Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 90210702c3 |
@@ -0,0 +1,66 @@
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-- Reshape attribute training to AT MOST ONE effect per instance, replaceable.
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--
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-- WHY THIS SUPERSEDES 0029'S SHAPE. 0029 keyed on (owned_card_id,
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-- attribute_index) and recorded that same-slot behaviour was UNKNOWN, enforcing
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-- the unknown as a refusal. That was the honest shape while the semantics were
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-- unrecovered. They are now recovered, and BOTH halves of 0029's shape are
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-- wrong:
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--
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-- * "You can only boost one attribute or all six. You can not do it with 2, 3,
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-- 4 or 5 attributes." -- so two effects must never coexist on one instance,
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-- which the old composite key permitted (and which staging demonstrated by
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-- holding a slot-4 and a slot-1 effect at once).
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-- * "When you apply a new training card to a player, he loses the improved
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-- attributes of previous training cards. It does not accumulate, it
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-- replaces." -- so a second apply REPLACES, it does not refuse.
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--
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-- Both quotes are from the contemporaneous FIFA 17-specific training guide
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-- (fifauteam, published 2016-09-08), corroborated by the shipped table: each
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-- family has exactly 21 rows = 7 card types x 3 levels, and the 7th type in each
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-- family (subtypes 57 and 67) is the only one flagged `weightrare = 2` with
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-- amounts 3/6/10, matching the documented RARE "ALL" card at +3/+6/+10.
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-- DOCUMENTED, corroborated TABLE_PROVEN. It is NOT LIVE_PROVEN against EA.
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--
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-- 0029 is left intact rather than rewritten: it is already applied to the
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-- supervised staging environment, so migration history matters there.
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--
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-- NEW SHAPE. One row per instance, so "one attribute or all six" is a
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-- representable invariant instead of a convention:
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-- attribute_index INTEGER NULL -- a slot in Core's six-attribute model, or
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-- NULL meaning ALL SIX slots (the rare card).
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-- The PRIMARY KEY on owned_card_id alone is what makes a second application a
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-- REPLACE (delete-then-insert inside the one apply transaction) rather than an
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-- accumulation.
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--
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-- The 1..=15 amount bound is NOT tightened here: 15 is the single-attribute
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-- ceiling while the all-six card authors at most 10, and which ceiling applies
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-- depends on the card family -- a per-game rule that belongs at apply time where
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-- the game's table is in scope, not in the schema.
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--
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-- DATA CARRIED FORWARD: where an instance somehow holds several effects (only
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-- reachable on staging under 0029's shape), the MOST RECENT survives, which is
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-- exactly the "replaces" rule applied retroactively.
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CREATE TABLE owned_card_training_new (
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owned_card_id TEXT NOT NULL PRIMARY KEY REFERENCES owned_cards(id) ON DELETE CASCADE,
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attribute_index INTEGER CHECK (attribute_index IS NULL OR attribute_index BETWEEN 0 AND 5),
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amount INTEGER NOT NULL CHECK (amount >= 1 AND amount <= 99),
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source_card_id TEXT NOT NULL,
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applied_at TEXT NOT NULL
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);
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INSERT INTO owned_card_training_new
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(owned_card_id, attribute_index, amount, source_card_id, applied_at)
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SELECT t.owned_card_id, t.attribute_index, t.amount, t.source_card_id, t.applied_at
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FROM owned_card_training t
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JOIN (
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SELECT owned_card_id, MAX(applied_at) AS newest
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FROM owned_card_training
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GROUP BY owned_card_id
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) pick
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ON pick.owned_card_id = t.owned_card_id
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AND pick.newest = t.applied_at
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GROUP BY t.owned_card_id;
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DROP TABLE owned_card_training;
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ALTER TABLE owned_card_training_new RENAME TO owned_card_training;
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+6
-9
@@ -147,15 +147,12 @@ pub async fn get_collection(
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let effective_overall = def.overall as i64 + o.training_bonus;
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let effective_position = o.position_override.as_deref().unwrap_or(&def.position);
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// Attribute training is per-instance state, so the finished attributes
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// belong in the envelope beside the finished rating. The raw effects go
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// belong in the envelope beside the finished rating. The raw effect goes
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// out too: a caller that needs to show WHICH attribute was trained
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// cannot recover that by differencing against a definition it may not
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// have.
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const NO_TRAINING: &[training_svc::TrainingEffect] = &[];
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let effects = training
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.get(&o.id)
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.map(Vec::as_slice)
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.unwrap_or(NO_TRAINING);
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// have. At most ONE effect per instance -- FIFA 17 replaces rather than
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// accumulates, so this is an Option, not a list.
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let effect = training.get(&o.id);
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let body = json!({
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"owned_card_id": o.id,
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"content_kind": o.content_kind,
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@@ -172,8 +169,8 @@ pub async fn get_collection(
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"contract_matches": o.contract_matches,
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"effective_overall": effective_overall,
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"effective_position": effective_position,
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"effective_attributes": training_svc::effective_attributes_json(def, effects),
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"training": effects,
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"effective_attributes": training_svc::effective_attributes_json(def, effect),
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"training": effect,
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"card": def,
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});
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views.push(OwnedItemView {
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+147
-65
@@ -44,20 +44,29 @@ pub enum InstanceEffect {
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cap: i64,
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default_when_unset: i64,
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},
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/// Attach an attribute training effect to the target.
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/// Attach an attribute training effect to the target, REPLACING any the
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/// instance already carries.
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///
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/// `attribute_index` is a slot in Core's own six-attribute card model, in
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/// `CardDefinition` declaration order (0 pace .. 5 physical). Naming the
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/// slot rather than the game's attribute is what keeps this game-neutral:
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/// that FIFA 17's "GK speed" is slot 4 is the adapter's reversed knowledge,
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/// and it stays there.
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/// `CardDefinition` declaration order (0 pace .. 5 physical), or `None` for
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/// an effect that boosts ALL SIX slots. Naming the slot rather than the
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/// game's attribute is what keeps this game-neutral: that FIFA 17's "GK
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/// speed" is slot 4 is the adapter's reversed knowledge, and it stays there.
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///
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/// `max_amount` is the caller's authored ceiling for its own family (FIFA 17
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/// authors 5/10/15, so 15). Core cannot know it, but it can refuse anything
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/// above the number the caller itself declares, which is what stops a host
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/// from describing a "+99 pace" that no card could grant.
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/// REPLACEMENT, NOT ACCUMULATION, and at most one effect per instance. Both
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/// halves are the caller's game rule, but they are enforced here because the
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/// storage shape is Core's: FIFA 17's own documentation states "you can only
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/// boost one attribute or all six" and "when you apply a new training card
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/// to a player, he loses the improved attributes of previous training cards.
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/// It does not accumulate, it replaces."
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///
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/// `max_amount` is the caller's authored ceiling for the specific family
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/// (FIFA 17: 15 single-attribute, 10 for the rare all-six card). Core cannot
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/// know it, but it can refuse anything above the number the caller itself
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/// declares, which is what stops a host describing a "+99 pace" no card
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/// could grant.
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ApplyTraining {
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attribute_index: i64,
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attribute_index: Option<i64>,
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amount: i64,
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max_amount: i64,
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},
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@@ -192,16 +201,18 @@ const ATTRIBUTE_SLOTS: i64 = 6;
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async fn apply_training(
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tx: &mut SqliteConnection,
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ctx: &ConsumeContext,
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attribute_index: i64,
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attribute_index: Option<i64>,
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amount: i64,
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max_amount: i64,
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) -> AppResult<Value> {
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let target = require_target(ctx, "apply_training")?;
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if !(0..ATTRIBUTE_SLOTS).contains(&attribute_index) {
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return Err(AppError::BadRequest(format!(
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"apply_training attribute_index must be 0..{ATTRIBUTE_SLOTS}, got {attribute_index}"
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)));
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if let Some(slot) = attribute_index {
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if !(0..ATTRIBUTE_SLOTS).contains(&slot) {
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return Err(AppError::BadRequest(format!(
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"apply_training attribute_index must be 0..{ATTRIBUTE_SLOTS} or absent, got {slot}"
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)));
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}
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}
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if amount < 1 {
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return Err(AppError::BadRequest(format!(
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@@ -223,7 +234,7 @@ async fn apply_training(
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}
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// Same reasoning as contracts: a loan is borrowed for a fixed run of
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// matches, so durably improving it would outlive the thing it is attached
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// to. Conservative and consistent rather than reversed — no FIFA 17 source
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// to. Conservative and consistent rather than reversed -- no FIFA 17 source
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// speaks to training a loan item.
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if target.is_loan {
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return Err(AppError::BadRequest(format!(
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@@ -232,18 +243,28 @@ async fn apply_training(
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)));
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}
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// The INSERT is the check. `(owned_card_id, attribute_index)` is the primary
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// key, so a second training on a slot that already carries one collides here
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// and the whole transaction rolls back — the source is NOT consumed. That is
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// deliberate: replacement-vs-stacking is UNKNOWN (see migration 0029), and a
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// refusal is the only answer that neither invents a rule nor silently eats a
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// card. Detected as a constraint violation rather than a SELECT-then-INSERT
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// so it holds against a concurrent writer instead of racing it.
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let inserted = sqlx::query(
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// REPLACE. One instance carries at most one training effect, and a new card
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// supersedes whatever was there -- including an effect on a DIFFERENT slot,
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// because FIFA 17 allows "one attribute or all six" and never a mixture.
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// Delete-then-insert inside the caller's transaction, so the old effect can
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// never survive a failed insert and the two can never coexist.
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let previous = sqlx::query_as::<_, (Option<i64>, i64, String)>(
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"SELECT attribute_index, amount, source_card_id FROM owned_card_training \
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WHERE owned_card_id = ?",
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)
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.bind(&target.id)
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.fetch_optional(&mut *tx)
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.await?;
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sqlx::query("DELETE FROM owned_card_training WHERE owned_card_id = ?")
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.bind(&target.id)
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.execute(&mut *tx)
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.await?;
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sqlx::query(
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"INSERT INTO owned_card_training \
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(owned_card_id, attribute_index, amount, source_card_id, applied_at) \
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VALUES (?, ?, ?, ?, ?) \
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ON CONFLICT(owned_card_id, attribute_index) DO NOTHING",
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VALUES (?, ?, ?, ?, ?)",
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)
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.bind(&target.id)
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.bind(attribute_index)
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@@ -251,17 +272,7 @@ async fn apply_training(
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.bind(&ctx.source.card_id)
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.bind(Utc::now().to_rfc3339())
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.execute(&mut *tx)
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.await?
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.rows_affected();
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if inserted != 1 {
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return Err(AppError::Conflict(format!(
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"target item '{}' already carries training on attribute slot {attribute_index}; \
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FIFA 17 replacement/stacking behaviour is unproven, so this is refused rather \
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than guessed",
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target.id
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)));
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}
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.await?;
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Ok(json!({
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"kind": "apply_training",
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@@ -270,12 +281,19 @@ async fn apply_training(
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// Named `granted` as well as `amount` so every effect's recorded outcome
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// answers "what did this card award" under one key, whatever the family.
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"granted": amount,
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// `before`/`after` describe the TRAINING held on this slot, not the
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// `before`/`after` describe the training this instance holds, not the
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// attribute's value: Core stores effects, and the attribute total is a
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// projection over a definition Core does not consult here. `before` is
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// always 0 because a slot that already carried training refused above.
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"before": 0,
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// the magnitude of the effect this one replaced, 0 when there was none.
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"before": previous.as_ref().map(|(_, a, _)| *a).unwrap_or(0),
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"after": amount,
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// What was displaced, so the outcome records the replacement rather than
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// silently overwriting history.
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"replaced": previous.map(|(slot, amt, src)| json!({
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"attribute_index": slot,
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"amount": amt,
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"source_card_id": src,
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})),
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}))
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}
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@@ -369,16 +387,25 @@ mod tests {
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fn train(attribute_index: i64, amount: i64) -> InstanceEffect {
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InstanceEffect::ApplyTraining {
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attribute_index,
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attribute_index: Some(attribute_index),
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amount,
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max_amount: 15,
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}
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}
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async fn training_of(pool: &db::Pool, id: &str) -> Vec<(i64, i64, String)> {
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sqlx::query_as::<_, (i64, i64, String)>(
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/// The rare card: every slot, ceiling 10.
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fn train_all(amount: i64) -> InstanceEffect {
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InstanceEffect::ApplyTraining {
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attribute_index: None,
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amount,
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max_amount: 10,
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}
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}
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async fn training_of(pool: &db::Pool, id: &str) -> Vec<(Option<i64>, i64, String)> {
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sqlx::query_as::<_, (Option<i64>, i64, String)>(
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"SELECT attribute_index, amount, source_card_id FROM owned_card_training \
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WHERE owned_card_id = ? ORDER BY attribute_index",
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WHERE owned_card_id = ?",
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)
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.bind(id)
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.fetch_all(pool)
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@@ -421,20 +448,20 @@ mod tests {
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"granted": 10,
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"before": 0,
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"after": 10,
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"replaced": null,
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})
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);
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assert_eq!(
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training_of(&pool, "fresh").await,
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vec![(4, 10, "def-card-1".to_string())]
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vec![(Some(4), 10, "def-card-1".to_string())]
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);
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assert!(!source_exists(&pool, "card-1").await);
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}
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/// Replacement-vs-stacking is UNKNOWN, so a second card on the SAME slot is
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/// refused — and, critically, the refusal rolls back the whole transaction,
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/// so the player keeps the card rather than paying for nothing.
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/// A second card on the SAME slot REPLACES the first and does not
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/// accumulate: 10 then 15 leaves 15, never 25.
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#[tokio::test]
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async fn a_second_training_on_the_same_slot_is_refused_and_the_card_survives() {
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async fn a_second_training_on_the_same_slot_replaces_rather_than_accumulating() {
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let (_dir, pool) = fixture().await;
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consume_item(
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&pool,
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@@ -446,7 +473,7 @@ mod tests {
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.await
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.expect("first apply");
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let err = consume_item(
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let out = consume_item(
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&pool,
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"prof",
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"club",
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@@ -454,22 +481,24 @@ mod tests {
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&train(4, 15),
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)
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.await
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.expect_err("second apply on the same slot must be refused");
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assert!(matches!(err, AppError::Conflict(_)), "got {err:?}");
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.expect("second apply replaces");
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// The original effect is untouched: not replaced, not stacked.
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assert_eq!(
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training_of(&pool, "fresh").await,
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vec![(4, 10, "def-card-1".to_string())]
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vec![(Some(4), 15, "def-card-2".to_string())],
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"the newer effect must stand alone, not sum to 25"
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);
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// And the second card was NOT spent.
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assert!(source_exists(&pool, "card-2").await);
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assert_eq!(out.effect["before"], json!(10));
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assert_eq!(out.effect["after"], json!(15));
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assert_eq!(out.effect["replaced"]["amount"], json!(10));
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// Both cards were legitimately spent.
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assert!(!source_exists(&pool, "card-2").await);
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}
|
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|
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/// Distinct slots are independent: each training card names exactly one
|
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/// attribute, and nothing in the shipped data couples them.
|
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/// A card on a DIFFERENT slot also replaces: FIFA 17 permits "one attribute
|
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/// or all six", never a mixture, so two slots must never be boosted at once.
|
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#[tokio::test]
|
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async fn distinct_slots_coexist_on_one_instance() {
|
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async fn a_training_on_a_different_slot_still_replaces_the_previous_one() {
|
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let (_dir, pool) = fixture().await;
|
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for (identity, source, slot, amount) in
|
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[("act-1", "card-1", 4, 10), ("act-2", "card-2", 1, 5)]
|
||||
@@ -486,13 +515,66 @@ mod tests {
|
||||
}
|
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assert_eq!(
|
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training_of(&pool, "fresh").await,
|
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vec![
|
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(1, 5, "def-card-2".to_string()),
|
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(4, 10, "def-card-1".to_string())
|
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]
|
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vec![(Some(1), 5, "def-card-2".to_string())],
|
||||
"only the newest effect may remain"
|
||||
);
|
||||
}
|
||||
|
||||
/// The rare card boosts every slot, and replaces a single-attribute effect
|
||||
/// exactly like any other new card.
|
||||
#[tokio::test]
|
||||
async fn the_all_six_card_stores_no_slot_and_replaces_a_single_attribute_effect() {
|
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let (_dir, pool) = fixture().await;
|
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consume_item(
|
||||
&pool,
|
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"prof",
|
||||
"club",
|
||||
&apply_request("act-1", "card-1", "fresh"),
|
||||
&train(4, 15),
|
||||
)
|
||||
.await
|
||||
.expect("single-attribute apply");
|
||||
|
||||
consume_item(
|
||||
&pool,
|
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"prof",
|
||||
"club",
|
||||
&apply_request("act-2", "card-2", "fresh"),
|
||||
&train_all(10),
|
||||
)
|
||||
.await
|
||||
.expect("all-six apply");
|
||||
|
||||
assert_eq!(
|
||||
training_of(&pool, "fresh").await,
|
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vec![(None, 10, "def-card-2".to_string())],
|
||||
"the all-six effect stores a NULL slot and stands alone"
|
||||
);
|
||||
}
|
||||
|
||||
/// The all-six card authors at most +10; a caller declaring that ceiling
|
||||
/// cannot then push +15 through it.
|
||||
#[tokio::test]
|
||||
async fn the_all_six_ceiling_is_enforced_independently() {
|
||||
let (_dir, pool) = fixture().await;
|
||||
let err = consume_item(
|
||||
&pool,
|
||||
"prof",
|
||||
"club",
|
||||
&apply_request("act-1", "card-1", "fresh"),
|
||||
&InstanceEffect::ApplyTraining {
|
||||
attribute_index: None,
|
||||
amount: 15,
|
||||
max_amount: 10,
|
||||
},
|
||||
)
|
||||
.await
|
||||
.expect_err("an over-ceiling all-six boost must be refused");
|
||||
assert!(matches!(err, AppError::BadRequest(_)), "got {err:?}");
|
||||
assert!(training_of(&pool, "fresh").await.is_empty());
|
||||
assert!(source_exists(&pool, "card-1").await);
|
||||
}
|
||||
|
||||
/// The caller declares its own family's ceiling and is held to it. This is
|
||||
/// what stops a host describing a boost no card could grant.
|
||||
#[tokio::test]
|
||||
@@ -516,7 +598,7 @@ mod tests {
|
||||
#[tokio::test]
|
||||
async fn a_slot_outside_the_card_model_is_refused() {
|
||||
let (_dir, pool) = fixture().await;
|
||||
for slot in [-1, 6, 99] {
|
||||
for slot in [-1i64, 6, 99] {
|
||||
let err = consume_item(
|
||||
&pool,
|
||||
"prof",
|
||||
@@ -582,7 +664,7 @@ mod tests {
|
||||
assert_eq!(replay.effect, first.effect);
|
||||
assert_eq!(
|
||||
training_of(&pool, "fresh").await,
|
||||
vec![(2, 15, "def-card-1".to_string())]
|
||||
vec![(Some(2), 15, "def-card-1".to_string())]
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
+38
-25
@@ -27,11 +27,15 @@ use crate::{db::Pool, error::AppResult, models::card::CardDefinition};
|
||||
/// that keeps the projected card inside the model it is drawn from.
|
||||
pub const ATTRIBUTE_MAX: i64 = 99;
|
||||
|
||||
/// One training effect attached to one instance.
|
||||
/// The one training effect an instance may carry.
|
||||
///
|
||||
/// At most one per instance: FIFA 17 allows "one attribute or all six" and a new
|
||||
/// card replaces the old, so a second concurrent effect is not representable.
|
||||
#[derive(Debug, Clone, Serialize, FromRow)]
|
||||
pub struct TrainingEffect {
|
||||
/// Slot in Core's six-attribute model, `CardDefinition` declaration order.
|
||||
pub attribute_index: i64,
|
||||
/// Slot in Core's six-attribute model, `CardDefinition` declaration order,
|
||||
/// or `None` for an effect that boosts ALL SIX slots.
|
||||
pub attribute_index: Option<i64>,
|
||||
pub amount: i64,
|
||||
pub source_card_id: String,
|
||||
}
|
||||
@@ -44,30 +48,30 @@ pub struct TrainingEffect {
|
||||
pub async fn load_for_club(
|
||||
pool: &Pool,
|
||||
club_id: &str,
|
||||
) -> AppResult<HashMap<String, Vec<TrainingEffect>>> {
|
||||
let rows = sqlx::query_as::<_, (String, i64, i64, String)>(
|
||||
) -> AppResult<HashMap<String, TrainingEffect>> {
|
||||
let rows = sqlx::query_as::<_, (String, Option<i64>, i64, String)>(
|
||||
"SELECT t.owned_card_id, t.attribute_index, t.amount, t.source_card_id \
|
||||
FROM owned_card_training t \
|
||||
JOIN owned_cards o ON o.id = t.owned_card_id \
|
||||
WHERE o.club_id = ? \
|
||||
ORDER BY t.owned_card_id, t.attribute_index",
|
||||
WHERE o.club_id = ?",
|
||||
)
|
||||
.bind(club_id)
|
||||
.fetch_all(pool)
|
||||
.await?;
|
||||
|
||||
let mut by_instance: HashMap<String, Vec<TrainingEffect>> = HashMap::new();
|
||||
for (owned_card_id, attribute_index, amount, source_card_id) in rows {
|
||||
by_instance
|
||||
.entry(owned_card_id)
|
||||
.or_default()
|
||||
.push(TrainingEffect {
|
||||
attribute_index,
|
||||
amount,
|
||||
source_card_id,
|
||||
});
|
||||
}
|
||||
Ok(by_instance)
|
||||
Ok(rows
|
||||
.into_iter()
|
||||
.map(|(owned_card_id, attribute_index, amount, source_card_id)| {
|
||||
(
|
||||
owned_card_id,
|
||||
TrainingEffect {
|
||||
attribute_index,
|
||||
amount,
|
||||
source_card_id,
|
||||
},
|
||||
)
|
||||
})
|
||||
.collect())
|
||||
}
|
||||
|
||||
/// The definition's six attributes in canonical slot order.
|
||||
@@ -88,14 +92,23 @@ pub fn base_attributes(def: &CardDefinition) -> [i64; 6] {
|
||||
|
||||
/// Base attributes with any training folded in, clamped to the model's domain.
|
||||
///
|
||||
/// A `None` slot boosts ALL SIX attributes — FIFA 17's rare "all" training card.
|
||||
/// An out-of-range slot is ignored rather than panicking: the schema already
|
||||
/// refuses one, so reaching this would mean the row was written around Core, and
|
||||
/// dropping it degrades one attribute instead of failing every projection.
|
||||
pub fn effective_attributes(def: &CardDefinition, effects: &[TrainingEffect]) -> [i64; 6] {
|
||||
pub fn effective_attributes(def: &CardDefinition, effect: Option<&TrainingEffect>) -> [i64; 6] {
|
||||
let mut out = base_attributes(def);
|
||||
for e in effects {
|
||||
if let Some(slot) = out.get_mut(e.attribute_index as usize) {
|
||||
*slot = (*slot + e.amount).clamp(0, ATTRIBUTE_MAX);
|
||||
let Some(e) = effect else { return out };
|
||||
match e.attribute_index {
|
||||
Some(slot) => {
|
||||
if let Some(v) = out.get_mut(slot as usize) {
|
||||
*v = (*v + e.amount).clamp(0, ATTRIBUTE_MAX);
|
||||
}
|
||||
}
|
||||
None => {
|
||||
for v in out.iter_mut() {
|
||||
*v = (*v + e.amount).clamp(0, ATTRIBUTE_MAX);
|
||||
}
|
||||
}
|
||||
}
|
||||
out
|
||||
@@ -104,9 +117,9 @@ pub fn effective_attributes(def: &CardDefinition, effects: &[TrainingEffect]) ->
|
||||
/// The same six values as a named object, for the projection envelope.
|
||||
pub fn effective_attributes_json(
|
||||
def: &CardDefinition,
|
||||
effects: &[TrainingEffect],
|
||||
effect: Option<&TrainingEffect>,
|
||||
) -> serde_json::Value {
|
||||
let a = effective_attributes(def, effects);
|
||||
let a = effective_attributes(def, effect);
|
||||
serde_json::json!({
|
||||
"pace": a[0],
|
||||
"shooting": a[1],
|
||||
|
||||
Reference in New Issue
Block a user