Commit Graph

3 Commits

Author SHA1 Message Date
funman300 679f147c6a Phase 20: achievement system
CI / Build, lint & test (push) Failing after 1m19s
18 data-driven achievements (achievements.json) across 8 trigger categories:
matches_played, matches_won, goals_scored, packs_opened, sbcs_completed,
cards_owned, level, objectives_completed, drafts_completed. Rarities span
common → epic. Coin rewards range from 500 (first_match) to 6000 (win_50).

check_and_unlock() queries the relevant metric from existing tables, skips
already-earned achievements via INSERT OR IGNORE, grants coin rewards, and
fires a persistent notification per unlock. Trigger values are cached per
call to avoid redundant DB round-trips for same-trigger achievements.

Checks run automatically after every match result (all triggers), every
pack open (packs_opened), and every successful SBC submission (sbcs_completed).

GET /achievements returns all definitions annotated with unlocked/unlocked_at,
plus earned and total counts. POST /matches/result response gains an
achievements_unlocked array (empty when nothing new unlocked).

AppState gains achievement_defs (Arc<Vec<AchievementDefinition>>) loaded
from data/achievements/**/*.json at startup — same pattern as obj_defs.

5 new tests: list endpoint, first_match unlock, first_win unlock, no-dup
guard, coin reward verification. Core now at 82 tests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 18:03:54 -07:00
funman300 34bce2ce75 feat: Phase 1 — core game loop complete
New endpoints:
- GET  /cards/:card_id       single card lookup
- POST /packs/buy            purchase pack with coins
- POST /objectives/claim     claim completed objective reward
- GET  /matches              match history (limit/mode query params)
- GET  /sbc/:sbc_id          single SBC lookup

Card pool expanded:
- Bronze: 11 → 30 cards (19 nations)
- Silver: 0 → 20 cards (20 nations)
- Rare Gold: 0 → 10 cards (10 nations)

SBC pool expanded:
- Added 5 new SBCs (tri_nations, silver_to_gold, league_loyalty,
  african_stars, gold_standard)

Infrastructure:
- SQLite WAL mode enabled on pool init
- Foreign key enforcement enabled

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 15:25:30 -07:00
funman300 1ffe0ffa9f Initial commit: OpenFUT Core
Offline Ultimate Team backend — game-independent REST API.

- 19 API endpoints: auth, profiles, clubs, cards, packs, squads,
  objectives, SBCs, match rewards, NPC market, statistics
- Axum + SQLite + SQLx with full migrations
- Weighted pack generator, SBC validation engine
- JSON-driven mod data (cards, packs, objectives, SBCs)
- 5 integration tests passing

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 14:54:51 -07:00