feat(economy): expose transactional economy service over HTTP

Add generic /economy/* routes (balance, entitlements, purchase-entitlement,
redeem-entitlement, sell-item, grant-reward, purchase-item) resolving the club
server-side via the same game-scoped active-profile mechanism as /collection —
callers never supply a club id, so there is no cross-club access. Add
list_unopened_entitlements + Entitlement for the reader side. Game-neutral: no
currency names or wire semantics. 4 endpoint integration tests (balance+reward,
purchase+redeem, purchase-item+sell fail-closed, insufficient-funds fail-closed);
full matrix 43 lib + 115 integration green.
This commit is contained in:
OpenFUT Agent
2026-08-13 19:09:46 +00:00
parent c8269d0df7
commit d32dc6e3ae
5 changed files with 784 additions and 178 deletions
+146
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@@ -0,0 +1,146 @@
//! Generic economy HTTP boundary.
//!
//! Exposes [`crate::services::economy`] over the same game-scoped active-profile
//! resolution every other Core route uses ([`GameId`] header → active profile →
//! club). The caller (a game host) never supplies a club id; Core maps the game
//! to its authoritative club, so there is no cross-club economy access. Every
//! op is a single durable SQLite transaction in the service layer.
//!
//! This surface is deliberately game-neutral: no currency names, pack ids, or
//! wire semantics — those live in the game host/adapter.
use axum::{extract::State, Json};
use serde::{Deserialize, Serialize};
use crate::{
app::AppState,
error::AppResult,
extractors::GameId,
services::{club as club_svc, economy, economy::GrantedItem, profile as profile_svc},
};
/// Resolve the game-scoped active profile's club id.
async fn resolve_club(state: &AppState, game: &GameId) -> AppResult<String> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
Ok(club.id)
}
#[derive(Serialize)]
pub struct BalanceResponse {
pub balance: i64,
}
/// `GET /economy/balance` — the club's currency balance.
pub async fn get_balance(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<BalanceResponse>> {
let club = resolve_club(&state, &game).await?;
let balance = economy::balance(&state.pool, &club).await?;
Ok(Json(BalanceResponse { balance }))
}
/// `GET /economy/entitlements` — the club's unconsumed entitlements.
pub async fn get_entitlements(
State(state): State<AppState>,
game: GameId,
) -> AppResult<Json<Vec<economy::Entitlement>>> {
let club = resolve_club(&state, &game).await?;
Ok(Json(
economy::list_unopened_entitlements(&state.pool, &club).await?,
))
}
#[derive(Deserialize)]
pub struct PurchaseEntitlementRequest {
pub cost: i64,
pub definition_id: String,
}
/// `POST /economy/purchase-entitlement` — atomic debit + grant.
pub async fn post_purchase_entitlement(
State(state): State<AppState>,
game: GameId,
Json(req): Json<PurchaseEntitlementRequest>,
) -> AppResult<Json<economy::PurchaseReceipt>> {
let club = resolve_club(&state, &game).await?;
Ok(Json(
economy::purchase_entitlement(&state.pool, &club, req.cost, &req.definition_id).await?,
))
}
#[derive(Deserialize)]
pub struct RedeemEntitlementRequest {
pub entitlement_id: String,
pub items: Vec<GrantedItem>,
}
#[derive(Serialize)]
pub struct RedeemEntitlementResponse {
pub definition_id: String,
}
/// `POST /economy/redeem-entitlement` — atomic consume-once + add items.
pub async fn post_redeem_entitlement(
State(state): State<AppState>,
game: GameId,
Json(req): Json<RedeemEntitlementRequest>,
) -> AppResult<Json<RedeemEntitlementResponse>> {
let club = resolve_club(&state, &game).await?;
let definition_id =
economy::redeem_entitlement(&state.pool, &club, &req.entitlement_id, &req.items).await?;
Ok(Json(RedeemEntitlementResponse { definition_id }))
}
#[derive(Deserialize)]
pub struct SellItemRequest {
pub item_id: String,
pub price: i64,
}
/// `POST /economy/sell-item` — atomic remove + credit.
pub async fn post_sell_item(
State(state): State<AppState>,
game: GameId,
Json(req): Json<SellItemRequest>,
) -> AppResult<Json<BalanceResponse>> {
let club = resolve_club(&state, &game).await?;
let balance = economy::sell_item(&state.pool, &club, &req.item_id, req.price).await?;
Ok(Json(BalanceResponse { balance }))
}
#[derive(Deserialize)]
pub struct GrantRewardRequest {
pub amount: i64,
}
/// `POST /economy/grant-reward` — atomic credit.
pub async fn post_grant_reward(
State(state): State<AppState>,
game: GameId,
Json(req): Json<GrantRewardRequest>,
) -> AppResult<Json<BalanceResponse>> {
let club = resolve_club(&state, &game).await?;
let balance = economy::grant_reward(&state.pool, &club, req.amount).await?;
Ok(Json(BalanceResponse { balance }))
}
#[derive(Deserialize)]
pub struct PurchaseItemRequest {
pub cost: i64,
pub item_id: String,
pub card_id: String,
}
/// `POST /economy/purchase-item` — atomic debit + mint item.
pub async fn post_purchase_item(
State(state): State<AppState>,
game: GameId,
Json(req): Json<PurchaseItemRequest>,
) -> AppResult<Json<BalanceResponse>> {
let club = resolve_club(&state, &game).await?;
let balance =
economy::purchase_item(&state.pool, &club, req.cost, &req.item_id, &req.card_id).await?;
Ok(Json(BalanceResponse { balance }))
}
+1
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@@ -4,6 +4,7 @@ pub mod cards;
pub mod club;
pub mod division;
pub mod draft;
pub mod economy;
pub mod fut_champs;
pub mod events;
pub mod health;