Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 8c8a4116bf |
@@ -0,0 +1,5 @@
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-- Distinguish NPC-generated listings from player-posted ones so that the
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-- periodic NPC refresh does not accidentally wipe player listings.
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ALTER TABLE market_listings ADD COLUMN is_npc INTEGER NOT NULL DEFAULT 0;
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CREATE INDEX IF NOT EXISTS idx_market_npc ON market_listings(is_npc, sold);
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@@ -0,0 +1,3 @@
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-- Track when the player last claimed their rivals weekly reward to enforce a
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-- 24-hour cooldown between claims.
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ALTER TABLE seasons ADD COLUMN rivals_last_claimed_at TEXT;
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@@ -0,0 +1,14 @@
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-- Multi-game support. Every profile (and therefore all of its downstream state,
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-- which hangs off profiles(id) via profile_id / club_id foreign keys) is scoped to
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-- a game. Bridges identify their game with the X-OpenFUT-Game request header.
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--
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-- Default 'fifa23' preserves the existing single-game behaviour: the current bridge
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-- and the integration tests send no game header, so they keep operating on the same
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-- (now fifa23-tagged) profile with zero behaviour change. The FIFA 17 bridge sends
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-- X-OpenFUT-Game: fifa17 and therefore gets its own isolated profile/club/state.
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--
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-- Only profiles needs the column: get_active_profile becomes game-scoped, and because
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-- all other tables reference a profile (directly via profile_id or via
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-- club_id -> clubs.profile_id), scoping the active profile isolates the whole tree.
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ALTER TABLE profiles ADD COLUMN game_id TEXT NOT NULL DEFAULT 'fifa23';
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CREATE INDEX IF NOT EXISTS idx_profiles_game ON profiles(game_id);
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@@ -5,7 +5,6 @@ pub struct Config {
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pub listen_addr: String,
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pub listen_addr: String,
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pub database_url: String,
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pub database_url: String,
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pub data_dir: String,
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pub data_dir: String,
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#[allow(dead_code)]
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pub max_connections: u32,
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pub max_connections: u32,
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}
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}
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@@ -8,11 +8,11 @@ use tracing::info;
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pub type Pool = SqlitePool;
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pub type Pool = SqlitePool;
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pub async fn init_pool(database_url: &str) -> Result<Pool> {
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pub async fn init_pool(database_url: &str, max_connections: u32) -> Result<Pool> {
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info!("Connecting to database: {}", database_url);
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info!("Connecting to database: {}", database_url);
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let opts = SqliteConnectOptions::from_str(database_url)?.create_if_missing(true);
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let opts = SqliteConnectOptions::from_str(database_url)?.create_if_missing(true);
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let pool = SqlitePoolOptions::new()
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let pool = SqlitePoolOptions::new()
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.max_connections(5)
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.max_connections(max_connections)
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.connect_with(opts)
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.connect_with(opts)
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.await?;
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.await?;
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sqlx::query("PRAGMA journal_mode=WAL")
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sqlx::query("PRAGMA journal_mode=WAL")
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@@ -0,0 +1,51 @@
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//! Request extractors shared across routes.
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use axum::{
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async_trait,
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extract::FromRequestParts,
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http::{request::Parts, HeaderName},
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};
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use std::convert::Infallible;
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/// The game a request belongs to, read from the `X-OpenFUT-Game` header.
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///
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/// Multi-game support: each game bridge tags its requests with its own id
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/// (e.g. `fifa17`, `fifa23`) so core can scope the active profile - and thus all
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/// downstream club/card/squad/market state - to that game. Defaults to `fifa23`
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/// when the header is absent, so the existing FIFA 23 bridge and the integration
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/// tests (which send no header) keep operating on their game unchanged.
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///
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/// Extraction never fails: a missing or malformed header falls back to the default.
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#[derive(Debug, Clone)]
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pub struct GameId(pub String);
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/// The game assumed when no `X-OpenFUT-Game` header is present.
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pub const DEFAULT_GAME: &str = "fifa23";
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static HEADER: HeaderName = HeaderName::from_static("x-openfut-game");
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impl GameId {
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pub fn as_str(&self) -> &str {
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&self.0
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}
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}
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#[async_trait]
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impl<S> FromRequestParts<S> for GameId
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where
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S: Send + Sync,
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{
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type Rejection = Infallible;
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async fn from_request_parts(parts: &mut Parts, _state: &S) -> Result<Self, Self::Rejection> {
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let game = parts
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.headers
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.get(&HEADER)
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.and_then(|v| v.to_str().ok())
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.map(|s| s.trim())
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.filter(|s| !s.is_empty())
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.unwrap_or(DEFAULT_GAME)
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.to_string();
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Ok(GameId(game))
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}
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}
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@@ -2,6 +2,7 @@ pub mod app;
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pub mod config;
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pub mod config;
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pub mod db;
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pub mod db;
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pub mod error;
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pub mod error;
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pub mod extractors;
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pub mod middleware;
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pub mod middleware;
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pub mod modding;
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pub mod modding;
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pub mod models;
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pub mod models;
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+1
-1
@@ -18,7 +18,7 @@ async fn main() -> Result<()> {
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let cfg = config::Config::from_env()?;
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let cfg = config::Config::from_env()?;
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info!("OpenFUT Core starting on {}", cfg.listen_addr);
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info!("OpenFUT Core starting on {}", cfg.listen_addr);
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let pool = db::init_pool(&cfg.database_url).await?;
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let pool = db::init_pool(&cfg.database_url, cfg.max_connections).await?;
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db::run_migrations(&pool).await?;
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db::run_migrations(&pool).await?;
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seed::maybe_seed(&pool).await?;
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seed::maybe_seed(&pool).await?;
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+1
-24
@@ -1,24 +1 @@
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use anyhow::{Context, Result};
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// Reserved for future modding loader utilities.
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use serde::de::DeserializeOwned;
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use std::path::Path;
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#[allow(dead_code)]
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/// Generic loader for JSON arrays from a directory.
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pub fn load_json_dir<T: DeserializeOwned>(dir: &Path) -> Result<Vec<T>> {
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let mut items = Vec::new();
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if !dir.exists() {
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return Ok(items);
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}
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for entry in std::fs::read_dir(dir).with_context(|| format!("reading dir {dir:?}"))? {
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let entry = entry?;
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let path = entry.path();
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if path.extension().map(|e| e == "json").unwrap_or(false) {
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let content =
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std::fs::read_to_string(&path).with_context(|| format!("reading {path:?}"))?;
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let batch: Vec<T> =
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serde_json::from_str(&content).with_context(|| format!("parsing {path:?}"))?;
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items.extend(batch);
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}
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}
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Ok(items)
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}
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@@ -1,4 +1,2 @@
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//! Modding support: load JSON data files from the data/ directory.
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//! Modding support: load JSON data files from the data/ directory.
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//! All game content (cards, packs, objectives, SBCs) is data-driven.
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//! All game content (cards, packs, objectives, SBCs) is data-driven.
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pub mod loader;
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@@ -13,6 +13,20 @@ pub enum Rarity {
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Icon,
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Icon,
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}
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}
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impl Rarity {
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pub fn as_str(&self) -> &'static str {
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match self {
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Rarity::Bronze => "bronze",
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Rarity::Silver => "silver",
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Rarity::Gold => "gold",
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Rarity::RareGold => "raregold",
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Rarity::Totw => "totw",
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Rarity::Hero => "hero",
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Rarity::Icon => "icon",
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}
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}
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}
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/// A card definition loaded from JSON data files.
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/// A card definition loaded from JSON data files.
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct CardDefinition {
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pub struct CardDefinition {
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@@ -21,6 +21,19 @@ pub enum ObjectiveMetric {
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CoinsEarned,
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CoinsEarned,
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}
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}
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impl ObjectiveMetric {
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pub fn as_str(&self) -> &'static str {
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match self {
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ObjectiveMetric::MatchesWon => "matcheswon",
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ObjectiveMetric::MatchesPlayed => "matchesplayed",
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ObjectiveMetric::GoalsScored => "goalsscored",
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ObjectiveMetric::PacksOpened => "packsopened",
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ObjectiveMetric::SbcsCompleted => "sbcscompleted",
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ObjectiveMetric::CoinsEarned => "coinsearned",
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}
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}
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}
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/// Objective definition from data/objectives/*.json
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/// Objective definition from data/objectives/*.json
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#[derive(Debug, Clone, Serialize, Deserialize)]
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct ObjectiveDefinition {
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pub struct ObjectiveDefinition {
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@@ -8,18 +8,22 @@ pub struct Profile {
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pub username: String,
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pub username: String,
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pub level: i64,
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pub level: i64,
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pub xp: i64,
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pub xp: i64,
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/// The game this profile belongs to (e.g. "fifa17", "fifa23"). Scopes all of
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/// this profile's downstream state so multiple games share one core + DB.
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pub game_id: String,
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pub created_at: DateTime<Utc>,
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pub created_at: DateTime<Utc>,
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pub updated_at: DateTime<Utc>,
|
pub updated_at: DateTime<Utc>,
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}
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}
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impl Profile {
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impl Profile {
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pub fn new(username: impl Into<String>) -> Self {
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pub fn new(username: impl Into<String>, game_id: impl Into<String>) -> Self {
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let now = Utc::now();
|
let now = Utc::now();
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Self {
|
Self {
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id: Uuid::new_v4().to_string(),
|
id: Uuid::new_v4().to_string(),
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username: username.into(),
|
username: username.into(),
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level: 1,
|
level: 1,
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xp: 0,
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xp: 0,
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game_id: game_id.into(),
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created_at: now,
|
created_at: now,
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updated_at: now,
|
updated_at: now,
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}
|
}
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@@ -1,3 +1,4 @@
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|
use crate::extractors::GameId;
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use axum::{extract::State, Json};
|
use axum::{extract::State, Json};
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use serde_json::{json, Value};
|
use serde_json::{json, Value};
|
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|
|
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@@ -7,8 +8,8 @@ use crate::{
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services::{achievement as ach_svc, club as club_svc, profile as profile_svc},
|
services::{achievement as ach_svc, club as club_svc, profile as profile_svc},
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};
|
};
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|
|
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pub async fn get_achievements(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_achievements(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
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let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
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let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
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let _ = ach_svc::check_and_unlock(&state.pool, &state.achievement_defs, &profile.id, &club.id).await;
|
let _ = ach_svc::check_and_unlock(&state.pool, &state.achievement_defs, &profile.id, &club.id).await;
|
||||||
let achievements = ach_svc::list_with_status(&state.pool, &state.achievement_defs).await?;
|
let achievements = ach_svc::list_with_status(&state.pool, &state.achievement_defs).await?;
|
||||||
|
|||||||
+85
-28
@@ -1,9 +1,11 @@
|
|||||||
use axum::{extract::State, Json};
|
use axum::{extract::State, Json};
|
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|
use serde::Deserialize;
|
||||||
use serde_json::{json, Value};
|
use serde_json::{json, Value};
|
||||||
|
|
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use crate::{
|
use crate::{
|
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app::AppState,
|
app::AppState,
|
||||||
error::AppResult,
|
error::{AppError, AppResult},
|
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|
extractors::GameId,
|
||||||
models::{club::Club, profile::CreateProfileRequest},
|
models::{club::Club, profile::CreateProfileRequest},
|
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seed,
|
seed,
|
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services::{club as club_svc, profile as profile_svc},
|
services::{club as club_svc, profile as profile_svc},
|
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@@ -11,11 +13,12 @@ use crate::{
|
|||||||
|
|
||||||
pub async fn post_auth_local(
|
pub async fn post_auth_local(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Json(req): Json<CreateProfileRequest>,
|
Json(req): Json<CreateProfileRequest>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let username = req.username.unwrap_or_else(|| "Player 1".into());
|
let username = req.username.unwrap_or_else(|| "Player 1".into());
|
||||||
|
|
||||||
let profile = profile_svc::create_profile(&state.pool, &username).await?;
|
let profile = profile_svc::create_profile(&state.pool, &username, game.as_str()).await?;
|
||||||
|
|
||||||
let club = Club::new(&profile.id, "OpenFUT FC", 5000);
|
let club = Club::new(&profile.id, "OpenFUT FC", 5000);
|
||||||
club_svc::create_club(&state.pool, &club).await?;
|
club_svc::create_club(&state.pool, &club).await?;
|
||||||
@@ -31,51 +34,105 @@ pub async fn post_auth_local(
|
|||||||
|
|
||||||
/// GET /auth/status — lightweight check: does a profile exist?
|
/// GET /auth/status — lightweight check: does a profile exist?
|
||||||
/// Returns 200 `{ "has_profile": true/false }` without erroring.
|
/// Returns 200 `{ "has_profile": true/false }` without erroring.
|
||||||
pub async fn get_auth_status(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_auth_status(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let count: i64 = sqlx::query_scalar("SELECT COUNT(*) FROM profiles")
|
let count: i64 = sqlx::query_scalar("SELECT COUNT(*) FROM profiles WHERE game_id = ?")
|
||||||
|
.bind(game.as_str())
|
||||||
.fetch_one(&state.pool)
|
.fetch_one(&state.pool)
|
||||||
.await?;
|
.await?;
|
||||||
Ok(Json(json!({ "has_profile": count > 0 })))
|
Ok(Json(json!({ "has_profile": count > 0 })))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[derive(Deserialize)]
|
||||||
|
pub struct ResetRequest {
|
||||||
|
pub confirm: Option<String>,
|
||||||
|
}
|
||||||
|
|
||||||
/// POST /auth/reset — wipe all game data and start fresh.
|
/// POST /auth/reset — wipe all game data and start fresh.
|
||||||
/// Deletes every user-data table in dependency order. The schema tables
|
/// Requires `{"confirm":"reset"}` in the request body as a safeguard against
|
||||||
/// (migrations) are left intact; calling POST /auth/local afterwards
|
/// accidental or unauthenticated calls. Deletes every user-data table in
|
||||||
/// creates a new profile.
|
/// dependency order; schema (migrations) is preserved.
|
||||||
pub async fn post_auth_reset(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn post_auth_reset(
|
||||||
// Delete in reverse-dependency order to satisfy FK constraints
|
State(state): State<AppState>,
|
||||||
// (SQLite FK enforcement is opt-in, but we follow the order anyway)
|
game: GameId,
|
||||||
let tables = [
|
Json(req): Json<ResetRequest>,
|
||||||
"player_achievements",
|
) -> AppResult<Json<Value>> {
|
||||||
"notifications",
|
if req.confirm.as_deref() != Some("reset") {
|
||||||
|
return Err(AppError::BadRequest(
|
||||||
|
r#"include {"confirm":"reset"} in the request body to confirm data wipe"#.into(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Multi-game: reset ONLY this game's profile subtree so a FIFA 17 reset never
|
||||||
|
// wipes FIFA 23 (and vice versa). Resolve the game's profile + its clubs, then
|
||||||
|
// delete their dependent rows in reverse-dependency order.
|
||||||
|
let profile_id: Option<String> = sqlx::query_scalar(
|
||||||
|
"SELECT id FROM profiles WHERE game_id = ? ORDER BY created_at ASC LIMIT 1",
|
||||||
|
)
|
||||||
|
.bind(game.as_str())
|
||||||
|
.fetch_optional(&state.pool)
|
||||||
|
.await?;
|
||||||
|
|
||||||
|
let Some(profile_id) = profile_id else {
|
||||||
|
return Ok(Json(json!({
|
||||||
|
"reset": true,
|
||||||
|
"message": "nothing to reset for this game"
|
||||||
|
})));
|
||||||
|
};
|
||||||
|
|
||||||
|
let club_ids: Vec<String> = sqlx::query_scalar("SELECT id FROM clubs WHERE profile_id = ?")
|
||||||
|
.bind(&profile_id)
|
||||||
|
.fetch_all(&state.pool)
|
||||||
|
.await?;
|
||||||
|
|
||||||
|
for club_id in &club_ids {
|
||||||
|
sqlx::query(
|
||||||
|
"DELETE FROM squad_players WHERE squad_id IN (SELECT id FROM squads WHERE club_id = ?)",
|
||||||
|
)
|
||||||
|
.bind(club_id)
|
||||||
|
.execute(&state.pool)
|
||||||
|
.await?;
|
||||||
|
for table in ["squads", "owned_cards", "packs", "market_history"] {
|
||||||
|
sqlx::query(&format!("DELETE FROM {table} WHERE club_id = ?"))
|
||||||
|
.bind(club_id)
|
||||||
|
.execute(&state.pool)
|
||||||
|
.await?;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for table in [
|
||||||
"fut_champs_sessions",
|
"fut_champs_sessions",
|
||||||
"sbc_submissions",
|
"sbc_submissions",
|
||||||
"objective_progress",
|
"objective_progress",
|
||||||
"position_goals",
|
"position_goals",
|
||||||
"statistics",
|
"statistics",
|
||||||
"seasons",
|
"seasons",
|
||||||
|
"season_history",
|
||||||
"matches",
|
"matches",
|
||||||
"market_listings",
|
|
||||||
"squad_players",
|
|
||||||
"squads",
|
|
||||||
"owned_cards",
|
|
||||||
"packs",
|
|
||||||
"events",
|
|
||||||
"draft_sessions",
|
"draft_sessions",
|
||||||
"settings",
|
"daily_checkins",
|
||||||
"clubs",
|
] {
|
||||||
"profiles",
|
sqlx::query(&format!("DELETE FROM {table} WHERE profile_id = ?"))
|
||||||
];
|
.bind(&profile_id)
|
||||||
|
|
||||||
for table in &tables {
|
|
||||||
sqlx::query(&format!("DELETE FROM {table}"))
|
|
||||||
.execute(&state.pool)
|
.execute(&state.pool)
|
||||||
.await?;
|
.await?;
|
||||||
}
|
}
|
||||||
|
|
||||||
tracing::info!("Full game reset performed");
|
sqlx::query("DELETE FROM clubs WHERE profile_id = ?")
|
||||||
|
.bind(&profile_id)
|
||||||
|
.execute(&state.pool)
|
||||||
|
.await?;
|
||||||
|
sqlx::query("DELETE FROM profiles WHERE id = ?")
|
||||||
|
.bind(&profile_id)
|
||||||
|
.execute(&state.pool)
|
||||||
|
.await?;
|
||||||
|
|
||||||
|
// NOTE (follow-up): settings (global key/value), events (shared content),
|
||||||
|
// market_listings (keyed by seller_name, includes the shared NPC market),
|
||||||
|
// notifications and player_achievements are not yet game-scoped and are left
|
||||||
|
// intact. They need a game/profile key before a per-game reset can cover them.
|
||||||
|
tracing::info!(game = %game.as_str(), "Per-game reset performed");
|
||||||
Ok(Json(json!({
|
Ok(Json(json!({
|
||||||
"reset": true,
|
"reset": true,
|
||||||
"message": "All progress has been wiped. Call POST /auth/local to start a new club."
|
"message": "All progress for this game has been wiped. Call POST /auth/local to start a new club."
|
||||||
})))
|
})))
|
||||||
}
|
}
|
||||||
|
|||||||
+6
-4
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::extractors::GameId;
|
||||||
use axum::{
|
use axum::{
|
||||||
extract::{Path, Query, State},
|
extract::{Path, Query, State},
|
||||||
Json,
|
Json,
|
||||||
@@ -56,7 +57,7 @@ pub async fn get_cards(
|
|||||||
let rarity_ok = query
|
let rarity_ok = query
|
||||||
.rarity
|
.rarity
|
||||||
.as_ref()
|
.as_ref()
|
||||||
.map(|r| format!("{:?}", c.rarity).to_lowercase() == r.to_lowercase())
|
.map(|r| c.rarity.as_str().eq_ignore_ascii_case(r))
|
||||||
.unwrap_or(true);
|
.unwrap_or(true);
|
||||||
let pos_ok = query
|
let pos_ok = query
|
||||||
.position
|
.position
|
||||||
@@ -93,8 +94,8 @@ pub async fn get_cards(
|
|||||||
Ok(Json(json!({ "cards": cards, "total": total, "returned": cards.len() })))
|
Ok(Json(json!({ "cards": cards, "total": total, "returned": cards.len() })))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn get_collection(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_collection(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
let owned = sqlx::query_as::<_, OwnedCard>(
|
let owned = sqlx::query_as::<_, OwnedCard>(
|
||||||
@@ -135,9 +136,10 @@ pub async fn get_collection(State(state): State<AppState>) -> AppResult<Json<Val
|
|||||||
/// Quick-sell an owned card for instant coins. The card is removed from the collection.
|
/// Quick-sell an owned card for instant coins. The card is removed from the collection.
|
||||||
pub async fn delete_owned_card(
|
pub async fn delete_owned_card(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Path(owned_card_id): Path<String>,
|
Path(owned_card_id): Path<String>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
let owned = sqlx::query_as::<_, OwnedCard>(
|
let owned = sqlx::query_as::<_, OwnedCard>(
|
||||||
|
|||||||
+11
-9
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::extractors::GameId;
|
||||||
use crate::{
|
use crate::{
|
||||||
app::AppState,
|
app::AppState,
|
||||||
error::AppResult,
|
error::AppResult,
|
||||||
@@ -8,8 +9,8 @@ use axum::{extract::State, Json};
|
|||||||
use serde::Deserialize;
|
use serde::Deserialize;
|
||||||
use serde_json::{json, Value};
|
use serde_json::{json, Value};
|
||||||
|
|
||||||
pub async fn get_club(State(state): State<AppState>) -> AppResult<Json<Club>> {
|
pub async fn get_club(State(state): State<AppState>, game: GameId) -> AppResult<Json<Club>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
Ok(Json(club))
|
Ok(Json(club))
|
||||||
}
|
}
|
||||||
@@ -22,9 +23,10 @@ pub struct UpdateClubRequest {
|
|||||||
|
|
||||||
pub async fn put_club(
|
pub async fn put_club(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Json(req): Json<UpdateClubRequest>,
|
Json(req): Json<UpdateClubRequest>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
let updated = club_svc::update_club(
|
let updated = club_svc::update_club(
|
||||||
&state.pool,
|
&state.pool,
|
||||||
@@ -36,8 +38,8 @@ pub async fn put_club(
|
|||||||
Ok(Json(json!({ "club": updated })))
|
Ok(Json(json!({ "club": updated })))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn get_checkin_status(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_checkin_status(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let status = checkin_svc::get_status(&state.pool, &profile.id).await?;
|
let status = checkin_svc::get_status(&state.pool, &profile.id).await?;
|
||||||
Ok(Json(json!({
|
Ok(Json(json!({
|
||||||
"available": status.available,
|
"available": status.available,
|
||||||
@@ -48,8 +50,8 @@ pub async fn get_checkin_status(State(state): State<AppState>) -> AppResult<Json
|
|||||||
})))
|
})))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn post_checkin(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn post_checkin(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
let r = checkin_svc::claim(&state.pool, &profile.id, &club.id).await?;
|
let r = checkin_svc::claim(&state.pool, &profile.id, &club.id).await?;
|
||||||
Ok(Json(json!({
|
Ok(Json(json!({
|
||||||
@@ -60,8 +62,8 @@ pub async fn post_checkin(State(state): State<AppState>) -> AppResult<Json<Value
|
|||||||
})))
|
})))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn get_milestones(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_milestones(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
let stats = stats_svc::get_or_create(&state.pool, &profile.id).await?;
|
let stats = stats_svc::get_or_create(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::extractors::GameId;
|
||||||
use axum::{extract::State, Json};
|
use axum::{extract::State, Json};
|
||||||
use rand::{Rng, SeedableRng};
|
use rand::{Rng, SeedableRng};
|
||||||
use serde_json::{json, Value};
|
use serde_json::{json, Value};
|
||||||
@@ -9,8 +10,8 @@ use crate::{
|
|||||||
services::{club as club_svc, profile as profile_svc, season as season_svc},
|
services::{club as club_svc, profile as profile_svc, season as season_svc},
|
||||||
};
|
};
|
||||||
|
|
||||||
pub async fn get_division(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_division(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let _club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let _club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
let season = season_svc::get_or_create(&state.pool, &profile.id).await?;
|
let season = season_svc::get_or_create(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
@@ -36,14 +37,14 @@ pub async fn get_division(State(state): State<AppState>) -> AppResult<Json<Value
|
|||||||
})))
|
})))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn get_division_history(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_division_history(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let history = season_svc::get_history(&state.pool, &profile.id).await?;
|
let history = season_svc::get_history(&state.pool, &profile.id).await?;
|
||||||
Ok(Json(json!({ "history": history, "total": history.len() })))
|
Ok(Json(json!({ "history": history, "total": history.len() })))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn get_division_leaderboard(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_division_leaderboard(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
let season = season_svc::get_or_create(&state.pool, &profile.id).await?;
|
let season = season_svc::get_or_create(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
|
|||||||
+9
-4
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::extractors::GameId;
|
||||||
use axum::{
|
use axum::{
|
||||||
extract::{Path, Query, State},
|
extract::{Path, Query, State},
|
||||||
Json,
|
Json,
|
||||||
@@ -39,9 +40,10 @@ pub async fn get_draft_squad(
|
|||||||
/// until all 11 slots are filled.
|
/// until all 11 slots are filled.
|
||||||
pub async fn post_draft_start(
|
pub async fn post_draft_start(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Query(query): Query<DraftQuery>,
|
Query(query): Query<DraftQuery>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let difficulty = query.difficulty.as_deref().unwrap_or("professional");
|
let difficulty = query.difficulty.as_deref().unwrap_or("professional");
|
||||||
let session = draft_svc::start_draft(&state.pool, &state.card_db, &profile.id, difficulty).await?;
|
let session = draft_svc::start_draft(&state.pool, &state.card_db, &profile.id, difficulty).await?;
|
||||||
Ok(Json(session))
|
Ok(Json(session))
|
||||||
@@ -50,9 +52,10 @@ pub async fn post_draft_start(
|
|||||||
/// Get the current state of a draft session.
|
/// Get the current state of a draft session.
|
||||||
pub async fn get_draft_session(
|
pub async fn get_draft_session(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Path(session_id): Path<String>,
|
Path(session_id): Path<String>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let session = draft_svc::get_draft(&state.pool, &state.card_db, &profile.id, &session_id).await?;
|
let session = draft_svc::get_draft(&state.pool, &state.card_db, &profile.id, &session_id).await?;
|
||||||
Ok(Json(session))
|
Ok(Json(session))
|
||||||
}
|
}
|
||||||
@@ -69,10 +72,11 @@ pub struct PickRequest {
|
|||||||
/// and rewards (coins + optional pack) are granted automatically.
|
/// and rewards (coins + optional pack) are granted automatically.
|
||||||
pub async fn post_draft_pick(
|
pub async fn post_draft_pick(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Path(session_id): Path<String>,
|
Path(session_id): Path<String>,
|
||||||
Json(req): Json<PickRequest>,
|
Json(req): Json<PickRequest>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
let session = draft_svc::pick_card(
|
let session = draft_svc::pick_card(
|
||||||
&state.pool,
|
&state.pool,
|
||||||
@@ -89,9 +93,10 @@ pub async fn post_draft_pick(
|
|||||||
/// Abandon an active draft session. No rewards are granted.
|
/// Abandon an active draft session. No rewards are granted.
|
||||||
pub async fn post_draft_abandon(
|
pub async fn post_draft_abandon(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Path(session_id): Path<String>,
|
Path(session_id): Path<String>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let result = draft_svc::abandon_draft(&state.pool, &profile.id, &session_id).await?;
|
let result = draft_svc::abandon_draft(&state.pool, &profile.id, &session_id).await?;
|
||||||
Ok(Json(result))
|
Ok(Json(result))
|
||||||
}
|
}
|
||||||
|
|||||||
+13
-10
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::extractors::GameId;
|
||||||
use axum::{
|
use axum::{
|
||||||
extract::{Path, State},
|
extract::{Path, State},
|
||||||
Json,
|
Json,
|
||||||
@@ -12,8 +13,8 @@ use crate::{
|
|||||||
};
|
};
|
||||||
|
|
||||||
/// GET /fut-champs — current active session, or null if none.
|
/// GET /fut-champs — current active session, or null if none.
|
||||||
pub async fn get_fut_champs(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_fut_champs(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let session = champs_svc::get_active_session(&state.pool, &profile.id).await?;
|
let session = champs_svc::get_active_session(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
Ok(Json(json!({
|
Ok(Json(json!({
|
||||||
@@ -23,8 +24,8 @@ pub async fn get_fut_champs(State(state): State<AppState>) -> AppResult<Json<Val
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// POST /fut-champs/start — open a new FUT Champions week.
|
/// POST /fut-champs/start — open a new FUT Champions week.
|
||||||
pub async fn post_start_fut_champs(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn post_start_fut_champs(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let session = champs_svc::start_session(&state.pool, &profile.id).await?;
|
let session = champs_svc::start_session(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
Ok(Json(json!({
|
Ok(Json(json!({
|
||||||
@@ -42,10 +43,11 @@ pub struct ChampsMatchRequest {
|
|||||||
/// POST /fut-champs/:session_id/result — record a match in this session.
|
/// POST /fut-champs/:session_id/result — record a match in this session.
|
||||||
pub async fn post_champs_result(
|
pub async fn post_champs_result(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Path(session_id): Path<String>,
|
Path(session_id): Path<String>,
|
||||||
Json(req): Json<ChampsMatchRequest>,
|
Json(req): Json<ChampsMatchRequest>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
|
|
||||||
let session = champs_svc::record_match(
|
let session = champs_svc::record_match(
|
||||||
&state.pool,
|
&state.pool,
|
||||||
@@ -75,9 +77,10 @@ pub async fn post_champs_result(
|
|||||||
/// POST /fut-champs/:session_id/claim — claim end-of-week rewards.
|
/// POST /fut-champs/:session_id/claim — claim end-of-week rewards.
|
||||||
pub async fn post_claim_champs_rewards(
|
pub async fn post_claim_champs_rewards(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Path(session_id): Path<String>,
|
Path(session_id): Path<String>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
let result = champs_svc::claim_rewards(
|
let result = champs_svc::claim_rewards(
|
||||||
@@ -93,8 +96,8 @@ pub async fn post_claim_champs_rewards(
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// GET /fut-champs/history — past sessions, newest first.
|
/// GET /fut-champs/history — past sessions, newest first.
|
||||||
pub async fn get_champs_history(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_champs_history(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let history = champs_svc::get_history(&state.pool, &profile.id).await?;
|
let history = champs_svc::get_history(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
Ok(Json(json!({
|
Ok(Json(json!({
|
||||||
@@ -104,8 +107,8 @@ pub async fn get_champs_history(State(state): State<AppState>) -> AppResult<Json
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// POST /rivals/claim-weekly — claim weekly Division Rivals reward.
|
/// POST /rivals/claim-weekly — claim weekly Division Rivals reward.
|
||||||
pub async fn post_claim_rivals_reward(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn post_claim_rivals_reward(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
// Ensure a season row exists
|
// Ensure a season row exists
|
||||||
|
|||||||
+11
-7
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::extractors::GameId;
|
||||||
use axum::{
|
use axum::{
|
||||||
extract::{Path, Query, State},
|
extract::{Path, Query, State},
|
||||||
Json,
|
Json,
|
||||||
@@ -12,8 +13,8 @@ use crate::{
|
|||||||
services::{club as club_svc, market as market_svc, profile as profile_svc},
|
services::{club as club_svc, market as market_svc, profile as profile_svc},
|
||||||
};
|
};
|
||||||
|
|
||||||
pub async fn get_trade_history(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_trade_history(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
let trades = market_svc::get_trade_history(&state.pool, &club.id).await?;
|
let trades = market_svc::get_trade_history(&state.pool, &club.id).await?;
|
||||||
Ok(Json(json!({ "trades": trades, "total": trades.len() })))
|
Ok(Json(json!({ "trades": trades, "total": trades.len() })))
|
||||||
@@ -52,9 +53,10 @@ pub async fn get_market(
|
|||||||
|
|
||||||
pub async fn post_market_buy(
|
pub async fn post_market_buy(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Json(req): Json<BuyListingRequest>,
|
Json(req): Json<BuyListingRequest>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
let card = market_svc::buy_listing(&state.pool, &state.card_db, &club.id, &req).await?;
|
let card = market_svc::buy_listing(&state.pool, &state.card_db, &club.id, &req).await?;
|
||||||
@@ -65,9 +67,10 @@ pub async fn post_market_buy(
|
|||||||
|
|
||||||
pub async fn post_market_sell(
|
pub async fn post_market_sell(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Json(req): Json<SellCardRequest>,
|
Json(req): Json<SellCardRequest>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
let new_balance = market_svc::sell_card(&state.pool, &state.card_db, &club.id, &req).await?;
|
let new_balance = market_svc::sell_card(&state.pool, &state.card_db, &club.id, &req).await?;
|
||||||
@@ -83,8 +86,8 @@ pub async fn post_market_refresh(State(state): State<AppState>) -> AppResult<Jso
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Return all active market listings posted by the current player's club.
|
/// Return all active market listings posted by the current player's club.
|
||||||
pub async fn get_my_listings(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_my_listings(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
let listings = market_svc::get_listings_by_seller(&state.pool, &state.card_db, &club.id).await?;
|
let listings = market_svc::get_listings_by_seller(&state.pool, &state.card_db, &club.id).await?;
|
||||||
Ok(Json(json!({ "listings": listings, "total": listings.len() })))
|
Ok(Json(json!({ "listings": listings, "total": listings.len() })))
|
||||||
@@ -93,9 +96,10 @@ pub async fn get_my_listings(State(state): State<AppState>) -> AppResult<Json<Va
|
|||||||
/// Cancel a player-posted listing and return the card to the collection.
|
/// Cancel a player-posted listing and return the card to the collection.
|
||||||
pub async fn delete_market_listing(
|
pub async fn delete_market_listing(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Path(listing_id): Path<String>,
|
Path(listing_id): Path<String>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
market_svc::cancel_listing(&state.pool, &club.id, &listing_id).await?;
|
market_svc::cancel_listing(&state.pool, &club.id, &listing_id).await?;
|
||||||
Ok(Json(json!({ "cancelled": listing_id })))
|
Ok(Json(json!({ "cancelled": listing_id })))
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::extractors::GameId;
|
||||||
use axum::{
|
use axum::{
|
||||||
extract::{Query, State},
|
extract::{Query, State},
|
||||||
Json,
|
Json,
|
||||||
@@ -20,9 +21,10 @@ pub struct MatchHistoryQuery {
|
|||||||
|
|
||||||
pub async fn get_matches(
|
pub async fn get_matches(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Query(query): Query<MatchHistoryQuery>,
|
Query(query): Query<MatchHistoryQuery>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let limit = query.limit.unwrap_or(20).clamp(1, 100);
|
let limit = query.limit.unwrap_or(20).clamp(1, 100);
|
||||||
|
|
||||||
let matches = if let Some(mode) = &query.mode {
|
let matches = if let Some(mode) = &query.mode {
|
||||||
@@ -63,9 +65,10 @@ pub async fn get_opponent(
|
|||||||
|
|
||||||
pub async fn post_match_result(
|
pub async fn post_match_result(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Json(req): Json<SubmitMatchRequest>,
|
Json(req): Json<SubmitMatchRequest>,
|
||||||
) -> AppResult<Json<MatchRewardResult>> {
|
) -> AppResult<Json<MatchRewardResult>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
let result =
|
let result =
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::extractors::GameId;
|
||||||
use axum::{
|
use axum::{
|
||||||
extract::{Path, State},
|
extract::{Path, State},
|
||||||
Json,
|
Json,
|
||||||
@@ -16,8 +17,8 @@ use crate::{
|
|||||||
/// notifications (unclaimed objectives, expiring loans, season ending soon).
|
/// notifications (unclaimed objectives, expiring loans, season ending soon).
|
||||||
/// Persistent notifications carry an `id` and `is_read` flag; dynamic ones
|
/// Persistent notifications carry an `id` and `is_read` flag; dynamic ones
|
||||||
/// have `id: null` and are always considered unread.
|
/// have `id: null` and are always considered unread.
|
||||||
pub async fn get_notifications(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_notifications(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
// ── Persistent notifications ─────────────────────────────────────────────
|
// ── Persistent notifications ─────────────────────────────────────────────
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::extractors::GameId;
|
||||||
use axum::{
|
use axum::{
|
||||||
extract::{Path, State},
|
extract::{Path, State},
|
||||||
Json,
|
Json,
|
||||||
@@ -11,8 +12,8 @@ use crate::{
|
|||||||
services::{club as club_svc, objective as obj_svc, profile as profile_svc},
|
services::{club as club_svc, objective as obj_svc, profile as profile_svc},
|
||||||
};
|
};
|
||||||
|
|
||||||
pub async fn get_objectives(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_objectives(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let objectives =
|
let objectives =
|
||||||
obj_svc::get_objectives_with_progress(&state.pool, &profile.id, &state.obj_defs).await?;
|
obj_svc::get_objectives_with_progress(&state.pool, &profile.id, &state.obj_defs).await?;
|
||||||
Ok(Json(json!({ "objectives": objectives })))
|
Ok(Json(json!({ "objectives": objectives })))
|
||||||
@@ -20,9 +21,10 @@ pub async fn get_objectives(State(state): State<AppState>) -> AppResult<Json<Val
|
|||||||
|
|
||||||
pub async fn get_objective(
|
pub async fn get_objective(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Path(objective_id): Path<String>,
|
Path(objective_id): Path<String>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let all =
|
let all =
|
||||||
obj_svc::get_objectives_with_progress(&state.pool, &profile.id, &state.obj_defs).await?;
|
obj_svc::get_objectives_with_progress(&state.pool, &profile.id, &state.obj_defs).await?;
|
||||||
let obj = all
|
let obj = all
|
||||||
@@ -34,9 +36,10 @@ pub async fn get_objective(
|
|||||||
|
|
||||||
pub async fn post_claim_objective_by_id(
|
pub async fn post_claim_objective_by_id(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Path(objective_id): Path<String>,
|
Path(objective_id): Path<String>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
let reward = obj_svc::claim_objective(
|
let reward = obj_svc::claim_objective(
|
||||||
&state.pool,
|
&state.pool,
|
||||||
@@ -56,9 +59,10 @@ pub struct ClaimRequest {
|
|||||||
|
|
||||||
pub async fn post_claim_objective(
|
pub async fn post_claim_objective(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Json(req): Json<ClaimRequest>,
|
Json(req): Json<ClaimRequest>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
let reward = obj_svc::claim_objective(
|
let reward = obj_svc::claim_objective(
|
||||||
&state.pool,
|
&state.pool,
|
||||||
|
|||||||
+9
-6
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::extractors::GameId;
|
||||||
use axum::{
|
use axum::{
|
||||||
extract::{Path, State},
|
extract::{Path, State},
|
||||||
Json,
|
Json,
|
||||||
@@ -19,9 +20,10 @@ pub struct BuyPackRequest {
|
|||||||
|
|
||||||
pub async fn post_buy_pack(
|
pub async fn post_buy_pack(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Json(req): Json<BuyPackRequest>,
|
Json(req): Json<BuyPackRequest>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
let pack = pack_svc::buy_pack(
|
let pack = pack_svc::buy_pack(
|
||||||
&state.pool,
|
&state.pool,
|
||||||
@@ -54,8 +56,8 @@ pub async fn get_pack_store(State(state): State<AppState>) -> AppResult<Json<Val
|
|||||||
Ok(Json(json!({ "packs": store })))
|
Ok(Json(json!({ "packs": store })))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn get_packs(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_packs(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
let packs = pack_svc::get_unopened_packs(&state.pool, &club.id).await?;
|
let packs = pack_svc::get_unopened_packs(&state.pool, &club.id).await?;
|
||||||
|
|
||||||
@@ -77,8 +79,8 @@ pub async fn get_packs(State(state): State<AppState>) -> AppResult<Json<Value>>
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Return recently opened packs with the card IDs they contained.
|
/// Return recently opened packs with the card IDs they contained.
|
||||||
pub async fn get_pack_history(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_pack_history(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
let opened = sqlx::query_as::<_, crate::models::pack::Pack>(
|
let opened = sqlx::query_as::<_, crate::models::pack::Pack>(
|
||||||
@@ -122,9 +124,10 @@ pub async fn get_pack_history(State(state): State<AppState>) -> AppResult<Json<V
|
|||||||
|
|
||||||
pub async fn post_open_pack(
|
pub async fn post_open_pack(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Path(pack_id): Path<String>,
|
Path(pack_id): Path<String>,
|
||||||
) -> AppResult<Json<PackOpenResult>> {
|
) -> AppResult<Json<PackOpenResult>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
let result = pack_svc::open_pack(
|
let result = pack_svc::open_pack(
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::extractors::GameId;
|
||||||
use crate::{
|
use crate::{
|
||||||
app::AppState,
|
app::AppState,
|
||||||
error::AppResult,
|
error::AppResult,
|
||||||
@@ -7,8 +8,8 @@ use crate::{
|
|||||||
use axum::{extract::State, Json};
|
use axum::{extract::State, Json};
|
||||||
use serde_json::{json, Value};
|
use serde_json::{json, Value};
|
||||||
|
|
||||||
pub async fn get_profile(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_profile(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let computed_level = level_for_xp(profile.xp);
|
let computed_level = level_for_xp(profile.xp);
|
||||||
|
|
||||||
let next_level = computed_level + 1;
|
let next_level = computed_level + 1;
|
||||||
|
|||||||
+3
-1
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::extractors::GameId;
|
||||||
use axum::{
|
use axum::{
|
||||||
extract::{Path, State},
|
extract::{Path, State},
|
||||||
Json,
|
Json,
|
||||||
@@ -29,9 +30,10 @@ pub async fn get_sbc(
|
|||||||
|
|
||||||
pub async fn post_sbc_submit(
|
pub async fn post_sbc_submit(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Json(req): Json<SubmitSbcRequest>,
|
Json(req): Json<SubmitSbcRequest>,
|
||||||
) -> AppResult<Json<SbcResult>> {
|
) -> AppResult<Json<SbcResult>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
let result = sbc_svc::submit_sbc(
|
let result = sbc_svc::submit_sbc(
|
||||||
|
|||||||
+12
-8
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::extractors::GameId;
|
||||||
use axum::{
|
use axum::{
|
||||||
extract::{Path, State},
|
extract::{Path, State},
|
||||||
Json,
|
Json,
|
||||||
@@ -11,8 +12,8 @@ use crate::{
|
|||||||
services::{club as club_svc, profile as profile_svc, squad as squad_svc},
|
services::{club as club_svc, profile as profile_svc, squad as squad_svc},
|
||||||
};
|
};
|
||||||
|
|
||||||
pub async fn get_squad(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_squad(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
let (squad, players) = squad_svc::get_squad(&state.pool, &club.id).await?;
|
let (squad, players) = squad_svc::get_squad(&state.pool, &club.id).await?;
|
||||||
@@ -21,8 +22,8 @@ pub async fn get_squad(State(state): State<AppState>) -> AppResult<Json<Value>>
|
|||||||
Ok(Json(squad_response(&squad, &players, chemistry)))
|
Ok(Json(squad_response(&squad, &players, chemistry)))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn get_squads(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_squads(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
let squads = squad_svc::list_squads(&state.pool, &club.id).await?;
|
let squads = squad_svc::list_squads(&state.pool, &club.id).await?;
|
||||||
Ok(Json(json!({ "squads": squads })))
|
Ok(Json(json!({ "squads": squads })))
|
||||||
@@ -30,9 +31,10 @@ pub async fn get_squads(State(state): State<AppState>) -> AppResult<Json<Value>>
|
|||||||
|
|
||||||
pub async fn get_squad_by_id(
|
pub async fn get_squad_by_id(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Path(squad_id): Path<String>,
|
Path(squad_id): Path<String>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
let (squad, players) = squad_svc::get_squad_by_id(&state.pool, &club.id, &squad_id).await?;
|
let (squad, players) = squad_svc::get_squad_by_id(&state.pool, &club.id, &squad_id).await?;
|
||||||
@@ -43,13 +45,14 @@ pub async fn get_squad_by_id(
|
|||||||
|
|
||||||
pub async fn post_squad(
|
pub async fn post_squad(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Json(req): Json<SaveSquadRequest>,
|
Json(req): Json<SaveSquadRequest>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
if !req.players.is_empty() {
|
if !req.players.is_empty() {
|
||||||
squad_svc::validate_formation(&state.pool, &state.card_db, &req.players).await?;
|
squad_svc::validate_formation(&state.pool, &state.card_db, &club.id, &req.players).await?;
|
||||||
}
|
}
|
||||||
|
|
||||||
let squad = squad_svc::save_squad(&state.pool, &club.id, &req).await?;
|
let squad = squad_svc::save_squad(&state.pool, &club.id, &req).await?;
|
||||||
@@ -58,9 +61,10 @@ pub async fn post_squad(
|
|||||||
|
|
||||||
pub async fn delete_squad(
|
pub async fn delete_squad(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Path(squad_id): Path<String>,
|
Path(squad_id): Path<String>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
squad_svc::delete_squad(&state.pool, &club.id, &squad_id).await?;
|
squad_svc::delete_squad(&state.pool, &club.id, &squad_id).await?;
|
||||||
Ok(Json(json!({ "deleted": squad_id })))
|
Ok(Json(json!({ "deleted": squad_id })))
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::extractors::GameId;
|
||||||
use axum::{
|
use axum::{
|
||||||
extract::{Query, State},
|
extract::{Query, State},
|
||||||
Json,
|
Json,
|
||||||
@@ -12,8 +13,8 @@ use crate::{
|
|||||||
services::{profile as profile_svc, statistics as stats_svc},
|
services::{profile as profile_svc, statistics as stats_svc},
|
||||||
};
|
};
|
||||||
|
|
||||||
pub async fn get_statistics(State(state): State<AppState>) -> AppResult<Json<Value>> {
|
pub async fn get_statistics(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let stats = stats_svc::get_or_create(&state.pool, &profile.id).await?;
|
let stats = stats_svc::get_or_create(&state.pool, &profile.id).await?;
|
||||||
let pos_goals = stats_svc::get_position_goals(&state.pool, &profile.id).await?;
|
let pos_goals = stats_svc::get_position_goals(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
@@ -36,9 +37,10 @@ pub struct HistoryQuery {
|
|||||||
|
|
||||||
pub async fn get_statistics_history(
|
pub async fn get_statistics_history(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Query(query): Query<HistoryQuery>,
|
Query(query): Query<HistoryQuery>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let limit = query.limit.unwrap_or(20).clamp(1, 100);
|
let limit = query.limit.unwrap_or(20).clamp(1, 100);
|
||||||
|
|
||||||
let matches = sqlx::query_as::<_, Match>(
|
let matches = sqlx::query_as::<_, Match>(
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
use crate::extractors::GameId;
|
||||||
use axum::{
|
use axum::{
|
||||||
extract::{Path, State},
|
extract::{Path, State},
|
||||||
Json,
|
Json,
|
||||||
@@ -27,10 +28,11 @@ pub struct ApplyChemStyleRequest {
|
|||||||
/// POST /collection/:owned_card_id/chemistry-style
|
/// POST /collection/:owned_card_id/chemistry-style
|
||||||
pub async fn post_apply_chemistry_style(
|
pub async fn post_apply_chemistry_style(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Path(owned_card_id): Path<String>,
|
Path(owned_card_id): Path<String>,
|
||||||
Json(req): Json<ApplyChemStyleRequest>,
|
Json(req): Json<ApplyChemStyleRequest>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
let updated = upgrade_svc::apply_chemistry_style(
|
let updated = upgrade_svc::apply_chemistry_style(
|
||||||
@@ -63,10 +65,11 @@ pub struct ChangePositionRequest {
|
|||||||
/// POST /collection/:owned_card_id/position — costs 500 coins.
|
/// POST /collection/:owned_card_id/position — costs 500 coins.
|
||||||
pub async fn post_change_position(
|
pub async fn post_change_position(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Path(owned_card_id): Path<String>,
|
Path(owned_card_id): Path<String>,
|
||||||
Json(req): Json<ChangePositionRequest>,
|
Json(req): Json<ChangePositionRequest>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
let updated = upgrade_svc::change_position(
|
let updated = upgrade_svc::change_position(
|
||||||
@@ -97,10 +100,11 @@ pub struct ApplyTrainingRequest {
|
|||||||
/// POST /collection/:owned_card_id/training — applies a training boost (up to +3 OVR total).
|
/// POST /collection/:owned_card_id/training — applies a training boost (up to +3 OVR total).
|
||||||
pub async fn post_apply_training(
|
pub async fn post_apply_training(
|
||||||
State(state): State<AppState>,
|
State(state): State<AppState>,
|
||||||
|
game: GameId,
|
||||||
Path(owned_card_id): Path<String>,
|
Path(owned_card_id): Path<String>,
|
||||||
Json(req): Json<ApplyTrainingRequest>,
|
Json(req): Json<ApplyTrainingRequest>,
|
||||||
) -> AppResult<Json<Value>> {
|
) -> AppResult<Json<Value>> {
|
||||||
let profile = profile_svc::get_active_profile(&state.pool).await?;
|
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
|
||||||
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
|
||||||
|
|
||||||
let updated =
|
let updated =
|
||||||
|
|||||||
@@ -42,17 +42,6 @@ impl CardDb {
|
|||||||
self.cards.get(id)
|
self.cards.get(id)
|
||||||
}
|
}
|
||||||
|
|
||||||
#[allow(dead_code)]
|
|
||||||
pub fn by_rarity(&self, rarity: &str) -> Vec<&CardDefinition> {
|
|
||||||
self.cards
|
|
||||||
.values()
|
|
||||||
.filter(|c| {
|
|
||||||
let r = format!("{:?}", c.rarity).to_lowercase();
|
|
||||||
r == rarity || rarity == "any"
|
|
||||||
})
|
|
||||||
.collect()
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn all(&self) -> Vec<&CardDefinition> {
|
pub fn all(&self) -> Vec<&CardDefinition> {
|
||||||
self.cards.values().collect()
|
self.cards.values().collect()
|
||||||
}
|
}
|
||||||
|
|||||||
+14
-4
@@ -88,13 +88,18 @@ pub async fn start_draft(
|
|||||||
let first_position = &pick_order[0];
|
let first_position = &pick_order[0];
|
||||||
let candidates = pick_candidates(card_db, first_position, min_overall, CANDIDATES_PER_SLOT);
|
let candidates = pick_candidates(card_db, first_position, min_overall, CANDIDATES_PER_SLOT);
|
||||||
|
|
||||||
|
let pick_order_json = serde_json::to_string(&pick_order)
|
||||||
|
.map_err(|e| AppError::Internal(anyhow::anyhow!("serialization failed: {e}")))?;
|
||||||
|
let candidates_json = serde_json::to_string(&candidates)
|
||||||
|
.map_err(|e| AppError::Internal(anyhow::anyhow!("serialization failed: {e}")))?;
|
||||||
|
|
||||||
let session = DraftSession {
|
let session = DraftSession {
|
||||||
id: Uuid::new_v4().to_string(),
|
id: Uuid::new_v4().to_string(),
|
||||||
profile_id: profile_id.to_string(),
|
profile_id: profile_id.to_string(),
|
||||||
difficulty: difficulty.to_string(),
|
difficulty: difficulty.to_string(),
|
||||||
pick_order: serde_json::to_string(&pick_order).unwrap(),
|
pick_order: pick_order_json,
|
||||||
picks: "[]".to_string(),
|
picks: "[]".to_string(),
|
||||||
current_candidates: Some(serde_json::to_string(&candidates).unwrap()),
|
current_candidates: Some(candidates_json),
|
||||||
status: "active".to_string(),
|
status: "active".to_string(),
|
||||||
reward_coins: 0,
|
reward_coins: 0,
|
||||||
reward_pack_id: None,
|
reward_pack_id: None,
|
||||||
@@ -185,17 +190,22 @@ pub async fn pick_card(
|
|||||||
let next_pos = &pick_order[next_index];
|
let next_pos = &pick_order[next_index];
|
||||||
let next_candidates =
|
let next_candidates =
|
||||||
pick_candidates(card_db, next_pos, min_overall, CANDIDATES_PER_SLOT);
|
pick_candidates(card_db, next_pos, min_overall, CANDIDATES_PER_SLOT);
|
||||||
|
{
|
||||||
|
let candidates_json = serde_json::to_string(&next_candidates)
|
||||||
|
.map_err(|e| AppError::Internal(anyhow::anyhow!("serialization failed: {e}")))?;
|
||||||
(
|
(
|
||||||
Some(serde_json::to_string(&next_candidates).unwrap()),
|
Some(candidates_json),
|
||||||
"active".to_string(),
|
"active".to_string(),
|
||||||
0,
|
0,
|
||||||
None,
|
None,
|
||||||
0,
|
0,
|
||||||
None,
|
None,
|
||||||
)
|
)
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
let picks_json = serde_json::to_string(&picks).unwrap();
|
let picks_json = serde_json::to_string(&picks)
|
||||||
|
.map_err(|e| AppError::Internal(anyhow::anyhow!("serialization failed: {e}")))?;
|
||||||
|
|
||||||
sqlx::query(
|
sqlx::query(
|
||||||
"UPDATE draft_sessions SET picks = ?, current_candidates = ?, status = ?, \
|
"UPDATE draft_sessions SET picks = ?, current_candidates = ?, status = ?, \
|
||||||
|
|||||||
@@ -239,16 +239,30 @@ pub async fn claim_rivals_reward(
|
|||||||
pack_defs: &[PackDefinition],
|
pack_defs: &[PackDefinition],
|
||||||
) -> AppResult<serde_json::Value> {
|
) -> AppResult<serde_json::Value> {
|
||||||
// Fetch current season row (must exist)
|
// Fetch current season row (must exist)
|
||||||
let row: Option<(i64, i64, i64)> = sqlx::query_as(
|
let row: Option<(i64, i64, i64, Option<String>)> = sqlx::query_as(
|
||||||
"SELECT division, rivals_week_claimed, rivals_total_points FROM seasons WHERE profile_id = ?",
|
"SELECT division, rivals_week_claimed, rivals_total_points, rivals_last_claimed_at \
|
||||||
|
FROM seasons WHERE profile_id = ?",
|
||||||
)
|
)
|
||||||
.bind(profile_id)
|
.bind(profile_id)
|
||||||
.fetch_optional(pool)
|
.fetch_optional(pool)
|
||||||
.await?;
|
.await?;
|
||||||
|
|
||||||
let (division, week_claimed, total_pts) =
|
let (division, week_claimed, total_pts, last_claimed_at) =
|
||||||
row.ok_or_else(|| AppError::NotFound("no season found — play a match first".into()))?;
|
row.ok_or_else(|| AppError::NotFound("no season found — play a match first".into()))?;
|
||||||
|
|
||||||
|
// Enforce 24-hour cooldown between weekly reward claims
|
||||||
|
if let Some(ref last_claimed) = last_claimed_at {
|
||||||
|
if let Ok(last_time) = chrono::DateTime::parse_from_rfc3339(last_claimed) {
|
||||||
|
let elapsed = chrono::Utc::now() - last_time.with_timezone(&chrono::Utc);
|
||||||
|
if elapsed < chrono::Duration::hours(24) {
|
||||||
|
let hours_remaining = 24 - elapsed.num_hours();
|
||||||
|
return Err(AppError::Conflict(format!(
|
||||||
|
"rivals weekly reward already claimed; try again in ~{hours_remaining}h"
|
||||||
|
)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
let next_week = week_claimed + 1;
|
let next_week = week_claimed + 1;
|
||||||
let coins = rivals_weekly_coins(division);
|
let coins = rivals_weekly_coins(division);
|
||||||
let new_balance = club_svc::add_coins(pool, club_id, coins).await?;
|
let new_balance = club_svc::add_coins(pool, club_id, coins).await?;
|
||||||
@@ -271,11 +285,13 @@ pub async fn claim_rivals_reward(
|
|||||||
None
|
None
|
||||||
};
|
};
|
||||||
|
|
||||||
|
let now = chrono::Utc::now().to_rfc3339();
|
||||||
sqlx::query(
|
sqlx::query(
|
||||||
"UPDATE seasons SET rivals_week_claimed = ?, rivals_total_points = rivals_total_points + 100 \
|
"UPDATE seasons SET rivals_week_claimed = ?, rivals_total_points = rivals_total_points + 100, \
|
||||||
WHERE profile_id = ?",
|
rivals_last_claimed_at = ? WHERE profile_id = ?",
|
||||||
)
|
)
|
||||||
.bind(next_week)
|
.bind(next_week)
|
||||||
|
.bind(&now)
|
||||||
.bind(profile_id)
|
.bind(profile_id)
|
||||||
.execute(pool)
|
.execute(pool)
|
||||||
.await?;
|
.await?;
|
||||||
|
|||||||
@@ -43,11 +43,12 @@ pub async fn refresh_npc_listings(
|
|||||||
card_db: &CardDb,
|
card_db: &CardDb,
|
||||||
event_defs: &[EventDefinition],
|
event_defs: &[EventDefinition],
|
||||||
) -> AppResult<usize> {
|
) -> AppResult<usize> {
|
||||||
// Clean up expired and unsold listings
|
// Clean up expired listings and previous NPC listings.
|
||||||
|
// Player-posted listings (is_npc = 0) are intentionally preserved.
|
||||||
sqlx::query("DELETE FROM market_listings WHERE expires_at < datetime('now')")
|
sqlx::query("DELETE FROM market_listings WHERE expires_at < datetime('now')")
|
||||||
.execute(pool)
|
.execute(pool)
|
||||||
.await?;
|
.await?;
|
||||||
sqlx::query("DELETE FROM market_listings WHERE sold = 0")
|
sqlx::query("DELETE FROM market_listings WHERE sold = 0 AND is_npc = 1")
|
||||||
.execute(pool)
|
.execute(pool)
|
||||||
.await?;
|
.await?;
|
||||||
|
|
||||||
@@ -107,8 +108,8 @@ pub async fn refresh_npc_listings(
|
|||||||
for listing in &listings_to_insert {
|
for listing in &listings_to_insert {
|
||||||
sqlx::query(
|
sqlx::query(
|
||||||
"INSERT INTO market_listings \
|
"INSERT INTO market_listings \
|
||||||
(id, card_id, seller_name, price, listed_at, expires_at, sold) \
|
(id, card_id, seller_name, price, listed_at, expires_at, sold, is_npc) \
|
||||||
VALUES (?, ?, ?, ?, ?, ?, 0)",
|
VALUES (?, ?, ?, ?, ?, ?, 0, 1)",
|
||||||
)
|
)
|
||||||
.bind(&listing.id)
|
.bind(&listing.id)
|
||||||
.bind(&listing.card_id)
|
.bind(&listing.card_id)
|
||||||
@@ -190,6 +191,10 @@ pub async fn sell_card(
|
|||||||
club_id: &str,
|
club_id: &str,
|
||||||
req: &SellCardRequest,
|
req: &SellCardRequest,
|
||||||
) -> AppResult<i64> {
|
) -> AppResult<i64> {
|
||||||
|
if req.price < 0 {
|
||||||
|
return Err(AppError::BadRequest("price must be non-negative".into()));
|
||||||
|
}
|
||||||
|
|
||||||
let owned = sqlx::query_as::<_, crate::models::card::OwnedCard>(
|
let owned = sqlx::query_as::<_, crate::models::card::OwnedCard>(
|
||||||
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at, \
|
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at, \
|
||||||
chemistry_style, position_override, training_bonus \
|
chemistry_style, position_override, training_bonus \
|
||||||
|
|||||||
@@ -94,6 +94,12 @@ pub async fn process_match(
|
|||||||
obj_defs: &[ObjectiveDefinition],
|
obj_defs: &[ObjectiveDefinition],
|
||||||
ach_defs: &[AchievementDefinition],
|
ach_defs: &[AchievementDefinition],
|
||||||
) -> AppResult<MatchRewardResult> {
|
) -> AppResult<MatchRewardResult> {
|
||||||
|
if req.goals_for < 0 || req.goals_against < 0 || req.goals_for > 99 || req.goals_against > 99 {
|
||||||
|
return Err(crate::error::AppError::BadRequest(
|
||||||
|
"goals_for and goals_against must each be between 0 and 99".into(),
|
||||||
|
));
|
||||||
|
}
|
||||||
|
|
||||||
let outcome = if req.goals_for > req.goals_against {
|
let outcome = if req.goals_for > req.goals_against {
|
||||||
"win"
|
"win"
|
||||||
} else if req.goals_for == req.goals_against {
|
} else if req.goals_for == req.goals_against {
|
||||||
@@ -184,9 +190,13 @@ pub async fn process_match(
|
|||||||
objectives_updated.append(&mut c);
|
objectives_updated.append(&mut c);
|
||||||
|
|
||||||
for obj_id in &objectives_updated {
|
for obj_id in &objectives_updated {
|
||||||
let title = "Objective complete!";
|
let display_name = obj_defs
|
||||||
let body = format!("\"{}\" is now complete. Claim your reward in Objectives.", obj_id);
|
.iter()
|
||||||
let _ = notification::create(pool, "objective_complete", title, &body).await;
|
.find(|d| &d.id == obj_id)
|
||||||
|
.map(|d| d.title.as_str())
|
||||||
|
.unwrap_or(obj_id.as_str());
|
||||||
|
let body = format!("\"{}\" is now complete. Claim your reward in Objectives.", display_name);
|
||||||
|
let _ = notification::create(pool, "objective_complete", "Objective complete!", &body).await;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Decrement loan matches remaining for squad starters; collect expired loan IDs.
|
// Decrement loan matches remaining for squad starters; collect expired loan IDs.
|
||||||
|
|||||||
@@ -69,7 +69,7 @@ pub async fn increment_metric(
|
|||||||
|
|
||||||
for def in defs
|
for def in defs
|
||||||
.iter()
|
.iter()
|
||||||
.filter(|d| format!("{:?}", d.metric).to_lowercase() == metric)
|
.filter(|d| d.metric.as_str() == metric)
|
||||||
{
|
{
|
||||||
let existing = sqlx::query_as::<_, ObjectiveProgress>(
|
let existing = sqlx::query_as::<_, ObjectiveProgress>(
|
||||||
"SELECT id, profile_id, objective_id, current, completed, claimed, updated_at FROM objective_progress WHERE profile_id = ? AND objective_id = ?"
|
"SELECT id, profile_id, objective_id, current, completed, claimed, updated_at FROM objective_progress WHERE profile_id = ? AND objective_id = ?"
|
||||||
|
|||||||
@@ -90,8 +90,8 @@ pub async fn open_pack(
|
|||||||
.all()
|
.all()
|
||||||
.into_iter()
|
.into_iter()
|
||||||
.filter(|c| {
|
.filter(|c| {
|
||||||
let r = format!("{:?}", c.rarity).to_lowercase();
|
let r = c.rarity.as_str();
|
||||||
rarities.contains(&r)
|
rarities.contains(&r.to_string())
|
||||||
})
|
})
|
||||||
.cloned()
|
.cloned()
|
||||||
.collect()
|
.collect()
|
||||||
|
|||||||
+22
-8
@@ -5,33 +5,41 @@ use crate::{
|
|||||||
};
|
};
|
||||||
use chrono::Utc;
|
use chrono::Utc;
|
||||||
|
|
||||||
pub async fn get_active_profile(pool: &Pool) -> AppResult<Profile> {
|
/// Fetch the active profile for a game. Single-profile-per-game: there is exactly
|
||||||
|
/// one profile row per `game_id`, so we take the earliest for that game.
|
||||||
|
pub async fn get_active_profile(pool: &Pool, game_id: &str) -> AppResult<Profile> {
|
||||||
sqlx::query_as::<_, Profile>(
|
sqlx::query_as::<_, Profile>(
|
||||||
"SELECT id, username, level, xp, created_at, updated_at FROM profiles ORDER BY created_at ASC LIMIT 1"
|
"SELECT id, username, level, xp, game_id, created_at, updated_at \
|
||||||
|
FROM profiles WHERE game_id = ? ORDER BY created_at ASC LIMIT 1",
|
||||||
)
|
)
|
||||||
|
.bind(game_id)
|
||||||
.fetch_optional(pool)
|
.fetch_optional(pool)
|
||||||
.await?
|
.await?
|
||||||
.ok_or_else(|| AppError::NotFound("no profile exists; call POST /auth/local first".into()))
|
.ok_or_else(|| AppError::NotFound("no profile exists; call POST /auth/local first".into()))
|
||||||
}
|
}
|
||||||
|
|
||||||
pub async fn create_profile(pool: &Pool, username: &str) -> AppResult<Profile> {
|
pub async fn create_profile(pool: &Pool, username: &str, game_id: &str) -> AppResult<Profile> {
|
||||||
let existing = sqlx::query_scalar::<_, i64>("SELECT COUNT(*) FROM profiles")
|
// Single-player per game: one profile per game_id, not one globally.
|
||||||
|
let existing = sqlx::query_scalar::<_, i64>("SELECT COUNT(*) FROM profiles WHERE game_id = ?")
|
||||||
|
.bind(game_id)
|
||||||
.fetch_one(pool)
|
.fetch_one(pool)
|
||||||
.await?;
|
.await?;
|
||||||
if existing > 0 {
|
if existing > 0 {
|
||||||
return Err(AppError::Conflict(
|
return Err(AppError::Conflict(
|
||||||
"a profile already exists; OpenFUT is single-player only".into(),
|
"a profile already exists for this game; OpenFUT is single-player per game".into(),
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
let profile = Profile::new(username);
|
let profile = Profile::new(username, game_id);
|
||||||
sqlx::query(
|
sqlx::query(
|
||||||
"INSERT INTO profiles (id, username, level, xp, created_at, updated_at) VALUES (?, ?, ?, ?, ?, ?)"
|
"INSERT INTO profiles (id, username, level, xp, game_id, created_at, updated_at) \
|
||||||
|
VALUES (?, ?, ?, ?, ?, ?, ?)",
|
||||||
)
|
)
|
||||||
.bind(&profile.id)
|
.bind(&profile.id)
|
||||||
.bind(&profile.username)
|
.bind(&profile.username)
|
||||||
.bind(profile.level)
|
.bind(profile.level)
|
||||||
.bind(profile.xp)
|
.bind(profile.xp)
|
||||||
|
.bind(&profile.game_id)
|
||||||
.bind(profile.created_at)
|
.bind(profile.created_at)
|
||||||
.bind(profile.updated_at)
|
.bind(profile.updated_at)
|
||||||
.execute(pool)
|
.execute(pool)
|
||||||
@@ -59,7 +67,13 @@ pub async fn add_xp_with_levelup(
|
|||||||
club_id: &str,
|
club_id: &str,
|
||||||
xp_to_add: i64,
|
xp_to_add: i64,
|
||||||
) -> AppResult<Vec<LevelUpEvent>> {
|
) -> AppResult<Vec<LevelUpEvent>> {
|
||||||
let profile = get_active_profile(pool).await?;
|
let profile = sqlx::query_as::<_, Profile>(
|
||||||
|
"SELECT id, username, level, xp, game_id, created_at, updated_at FROM profiles WHERE id = ?",
|
||||||
|
)
|
||||||
|
.bind(profile_id)
|
||||||
|
.fetch_optional(pool)
|
||||||
|
.await?
|
||||||
|
.ok_or_else(|| AppError::NotFound(format!("profile '{profile_id}' not found")))?;
|
||||||
let old_level = level_for_xp(profile.xp);
|
let old_level = level_for_xp(profile.xp);
|
||||||
let new_total_xp = profile.xp + xp_to_add;
|
let new_total_xp = profile.xp + xp_to_add;
|
||||||
let new_level = level_for_xp(new_total_xp);
|
let new_level = level_for_xp(new_total_xp);
|
||||||
|
|||||||
@@ -101,9 +101,6 @@ pub async fn record_match(
|
|||||||
// Grant rewards
|
// Grant rewards
|
||||||
club::add_coins(pool, club_id, coins).await?;
|
club::add_coins(pool, club_id, coins).await?;
|
||||||
if let Some(pack_def) = pack_id {
|
if let Some(pack_def) = pack_id {
|
||||||
let dummy_pack_id = Uuid::new_v4().to_string();
|
|
||||||
// Grant via pack system so it shows in inventory
|
|
||||||
let _ = dummy_pack_id; // will use grant_pack instead
|
|
||||||
pack::grant_pack(pool, club_id, pack_def).await?;
|
pack::grant_pack(pool, club_id, pack_def).await?;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -63,6 +63,7 @@ async fn get_players(pool: &Pool, squad_id: &str) -> AppResult<Vec<SquadPlayer>>
|
|||||||
pub async fn validate_formation(
|
pub async fn validate_formation(
|
||||||
pool: &Pool,
|
pool: &Pool,
|
||||||
card_db: &CardDb,
|
card_db: &CardDb,
|
||||||
|
club_id: &str,
|
||||||
players: &[SquadPlayerInput],
|
players: &[SquadPlayerInput],
|
||||||
) -> AppResult<()> {
|
) -> AppResult<()> {
|
||||||
let starters: Vec<&SquadPlayerInput> = players.iter().filter(|p| !p.is_on_bench).collect();
|
let starters: Vec<&SquadPlayerInput> = players.iter().filter(|p| !p.is_on_bench).collect();
|
||||||
@@ -77,12 +78,13 @@ pub async fn validate_formation(
|
|||||||
let mut gk_count = 0usize;
|
let mut gk_count = 0usize;
|
||||||
for sp in &starters {
|
for sp in &starters {
|
||||||
let owned = sqlx::query_as::<_, OwnedCard>(
|
let owned = sqlx::query_as::<_, OwnedCard>(
|
||||||
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at, chemistry_style, position_override, training_bonus FROM owned_cards WHERE id = ?",
|
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at, chemistry_style, position_override, training_bonus FROM owned_cards WHERE id = ? AND club_id = ?",
|
||||||
)
|
)
|
||||||
.bind(&sp.owned_card_id)
|
.bind(&sp.owned_card_id)
|
||||||
|
.bind(club_id)
|
||||||
.fetch_optional(pool)
|
.fetch_optional(pool)
|
||||||
.await?
|
.await?
|
||||||
.ok_or_else(|| AppError::NotFound(format!("owned card {} not found", sp.owned_card_id)))?;
|
.ok_or_else(|| AppError::NotFound(format!("owned card {} not found or does not belong to this club", sp.owned_card_id)))?;
|
||||||
|
|
||||||
if let Some(card) = card_db.get(&owned.card_id) {
|
if let Some(card) = card_db.get(&owned.card_id) {
|
||||||
if card.position == "GK" {
|
if card.position == "GK" {
|
||||||
|
|||||||
@@ -1404,10 +1404,14 @@ async fn test_rivals_reward_increments_week_counter() {
|
|||||||
"goals_for": 1, "goals_against": 0, "mode": "squad_battles"
|
"goals_for": 1, "goals_against": 0, "mode": "squad_battles"
|
||||||
})).await;
|
})).await;
|
||||||
|
|
||||||
json_post(&app, "/rivals/claim-weekly", serde_json::json!({})).await;
|
// First claim succeeds
|
||||||
let (s, json) = json_post(&app, "/rivals/claim-weekly", serde_json::json!({})).await;
|
let (s, json) = json_post(&app, "/rivals/claim-weekly", serde_json::json!({})).await;
|
||||||
assert_eq!(s, StatusCode::OK, "{json}");
|
assert_eq!(s, StatusCode::OK, "{json}");
|
||||||
assert_eq!(json["week_number"], 2, "second claim should be week 2");
|
assert_eq!(json["week_number"], 1, "first claim should be week 1");
|
||||||
|
|
||||||
|
// Immediate re-claim is blocked by the 24-hour cooldown
|
||||||
|
let (s, _) = json_post(&app, "/rivals/claim-weekly", serde_json::json!({})).await;
|
||||||
|
assert_eq!(s, StatusCode::CONFLICT, "re-claim within 24h should be rejected");
|
||||||
}
|
}
|
||||||
|
|
||||||
// ── Phase 15: Pack Store ──────────────────────────────────────────────────────
|
// ── Phase 15: Pack Store ──────────────────────────────────────────────────────
|
||||||
@@ -1711,7 +1715,7 @@ async fn test_auth_reset_clears_profile() {
|
|||||||
})).await;
|
})).await;
|
||||||
|
|
||||||
// Reset
|
// Reset
|
||||||
let (status, json) = json_post(&app, "/auth/reset", serde_json::json!({})).await;
|
let (status, json) = json_post(&app, "/auth/reset", serde_json::json!({ "confirm": "reset" })).await;
|
||||||
assert_eq!(status, StatusCode::OK, "{json}");
|
assert_eq!(status, StatusCode::OK, "{json}");
|
||||||
assert_eq!(json["reset"], true);
|
assert_eq!(json["reset"], true);
|
||||||
|
|
||||||
@@ -1729,7 +1733,7 @@ async fn test_auth_reset_allows_new_profile() {
|
|||||||
let app = build_test_app().await;
|
let app = build_test_app().await;
|
||||||
auth(&app, "FirstProfile").await;
|
auth(&app, "FirstProfile").await;
|
||||||
|
|
||||||
json_post(&app, "/auth/reset", serde_json::json!({})).await;
|
json_post(&app, "/auth/reset", serde_json::json!({ "confirm": "reset" })).await;
|
||||||
|
|
||||||
// Should be able to create a new profile after reset
|
// Should be able to create a new profile after reset
|
||||||
let (status, json) = json_post(&app, "/auth/local",
|
let (status, json) = json_post(&app, "/auth/local",
|
||||||
|
|||||||
Reference in New Issue
Block a user