XP thresholds (500→1200→2000→…→11000→+2500/level) drive automatic level increases. add_xp_with_levelup() replaces bare add_xp() in match processing: for each level gained it grants level×500 coins and milestone packs (bronze@5, silver@10, gold@15, rare_gold@20, gold every 5 after). GET /profile now returns computed level (recalculated from XP so it stays consistent), xp_to_next_level, and xp_for_next_level so the dashboard can render a progress bar without a second call. POST /matches/result response gains level_ups array (empty when no level-up occurred) with new_level, coins_granted, pack_granted per event. Four new tests: profile level fields, level_for_xp boundary checks, level-up event in match result, milestone pack unit test. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1,3 +1,4 @@
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use crate::models::profile::LevelUpEvent;
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use serde::{Deserialize, Serialize};
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use uuid::Uuid;
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@@ -77,4 +78,10 @@ pub struct MatchRewardResult {
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pub coins_awarded: i64,
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pub xp_awarded: i64,
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pub objectives_updated: Vec<String>,
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/// Owned card IDs removed because the loan expired this match.
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pub expired_loans: Vec<String>,
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/// Present when this match completed the current season.
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pub season_end: Option<crate::models::season::SeasonEndSummary>,
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/// Non-empty when the player levelled up one or more times from this match's XP.
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pub level_ups: Vec<LevelUpEvent>,
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}
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