- Market: record buy/sell history in market_history table; expose via
GET /market/trade-history (last 30 events, newest first)
- Division: GET /division/leaderboard returns 10-club table with 9 seeded
NPC entries + player row, sorted by pts; stable within a season
- rand feature small_rng enabled in Cargo.toml for SmallRng use
- 3 new integration tests (leaderboard count, sort order, empty trade history)
- Core: 96 tests passing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- migrations/0011_season_history.sql: persist one row per completed season
- models/season.rs: SeasonHistoryEntry struct; public SEASON_LENGTH /
PROMOTION_PTS / RELEGATION_PTS consts; pts_above_safe, can_be_relegated,
promotion_achievable helpers
- services/season.rs: write history entry on season rollover; get_history()
returns last 20 seasons newest-first
- routes/division.rs: GET /division now includes promotion_pts, relegation_pts,
season_length, pts_above_safe, promotion_achievable, can_be_relegated;
new GET /division/history endpoint
- 3 new integration tests: history empty, history records after promotion,
division response has zone fields
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
18 data-driven achievements (achievements.json) across 8 trigger categories:
matches_played, matches_won, goals_scored, packs_opened, sbcs_completed,
cards_owned, level, objectives_completed, drafts_completed. Rarities span
common → epic. Coin rewards range from 500 (first_match) to 6000 (win_50).
check_and_unlock() queries the relevant metric from existing tables, skips
already-earned achievements via INSERT OR IGNORE, grants coin rewards, and
fires a persistent notification per unlock. Trigger values are cached per
call to avoid redundant DB round-trips for same-trigger achievements.
Checks run automatically after every match result (all triggers), every
pack open (packs_opened), and every successful SBC submission (sbcs_completed).
GET /achievements returns all definitions annotated with unlocked/unlocked_at,
plus earned and total counts. POST /matches/result response gains an
achievements_unlocked array (empty when nothing new unlocked).
AppState gains achievement_defs (Arc<Vec<AchievementDefinition>>) loaded
from data/achievements/**/*.json at startup — same pattern as obj_defs.
5 new tests: list endpoint, first_match unlock, first_win unlock, no-dup
guard, coin reward verification. Core now at 82 tests.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
New notifications table (migration 0009) stores event-driven alerts
alongside the existing dynamic state notifications (unclaimed objectives,
expiring loans, season ending soon).
Persistent notifications are created automatically during match
processing: one per level gained, one per expired loan card, one per
objective newly completed, and one when a season ends (with
promotion/relegation result and rewards in the body).
GET /notifications now returns a merged list — persistent entries
(newest-first, limit 50) followed by dynamic entries — plus an
unread_count for the badge. Each item carries type, title, body,
is_read, and (for persistent) id and created_at.
PATCH /notifications/:id/read marks a single persistent notification
read. POST /notifications/read-all marks all persistent ones read.
Four new tests: unread_count field, level-up notification creation,
mark-all-read, single-read PATCH. Core now at 77 tests.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
FUT Champions (Weekend League):
- POST /fut-champs/start — open a new 30-match week (one active session at a time)
- GET /fut-champs — current session status with matches_remaining
- POST /fut-champs/:id/result — record a match; auto-completes and computes tier at 30
- POST /fut-champs/:id/claim — claim coins + pack reward (idempotent guard)
- GET /fut-champs/history — past sessions newest-first
- 11 reward tiers: Elite (27+ wins, 50k coins + icon pack) down to Bronze 1 (0 wins, 250 coins)
Division Rivals:
- POST /rivals/claim-weekly — claim weekly reward scaled by current division
- Week counter is monotonic (offline-safe, no real-time calendar dependency)
- Division 1-3 get a bonus pack alongside coins
Migration 0008 adds fut_champs_sessions table and two columns to seasons.
12 new integration tests — all 67 pass, clippy clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- GET /chemistry-styles — lists 18 FUT-style chemistry styles with stat boost breakdowns
- POST /collection/:id/chemistry-style — apply a style (Shadow, Hunter, Anchor, etc.)
- POST /collection/:id/position — override a player's position for 500 coins
- POST /collection/:id/training — add +1/+2/+3 OVR training bonus (max +3 total)
- GET /collection now includes chemistry_style, position_override, training_bonus,
effective_overall and effective_position fields per owned card
- Migration 0007 adds three columns to owned_cards with safe defaults
- 10 new integration tests — all 55 pass, clippy clean
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds a data-driven event system (#47 schema, #48 activation, #49 TOTW):
- EventDefinition JSON schema (event_type, effects, date range, is_manual)
- data/events/totw_week1.json — TOTW event active by date range (2024–2030),
injects 5 TOTW cards into the market as [EVENT] listings
- data/events/seasonal_events.json — Spring Festival and Icon Weekend,
manual-activation-only example events
- migrations/0004_events.sql — events override table (NULL/1/0 per event)
- services/event — load_event_definitions, compute_is_active (date range +
manual override), get_active_events, get_all_with_status, activate/deactivate
- routes/events — GET /events, GET /events/:id, POST .../activate, .../deactivate
- services/market::refresh_npc_listings now accepts event_defs, injects bonus
market cards from active events at 2× premium price
- 5 new integration tests (events list, single, activate/deactivate cycle,
404 on unknown, market injection verification); 19/19 passing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Chemistry & squads:
- Chemistry calculation on GET /squad (club/league/nation links, max 100)
- Formation validation on POST /squad (exactly 11 starters, exactly 1 GK)
Objectives:
- Weekly objectives JSON (4 objectives: warrior, goals, dedicated, SBC)
- Daily objectives auto-reset at midnight UTC (background task)
SBC validation expanded:
- max_overall per-player enforcement
- required_clubs validation
- min_players_from_same_nation validation
- min_players_from_same_club validation
Market:
- GET /market?min_overall=X&position=Y filtering
- Expiry cleanup runs before every NPC refresh
- NPC market auto-refresh every 24h (background task, runs at startup)
Matches:
- GET /matches/opponent?difficulty=beginner|professional|world_class|legendary
generates a random AI opponent squad from the card pool
Statistics:
- win_streak and best_win_streak tracking (migration 0002)
- GET /statistics/history?limit=N — last N matches with summary stats
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>