58 lines
1.5 KiB
Rust
58 lines
1.5 KiB
Rust
use crate::extractors::GameId;
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use axum::{
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extract::{Path, State},
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Json,
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};
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use serde_json::{json, Value};
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use crate::{
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app::AppState,
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error::{AppError, AppResult},
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models::sbc::{SbcResult, SubmitSbcRequest},
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services::{club as club_svc, profile as profile_svc, sbc as sbc_svc},
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};
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pub async fn get_sbcs(State(state): State<AppState>) -> AppResult<Json<Value>> {
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Ok(Json(json!({ "sbcs": state.sbc_defs })))
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}
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pub async fn get_sbc(
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State(state): State<AppState>,
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Path(sbc_id): Path<String>,
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) -> AppResult<Json<Value>> {
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let sbc = state
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.sbc_defs
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.iter()
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.find(|s| s.id == sbc_id)
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.ok_or_else(|| AppError::NotFound(format!("SBC '{sbc_id}' not found")))?;
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Ok(Json(json!({ "sbc": sbc })))
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}
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pub async fn post_sbc_submit(
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State(state): State<AppState>,
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game: GameId,
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Json(req): Json<SubmitSbcRequest>,
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) -> AppResult<Json<SbcResult>> {
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let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
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let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
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let result = sbc_svc::submit_sbc(
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&state.pool,
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&state.card_db,
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&state.sbc_defs,
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&state.obj_defs,
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&profile.id,
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&club.id,
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&req,
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)
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.await?;
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if result.passed {
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let _ = crate::services::achievement::check_and_unlock(
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&state.pool, &state.achievement_defs, &profile.id, &club.id,
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).await;
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}
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Ok(Json(result))
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}
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