Files
OpenFUT-Core/src/models/squad.rs
T
funman300 4ae1081aa9 feat: Phase 3 — polish & settings complete
Card pool:
- TOTW cards (5): overall 88-92, rarity "totw"
- Hero cards (5): overall 85-88, rarity "hero"
- Icon cards (5): overall 93-95, rarity "icon" (permanent, non-loan)

Packs:
- TOTW Pack (30,000 coins): 5 TOTW cards guaranteed
- Icon Pack (50,000 coins): 3 icon cards guaranteed
- Hero Pack (20,000 coins): 5 hero cards guaranteed

Objectives:
- Milestone objectives (6): win 10/50, score 100/500 goals, 10 SBCs, 25 packs

Formations:
- GET /formations returns 12 valid formation strings

Multiple named squads (#20):
- POST /squad with no squad_id always creates a new squad
- POST /squad with squad_id updates that specific squad
- GET /squads: list all squads for the club (metadata only)
- GET /squads/🆔 squad with players + chemistry
- DELETE /squads/🆔 remove a squad

Per-position goal stats (#41):
- Migration 0003: position_goals table
- POST /matches/result accepts optional goal_positions: ["ST","CAM",...]
- GET /statistics now includes position_goals map

Settings (#44-46):
- GET /settings: { difficulty, preferred_formation } with defaults
- PUT /settings: upsert any key-value combination

Draft mode skeleton (#38):
- GET /draft/squad?difficulty=... returns a randomly generated 11-player squad

Integration tests:
- 9 new tests covering: formations, pack buy/open, SBC submit, settings R/W,
  multiple squads, draft endpoint, goal position tracking, win streak

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 15:46:20 -07:00

57 lines
1.3 KiB
Rust

use serde::{Deserialize, Serialize};
use uuid::Uuid;
#[derive(Debug, Clone, Serialize, Deserialize, sqlx::FromRow)]
pub struct Squad {
pub id: String,
pub club_id: String,
pub name: String,
pub formation: String,
pub created_at: String,
pub updated_at: String,
}
impl Squad {
pub fn new(
club_id: impl Into<String>,
name: impl Into<String>,
formation: impl Into<String>,
) -> Self {
let now = chrono::Utc::now().to_rfc3339();
Self {
id: Uuid::new_v4().to_string(),
club_id: club_id.into(),
name: name.into(),
formation: formation.into(),
created_at: now.clone(),
updated_at: now,
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize, sqlx::FromRow)]
pub struct SquadPlayer {
pub id: String,
pub squad_id: String,
pub owned_card_id: String,
pub position_index: i64,
pub is_captain: bool,
pub is_on_bench: bool,
}
#[derive(Debug, Deserialize)]
pub struct SaveSquadRequest {
pub squad_id: Option<String>,
pub name: Option<String>,
pub formation: Option<String>,
pub players: Vec<SquadPlayerInput>,
}
#[derive(Debug, Deserialize)]
pub struct SquadPlayerInput {
pub owned_card_id: String,
pub position_index: i64,
pub is_captain: bool,
pub is_on_bench: bool,
}