Phase 7 (Core): chemistry v2, expanded card pool & search filters
CI / Build, lint & test (push) Failing after 1m46s

- Chemistry v2: FUT-style link scoring with per-player breakdown
  (club +3/link cap 6, league +1/link cap 4, nation +1/link cap 3;
   player cap 10, team cap 100); chemistry response now includes
   per-player breakdown with club/league/nation link counts and pts
- Card pool: 34 new cards across Premier League, La Liga, Bundesliga
  with overlapping clubs/nations for meaningful chemistry testing
- Card search: extended GET /cards with nation, league, club,
  min_overall, max_overall, limit query params; results sorted by
  overall descending
- Match opponent: added "ultimate" difficulty band (85+ OVR);
  random formation selection from 6 tactical formations; falls back
  to lower OVR pool when not enough cards at the requested band
- Tests: 9 new integration tests (28 total, all passing)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-25 16:31:56 -07:00
parent 1ef2c436ab
commit 8fa125cfd6
7 changed files with 867 additions and 77 deletions
+40 -10
View File
@@ -16,6 +16,12 @@ use crate::{
pub struct CardQuery {
pub rarity: Option<String>,
pub position: Option<String>,
pub nation: Option<String>,
pub league: Option<String>,
pub club: Option<String>,
pub min_overall: Option<u8>,
pub max_overall: Option<u8>,
pub limit: Option<usize>,
}
pub async fn get_card(
@@ -33,25 +39,49 @@ pub async fn get_cards(
State(state): State<AppState>,
Query(query): Query<CardQuery>,
) -> AppResult<Json<Value>> {
let cards = state
let mut cards: Vec<_> = state
.card_db
.all()
.into_iter()
.filter(|c| {
query
let rarity_ok = query
.rarity
.as_ref()
.map(|r| format!("{:?}", c.rarity).to_lowercase() == r.to_lowercase())
.unwrap_or(true)
&& query
.position
.as_ref()
.map(|p| c.position.to_lowercase() == p.to_lowercase())
.unwrap_or(true)
.unwrap_or(true);
let pos_ok = query
.position
.as_ref()
.map(|p| c.position.eq_ignore_ascii_case(p))
.unwrap_or(true);
let nation_ok = query
.nation
.as_ref()
.map(|n| c.nation.eq_ignore_ascii_case(n))
.unwrap_or(true);
let league_ok = query
.league
.as_ref()
.map(|l| c.league.eq_ignore_ascii_case(l))
.unwrap_or(true);
let club_ok = query
.club
.as_ref()
.map(|cl| c.club.eq_ignore_ascii_case(cl))
.unwrap_or(true);
let min_ok = query.min_overall.map(|m| c.overall >= m).unwrap_or(true);
let max_ok = query.max_overall.map(|m| c.overall <= m).unwrap_or(true);
rarity_ok && pos_ok && nation_ok && league_ok && club_ok && min_ok && max_ok
})
.collect::<Vec<_>>();
.collect();
Ok(Json(json!({ "cards": cards, "total": cards.len() })))
cards.sort_by_key(|c| std::cmp::Reverse(c.overall));
let total = cards.len();
if let Some(limit) = query.limit {
cards.truncate(limit);
}
Ok(Json(json!({ "cards": cards, "total": total, "returned": cards.len() })))
}
pub async fn get_collection(State(state): State<AppState>) -> AppResult<Json<Value>> {