2 Commits

Author SHA1 Message Date
funman300 f6dd41fd41 feat: Phase 4 — dev experience complete
CI / Build, lint & test (push) Successful in 2m21s
Docs:
- .env.example: documents all environment variables with defaults
- CONTRIBUTING.md: dev setup, running tests, code style, design constraints
- MODDING.md: full schema reference for cards, packs, objectives, and SBCs
- .gitea/workflows/ci.yml: Gitea Actions CI (fmt check, clippy, build, test)

Middleware (#50-52):
- Body limit (256 KB) via DefaultBodyLimit on all routes (#50)
- Concurrency limit (256 concurrent requests) via semaphore middleware;
  returns 429 Too Many Requests when at capacity (#51)
- Correlation IDs via tower_http request_id layers; sets x-request-id
  UUID on every request and propagates it to the response headers (#52)

Layer order (outermost → innermost):
  CorsLayer → DefaultBodyLimit → concurrency limit → SetRequestId
  → TraceLayer → PropagateRequestId → routes

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 15:53:28 -07:00
funman300 1ffe0ffa9f Initial commit: OpenFUT Core
Offline Ultimate Team backend — game-independent REST API.

- 19 API endpoints: auth, profiles, clubs, cards, packs, squads,
  objectives, SBCs, match rewards, NPC market, statistics
- Axum + SQLite + SQLx with full migrations
- Weighted pack generator, SBC validation engine
- JSON-driven mod data (cards, packs, objectives, SBCs)
- 5 integration tests passing

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 14:54:51 -07:00