Core could only own players. Everything else a FUT club holds — managers, staff,
consumables, kits, badges, balls, stadiums — had no representation, so the only
way to show one to a client was to synthesise it on read. That is the failure
mode this commit exists to make impossible: read authority, write authority and
persistent ownership authority are now the same rows.
MODEL. There is deliberately NO parallel items table. A manager, a consumable, a
kit and a player are all rows in `owned_cards`, differing only by a new
game-INDEPENDENT `content_kind` (player|manager|staff|consumable|kit|badge|ball|
stadium|misc). A game adapter translates its own taxonomy — FIFA 17's
`cardsubtypeid` and resource ranges — into one of those tokens before ownership
reaches Core; no game's numerics land here. Ownership stays INSTANCE-based:
`card_id` is the definition, `id` is the instance, and two copies of one
definition remain two rows.
`quantity` is a nullable per-instance attribute, not a replacement for the
instance. The real profile settles this: its 17 consumables are instance-based
and only SOME carry a wire `amount` (observed 1,2,4,5,10,15), while two copies of
definition 5003068 exist as two distinct instances. So NULL means "not a stack"
and a positive integer is the stack size; collapsing instances into counts is
forbidden by the model.
ACTIVE DESIGNATIONS. Migration 0024's two-slot kit table becomes
`club_active_items` over the five slots that correspond exactly to the client's
recovered equipped-state vocabulary (activeBadge 100, activeHomeKit 101,
activeAwayKit 102, activeBall 103, activeStadium 104). There is no
activeLeagueLogo or activeMisc token, so those kinds correctly get no slot. The
invariants are schema-enforced rather than conventional: PK(club_id, slot) allows
at most one item per role, `owned_card_id UNIQUE` makes "the same card is both
home and away kit" unstorable, and ON DELETE CASCADE means a quick-sold or
consumed item cannot be projected back as active. 0024's trigger is preserved in
semantics — and dropped EXPLICITLY before its table, because it lives ON
`owned_cards`, so DROP TABLE would have orphaned it and broken every later
ownership transfer. It still exists because the market moves ownership by UPDATE,
which no foreign key can observe.
CONSUMABLE ACTIONS. `services/consume.rs` is one transaction primitive —
validate source ownership and kind, validate target, mutate, consume the source
exactly once, commit — guarded by `UNIQUE(profile_id, action_identity)` in
migration 0027, the same discipline as `match_completions`. It supports both
deleting the row and decrementing a stack, chosen by the caller, inside the one
transaction and the one replay guard. It deliberately contains NO category
formulas: an unreversed effect must not be invented, so callers supply the
mutation and category validation stays explicit.
`/club/kits` is replaced by slot-generic `/club/active-items`. `get_collection`
now carries `content_kind` and `quantity`, accepts a `content_kind` filter, and
— importantly — stops dropping an owned card with a missing definition silently:
the envelope reports `owned_rows`, `unresolved_items` and the offending
definition ids. That silent `filter_map` is the documented cause of a club that
looks empty while the rows are all present.
Verified against a REAL populated club, not a fixture: the production snapshot
(migration 19) is copied to a tempdir, migrated to 0024, given two kit
designations on real owned instances, then migrated to head. 1986 owned rows
survive as content_kind='player', both designations land in `club_active_items`,
no row gains a quantity, and the old table is gone. 258 tests pass, clippy clean.
Kits are ownership-backed club items: the owned instance stays in the
generic owned_cards inventory and only the two active roles get their own
table. This mirrors the squad_managers precedent and keeps every
FIFA-specific resourceId/wire concern in the game adapter.
* migration 0024: club_kit_assignments(club_id, slot, owned_card_id) with a
UNIQUE owned_card_id (one instance cannot hold both roles) and
ON DELETE CASCADE from owned_cards so a quick-sell clears the role.
* a BEFORE UPDATE OF club_id trigger clears the designation on a market
transfer, which moves ownership by UPDATE and so is not covered by the
cascade.
* set_active_club_kits replaces BOTH slots in one transaction, rejects
home == away, and validates each instance against current club ownership,
so a half-applied or dangling designation is not representable.
* get_active_club_kits revalidates ownership on read, so a stale row can
never surface another club's item.
* GET/PUT /club/kits expose the pair.
Tests cover restart persistence, replace/clear without duplicates, atomic
rejection of invalid references, and clearing via delete and transfer.
Add a generic, durable squad->manager assignment (migration 0023
squad_managers) so a manager persists across squad save, reload, and
server restart, backed by authoritative Core owned_cards.
- squad_managers(squad_id PK, owned_card_id, updated_at) with ON DELETE
CASCADE on both FKs: quick-selling the manager auto-clears the
assignment (no resurrection); one manager per squad (no duplicates).
- club::{get,set,clear}_squad_manager validate club ownership of both the
squad and the card, and re-check ownership on read (defends against a
stale row left by a market transfer).
- GET/PUT /club/manager routes expose the assignment; FIFA wire meaning
stays in the adapter.
Tests: persistence across reload+restart (headline), reassignment
replace/no-duplicate, clear/no-resurrection, cascade on quick-sell,
foreign-card rejection.
- GET /division returns live season stats (points, record, promotion threshold)
- PUT /club allows updating club name and manager_name
- GET /packs/history returns opened packs with full card definitions
- GET /notifications dynamically surfaces completed objectives, expiring loans, season end
- Club model gains manager_name column (migration 0006 already added it)
- Pack model gains opened_cards and opened_at; pack SELECT queries updated
- 9 new integration tests — all 45 pass, clippy clean
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>