Files
OpenFUT-Core/src/models/card.rs
T
funman300 6acae54f80 feat(club): semantic owned-item query + FIFA17 filter/pagination fix
Game-independent owned-inventory query (services::inventory::{OwnedItemQuery,
apply_query} + a Quality tier) that filters (AND) -> orders deterministically
(effective_overall desc, owned_card_id asc) -> paginates, wired into
GET /collection. Fixes the FIFA17 My Squad search: the Python oracle applied
only league+team and ignored level/rare/position/nation/start/count (proven by
response sha256 identity across pages -> the request-amplification bug); Core
now applies all proven filters and paginates. rare=SP left UNKNOWN.

Tests: +9 inventory unit, +14 /collection integration (full matrix incl. the
repeated-first-page regression); 9 mutations killed.

Isolated from an unrelated dirty working tree via a clean worktree at eab522a;
touches only the 5 slice files, no unrelated reformatting.
2026-08-11 21:38:16 +00:00

90 lines
2.3 KiB
Rust

use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
#[serde(rename_all = "lowercase")]
pub enum Rarity {
#[default]
Bronze,
Silver,
Gold,
RareGold,
Totw,
Hero,
Icon,
}
impl Rarity {
pub fn as_str(&self) -> &'static str {
match self {
Rarity::Bronze => "bronze",
Rarity::Silver => "silver",
Rarity::Gold => "gold",
Rarity::RareGold => "raregold",
Rarity::Totw => "totw",
Rarity::Hero => "hero",
Rarity::Icon => "icon",
}
}
}
/// Visual card quality tier (gold/silver/bronze).
///
/// Game-independent semantic dimension, kept distinct from `Rarity` (which also
/// carries special-card programs like TOTW/Hero/Icon). Derived from a card's base
/// overall using FIFA 17's proven tier convention: gold >= 75, silver >= 65,
/// otherwise bronze (evidence: `fifa17-recon/tools/fut_cards.py` `tier()`).
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
#[serde(rename_all = "lowercase")]
pub enum Quality {
Bronze,
Silver,
Gold,
}
impl Quality {
/// Classify a base overall rating into its quality tier.
pub fn from_overall(overall: u8) -> Self {
if overall >= 75 {
Quality::Gold
} else if overall >= 65 {
Quality::Silver
} else {
Quality::Bronze
}
}
}
/// A card definition loaded from JSON data files.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CardDefinition {
pub id: String,
pub name: String,
pub overall: u8,
pub position: String,
pub nation: String,
pub league: String,
pub club: String,
pub pace: u8,
pub shooting: u8,
pub passing: u8,
pub dribbling: u8,
pub defending: u8,
pub physical: u8,
pub rarity: Rarity,
pub image_path: Option<String>,
}
/// A card instance owned by a club (stored in DB).
#[derive(Debug, Clone, Serialize, Deserialize, sqlx::FromRow)]
pub struct OwnedCard {
pub id: String,
pub club_id: String,
pub card_id: String,
pub is_loan: bool,
pub loan_matches_remaining: Option<i64>,
pub acquired_at: String,
pub chemistry_style: String,
pub position_override: Option<String>,
pub training_bonus: i64,
}