You reached level {}! Reward: {} coins.", ev.new_level, ev.coins_granted)
};
let _ = notification::create(pool, "level_up", &format!("Level {}!", ev.new_level), &body).await;
}
statistics::record_match(
pool,
profile_id,
outcome,
req.goals_for,
req.goals_against,
coins,
)
.await?;
if let Some(positions) = &req.goal_positions {
statistics::record_position_goals(pool, profile_id, positions).await?;
}
let mut objectives_updated = Vec::new();
let mut completed =
objective::increment_metric(pool, profile_id, obj_defs, "matchesplayed", 1).await?;
objectives_updated.append(&mut completed);
if outcome == "win" {
let mut c =
objective::increment_metric(pool, profile_id, obj_defs, "matcheswon", 1).await?;
objectives_updated.append(&mut c);
}
let mut c =
objective::increment_metric(pool, profile_id, obj_defs, "goalsscored", req.goals_for)
.await?;
objectives_updated.append(&mut c);
let mut c =
objective::increment_metric(pool, profile_id, obj_defs, "coinsearned", coins).await?;
objectives_updated.append(&mut c);
for obj_id in &objectives_updated {
let display_name = obj_defs
.iter()
.find(|d| &d.id == obj_id)
.map(|d| d.title.as_str())
.unwrap_or(obj_id.as_str());
let body = format!("\"{}\" is now complete. Claim your reward in Objectives.", display_name);
let _ = notification::create(pool, "objective_complete", "Objective complete!", &body).await;
}
// Decrement loan matches remaining for squad starters; collect expired loan IDs.
let expired_loans = process_loan_expiry(pool, club_id, &req.squad_id).await?;
for owned_id in &expired_loans {
let body = format!("Loan card (id: {owned_id}) has expired and been removed from your club.");
let _ = notification::create(pool, "loan_expired", "Loan card expired", &body).await;
}
// Update season progress (creates the season row if it doesn't exist yet).
season_svc::get_or_create(pool, profile_id).await?;
let (_, season_end) = season_svc::record_match(pool, club_id, profile_id, outcome).await?;
if let Some(ref se) = season_end {
use crate::models::season::SeasonResult;
let direction = match se.result {
SeasonResult::Promoted => "Promoted",
SeasonResult::Relegated => "Relegated",
SeasonResult::Maintained => "Maintained",
};
let body = format!("{direction} — now in Division {}. Rewards: {} coins{}.", se.new_division, se.coins_awarded, se.pack_awarded.as_deref().map(|p| format!(" + {p}")).unwrap_or_default());
let _ = notification::create(pool, "season_end", "Season complete!", &body).await;
}
let achievements_unlocked =
achievement::check_and_unlock(pool, ach_defs, profile_id, club_id)
.await
.unwrap_or_default();
Ok(MatchRewardResult {
match_record,
coins_awarded: coins,
xp_awarded: xp,
objectives_updated,
expired_loans,
season_end,
level_ups,
achievements_unlocked,
})
}
/// Decrement `loan_matches_remaining` for each loan card in the squad's starting XI.
/// Removes cards whose remaining count hits 0 and returns their owned_card_ids.
async fn process_loan_expiry(pool: &Pool, club_id: &str, squad_id: &str) -> AppResult<Vec<String>> {
// Get starters (is_on_bench = 0) for this squad
let starters: Vec<(String, String)> = sqlx::query_as(
"SELECT sp.id, sp.owned_card_id FROM squad_players sp \
JOIN squads s ON s.id = sp.squad_id \
WHERE sp.squad_id = ? AND sp.is_on_bench = 0 AND s.club_id = ?",
)
.bind(squad_id)
.bind(club_id)
.fetch_all(pool)
.await?;
let mut expired = Vec::new();
for (_sp_id, owned_id) in starters {
let card = sqlx::query_as::<_, OwnedCard>(
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at \
FROM owned_cards WHERE id = ? AND is_loan = 1",
)
.bind(&owned_id)
.fetch_optional(pool)
.await?;
if let Some(c) = card {
let remaining = c.loan_matches_remaining.unwrap_or(0);
if remaining <= 1 {
// Loan expired — remove from collection
sqlx::query("DELETE FROM owned_cards WHERE id = ?")
.bind(&owned_id)
.execute(pool)
.await?;
expired.push(owned_id);
} else {
sqlx::query("UPDATE owned_cards SET loan_matches_remaining = ? WHERE id = ?")
.bind(remaining - 1)
.bind(&owned_id)
.execute(pool)
.await?;
}
}
}
Ok(expired)
}