Commit Graph

4 Commits

Author SHA1 Message Date
funman300 2fb835200f style(core): cargo fmt match/club agent additions
CI / Build, lint & test (push) Successful in 4m1s
2026-08-20 17:59:02 +00:00
funman300 b0306a9b1d feat(match): atomic exactly-once match-completion transaction
Add complete_match: one BEGIN/COMMIT that validates identity + result,
enforces a durable (profile_id, match_identity) uniqueness guard
(migration 0022 match_completions), persists match history, and grants
coins + XP/level-ups + W/D/L/DNF statistics + objectives + achievements
exactly once. Any failure rolls the whole match back (no compensating
cleanup). Handles sequential/restart/concurrent replay, conflicting
re-report (first result canonical), DNF (loss economics, own stat
bucket) and no-contest (zero economic effect).

Adds tx-scoped variants: statistics::record_match_tx/
record_position_goals_tx, objective::increment_metric_tx,
achievement::check_and_unlock_tx. New MatchResultKind/CompleteMatchRequest/
MatchCompletionResult models + POST /matches/complete route.
2026-08-20 16:38:16 +00:00
funman300 a034e74c16 style(core): apply cargo fmt across routes, services, models, tests
CI / Build, lint & test (push) Successful in 2m19s
Pure rustfmt reflow (import grouping, array/match-arm/call-arg wrapping,
alphabetized module decls, comment realignment). No semantic change:
full-diff and `git diff -w` both confirm logic byte-identical to 271c363;
workspace builds and all 74 core tests pass. Retained pre-existing WIP
brought forward after verification.
2026-08-20 16:05:41 +00:00
funman300 679f147c6a Phase 20: achievement system
CI / Build, lint & test (push) Failing after 1m19s
18 data-driven achievements (achievements.json) across 8 trigger categories:
matches_played, matches_won, goals_scored, packs_opened, sbcs_completed,
cards_owned, level, objectives_completed, drafts_completed. Rarities span
common → epic. Coin rewards range from 500 (first_match) to 6000 (win_50).

check_and_unlock() queries the relevant metric from existing tables, skips
already-earned achievements via INSERT OR IGNORE, grants coin rewards, and
fires a persistent notification per unlock. Trigger values are cached per
call to avoid redundant DB round-trips for same-trigger achievements.

Checks run automatically after every match result (all triggers), every
pack open (packs_opened), and every successful SBC submission (sbcs_completed).

GET /achievements returns all definitions annotated with unlocked/unlocked_at,
plus earned and total counts. POST /matches/result response gains an
achievements_unlocked array (empty when nothing new unlocked).

AppState gains achievement_defs (Arc<Vec<AchievementDefinition>>) loaded
from data/achievements/**/*.json at startup — same pattern as obj_defs.

5 new tests: list endpoint, first_match unlock, first_win unlock, no-dup
guard, coin reward verification. Core now at 82 tests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 18:03:54 -07:00