4ae1081aa9
Card pool: - TOTW cards (5): overall 88-92, rarity "totw" - Hero cards (5): overall 85-88, rarity "hero" - Icon cards (5): overall 93-95, rarity "icon" (permanent, non-loan) Packs: - TOTW Pack (30,000 coins): 5 TOTW cards guaranteed - Icon Pack (50,000 coins): 3 icon cards guaranteed - Hero Pack (20,000 coins): 5 hero cards guaranteed Objectives: - Milestone objectives (6): win 10/50, score 100/500 goals, 10 SBCs, 25 packs Formations: - GET /formations returns 12 valid formation strings Multiple named squads (#20): - POST /squad with no squad_id always creates a new squad - POST /squad with squad_id updates that specific squad - GET /squads: list all squads for the club (metadata only) - GET /squads/🆔 squad with players + chemistry - DELETE /squads/🆔 remove a squad Per-position goal stats (#41): - Migration 0003: position_goals table - POST /matches/result accepts optional goal_positions: ["ST","CAM",...] - GET /statistics now includes position_goals map Settings (#44-46): - GET /settings: { difficulty, preferred_formation } with defaults - PUT /settings: upsert any key-value combination Draft mode skeleton (#38): - GET /draft/squad?difficulty=... returns a randomly generated 11-player squad Integration tests: - 9 new tests covering: formations, pack buy/open, SBC submit, settings R/W, multiple squads, draft endpoint, goal position tracking, win streak Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
31 lines
1.2 KiB
Rust
31 lines
1.2 KiB
Rust
use axum::{extract::State, Json};
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use serde_json::{json, Value};
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use crate::{app::AppState, error::AppResult, services::settings as settings_svc};
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fn defaults(settings: &std::collections::HashMap<String, String>) -> Value {
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json!({
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"difficulty": settings.get("difficulty").cloned().unwrap_or_else(|| "beginner".into()),
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"preferred_formation": settings.get("preferred_formation").cloned().unwrap_or_else(|| "4-4-2".into()),
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})
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}
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pub async fn get_settings(State(state): State<AppState>) -> AppResult<Json<Value>> {
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let settings = settings_svc::get_all(&state.pool).await?;
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Ok(Json(defaults(&settings)))
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}
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pub async fn put_settings(
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State(state): State<AppState>,
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Json(req): Json<Value>,
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) -> AppResult<Json<Value>> {
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if let Some(difficulty) = req.get("difficulty").and_then(|v| v.as_str()) {
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settings_svc::upsert(&state.pool, "difficulty", difficulty).await?;
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}
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if let Some(formation) = req.get("preferred_formation").and_then(|v| v.as_str()) {
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settings_svc::upsert(&state.pool, "preferred_formation", formation).await?;
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}
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let settings = settings_svc::get_all(&state.pool).await?;
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Ok(Json(defaults(&settings)))
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}
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