e438b58d88
CI / Build, lint & test (push) Failing after 2m10s
- Market: record buy/sell history in market_history table; expose via GET /market/trade-history (last 30 events, newest first) - Division: GET /division/leaderboard returns 10-club table with 9 seeded NPC entries + player row, sorted by pts; stable within a season - rand feature small_rng enabled in Cargo.toml for SmallRng use - 3 new integration tests (leaderboard count, sort order, empty trade history) - Core: 96 tests passing Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
103 lines
3.7 KiB
Rust
103 lines
3.7 KiB
Rust
use axum::{
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extract::{Path, Query, State},
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Json,
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};
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use serde::Deserialize;
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use serde_json::{json, Value};
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use crate::{
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app::AppState,
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error::AppResult,
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models::market::{BuyListingRequest, SellCardRequest},
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services::{club as club_svc, market as market_svc, profile as profile_svc},
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};
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pub async fn get_trade_history(State(state): State<AppState>) -> AppResult<Json<Value>> {
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let profile = profile_svc::get_active_profile(&state.pool).await?;
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let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
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let trades = market_svc::get_trade_history(&state.pool, &club.id).await?;
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Ok(Json(json!({ "trades": trades, "total": trades.len() })))
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}
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#[derive(Deserialize)]
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pub struct MarketQuery {
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pub min_overall: Option<u8>,
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pub position: Option<String>,
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}
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pub async fn get_market(
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State(state): State<AppState>,
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Query(query): Query<MarketQuery>,
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) -> AppResult<Json<Value>> {
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let all = market_svc::get_active_listings(&state.pool, &state.card_db).await?;
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let listings: Vec<_> = all
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.into_iter()
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.filter(|l| {
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query
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.min_overall
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.map(|min| l.card.overall >= min)
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.unwrap_or(true)
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&& query
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.position
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.as_ref()
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.map(|p| l.card.position.eq_ignore_ascii_case(p))
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.unwrap_or(true)
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})
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.collect();
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Ok(Json(
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json!({ "listings": listings, "total": listings.len() }),
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))
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}
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pub async fn post_market_buy(
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State(state): State<AppState>,
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Json(req): Json<BuyListingRequest>,
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) -> AppResult<Json<Value>> {
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let profile = profile_svc::get_active_profile(&state.pool).await?;
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let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
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let card = market_svc::buy_listing(&state.pool, &state.card_db, &club.id, &req).await?;
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Ok(Json(
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json!({ "purchased_card": card, "message": "Card purchased successfully" }),
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))
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}
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pub async fn post_market_sell(
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State(state): State<AppState>,
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Json(req): Json<SellCardRequest>,
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) -> AppResult<Json<Value>> {
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let profile = profile_svc::get_active_profile(&state.pool).await?;
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let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
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let new_balance = market_svc::sell_card(&state.pool, &state.card_db, &club.id, &req).await?;
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Ok(Json(
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json!({ "new_coin_balance": new_balance, "message": "Card sold to NPC market" }),
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))
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}
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pub async fn post_market_refresh(State(state): State<AppState>) -> AppResult<Json<Value>> {
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let count =
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market_svc::refresh_npc_listings(&state.pool, &state.card_db, &state.event_defs).await?;
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Ok(Json(json!({ "listings_generated": count })))
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}
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/// Return all active market listings posted by the current player's club.
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pub async fn get_my_listings(State(state): State<AppState>) -> AppResult<Json<Value>> {
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let profile = profile_svc::get_active_profile(&state.pool).await?;
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let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
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let listings = market_svc::get_listings_by_seller(&state.pool, &state.card_db, &club.id).await?;
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Ok(Json(json!({ "listings": listings, "total": listings.len() })))
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}
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/// Cancel a player-posted listing and return the card to the collection.
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pub async fn delete_market_listing(
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State(state): State<AppState>,
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Path(listing_id): Path<String>,
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) -> AppResult<Json<Value>> {
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let profile = profile_svc::get_active_profile(&state.pool).await?;
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let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
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market_svc::cancel_listing(&state.pool, &club.id, &listing_id).await?;
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Ok(Json(json!({ "cancelled": listing_id })))
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}
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