Commit Graph

6 Commits

Author SHA1 Message Date
funman300 233df1d99d feat(core): dry-run mode for reclassify, and a per-kind tally
CI / Build, lint & test (push) Successful in 3m7s
Production is frozen and sits on schema 19, so the content_kind correction it
needs cannot be applied yet. `--dry-run` runs the real UPDATEs and rolls the
transaction back, so an operator can see exactly what a run would touch before
touching a database they cannot easily restore — the counts are measured, not
predicted.

`updated_by_kind` reports the SHAPE of the change ("consumable 17, staff 3"),
which is the thing worth sanity-checking: a different shape means the source
profile moved and the mapping needs regenerating.

Measured against a copy of prod-core.db: 20 rows would change (17 consumable,
3 staff), 1966 already correct, 0 unmatched, and the copy was verified unchanged
afterwards.
2026-08-21 21:23:43 +00:00
funman300 30fae1a2f9 style(core): rustfmt the reclassify tests
CI / Build, lint & test (push) Successful in 3m14s
2026-08-21 20:45:29 +00:00
funman300 c896545cf0 feat(core): reclassify the content_kind of already-imported owned rows
CI / Build, lint & test (push) Failing after 1m57s
A profile import is once-only — the same fingerprint no-ops and a different one
is refused — so a taxonomy correction cannot arrive by re-importing. Every club
imported before content_kind existed still records its coaches, kits and
consumables as players, because Core defaults an unstated row to `player`.

Core stays generic: the caller supplies card_id -> kind, since only the game
adapter can map its own taxonomy. One transaction, idempotent, scoped to a
single game so a shared database cannot be reclassified across games, and an
assignment nobody owns is reported rather than invented.
2026-08-21 19:55:39 +00:00
funman300 8b1081019f feat(core): one instance-based ownership model for every kind of owned content
CI / Build, lint & test (push) Successful in 3m21s
Core could only own players. Everything else a FUT club holds — managers, staff,
consumables, kits, badges, balls, stadiums — had no representation, so the only
way to show one to a client was to synthesise it on read. That is the failure
mode this commit exists to make impossible: read authority, write authority and
persistent ownership authority are now the same rows.

MODEL. There is deliberately NO parallel items table. A manager, a consumable, a
kit and a player are all rows in `owned_cards`, differing only by a new
game-INDEPENDENT `content_kind` (player|manager|staff|consumable|kit|badge|ball|
stadium|misc). A game adapter translates its own taxonomy — FIFA 17's
`cardsubtypeid` and resource ranges — into one of those tokens before ownership
reaches Core; no game's numerics land here. Ownership stays INSTANCE-based:
`card_id` is the definition, `id` is the instance, and two copies of one
definition remain two rows.

`quantity` is a nullable per-instance attribute, not a replacement for the
instance. The real profile settles this: its 17 consumables are instance-based
and only SOME carry a wire `amount` (observed 1,2,4,5,10,15), while two copies of
definition 5003068 exist as two distinct instances. So NULL means "not a stack"
and a positive integer is the stack size; collapsing instances into counts is
forbidden by the model.

ACTIVE DESIGNATIONS. Migration 0024's two-slot kit table becomes
`club_active_items` over the five slots that correspond exactly to the client's
recovered equipped-state vocabulary (activeBadge 100, activeHomeKit 101,
activeAwayKit 102, activeBall 103, activeStadium 104). There is no
activeLeagueLogo or activeMisc token, so those kinds correctly get no slot. The
invariants are schema-enforced rather than conventional: PK(club_id, slot) allows
at most one item per role, `owned_card_id UNIQUE` makes "the same card is both
home and away kit" unstorable, and ON DELETE CASCADE means a quick-sold or
consumed item cannot be projected back as active. 0024's trigger is preserved in
semantics — and dropped EXPLICITLY before its table, because it lives ON
`owned_cards`, so DROP TABLE would have orphaned it and broken every later
ownership transfer. It still exists because the market moves ownership by UPDATE,
which no foreign key can observe.

CONSUMABLE ACTIONS. `services/consume.rs` is one transaction primitive —
validate source ownership and kind, validate target, mutate, consume the source
exactly once, commit — guarded by `UNIQUE(profile_id, action_identity)` in
migration 0027, the same discipline as `match_completions`. It supports both
deleting the row and decrementing a stack, chosen by the caller, inside the one
transaction and the one replay guard. It deliberately contains NO category
formulas: an unreversed effect must not be invented, so callers supply the
mutation and category validation stays explicit.

`/club/kits` is replaced by slot-generic `/club/active-items`. `get_collection`
now carries `content_kind` and `quantity`, accepts a `content_kind` filter, and
— importantly — stops dropping an owned card with a missing definition silently:
the envelope reports `owned_rows`, `unresolved_items` and the offending
definition ids. That silent `filter_map` is the documented cause of a club that
looks empty while the rows are all present.

Verified against a REAL populated club, not a fixture: the production snapshot
(migration 19) is copied to a tempdir, migrated to 0024, given two kit
designations on real owned instances, then migrated to head. 1986 owned rows
survive as content_kind='player', both designations land in `club_active_items`,
no row gains a quantity, and the old table is gone. 258 tests pass, clippy clean.
2026-08-21 19:10:54 +00:00
OpenFUT Agent bcc4f5104a feat(economy): purchase_items primitive + entitlement import seeding
purchase_items: generic atomic debit + mint of several items (fail-closed) for
open-on-buy Store packs (Store BUY returns items immediately) + POST
/economy/purchase-items route. Import: add optional entitlements[] to
ProfileImportRequest, seeding unconsumed packs rows in the same transaction (so a
source's unopened packs become Core entitlements); idempotency via the existing
import fingerprint. Tests: 2 purchase_items unit + endpoint + entitlement-seed
import. Core matrix 45 lib + 116 integration + 9 import green; clippy clean.
2026-08-13 19:27:06 +00:00
funman300 9f3c545c46 feat(import): generic transactional profile-import service + CLI
Core performs a GAME-AGNOSTIC transactional profile import; all FIFA17 semantics
(manifest parse, wire ids, resourceId/nextItemId, squad extension v1,
CardDefinitionId/OwnedItemId choice) stay in openfut-import-fifa17. Core sees
only opaque ids and opaque extension bytes.

services::import::apply_profile_import(pool, card_db, ProfileImportRequest):
- ONE SQLite transaction installs profile + club + all owned cards + canonical
  squad + one opaque game extension; commits together or not at all.
- Definition preflight (pre-tx): every owned card_id MUST resolve in loaded
  production content, so ownership never points at absent content.
- Squad all-or-nothing (pre-tx): every active-squad OwnedItemId MUST be in the
  imported ownership set.
- OwnedItemId uniqueness + generic extension bounds enforced pre-tx.
- Core computes the canonical squad fingerprint itself (never adapter-supplied)
  and persists the extension atomically, exactly as the live squad-write path.

Rerun identity via profiles.import_fingerprint (migration 0018, nullable):
- identical source_fingerprint on an already-imported game -> idempotent no-op;
- differing token -> fail (needs explicit update mode);
- pre-existing non-imported profile -> never clobbered.
So a crash after identity-seeding re-runs cleanly with no cleanup/reminting.

CLI: 'openfut-core import <request.json>' loads production content packs, parses
a generic request, applies. squad_fingerprint made pub(crate) for reuse.

8 import-service tests (happy path, idempotent rerun, fingerprint mismatch,
missing-definition no-write, squad-not-owned, dup OwnedItemId, non-imported
clobber guard, empty-owned). clippy -D warnings clean; full suite 159 green.
2026-08-12 20:01:27 +00:00