wip: checkpoint multi-game core work
This commit is contained in:
@@ -42,17 +42,6 @@ impl CardDb {
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self.cards.get(id)
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}
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#[allow(dead_code)]
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pub fn by_rarity(&self, rarity: &str) -> Vec<&CardDefinition> {
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self.cards
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.values()
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.filter(|c| {
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let r = format!("{:?}", c.rarity).to_lowercase();
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r == rarity || rarity == "any"
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})
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.collect()
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}
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pub fn all(&self) -> Vec<&CardDefinition> {
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self.cards.values().collect()
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}
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+14
-4
@@ -88,13 +88,18 @@ pub async fn start_draft(
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let first_position = &pick_order[0];
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let candidates = pick_candidates(card_db, first_position, min_overall, CANDIDATES_PER_SLOT);
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let pick_order_json = serde_json::to_string(&pick_order)
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.map_err(|e| AppError::Internal(anyhow::anyhow!("serialization failed: {e}")))?;
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let candidates_json = serde_json::to_string(&candidates)
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.map_err(|e| AppError::Internal(anyhow::anyhow!("serialization failed: {e}")))?;
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let session = DraftSession {
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id: Uuid::new_v4().to_string(),
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profile_id: profile_id.to_string(),
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difficulty: difficulty.to_string(),
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pick_order: serde_json::to_string(&pick_order).unwrap(),
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pick_order: pick_order_json,
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picks: "[]".to_string(),
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current_candidates: Some(serde_json::to_string(&candidates).unwrap()),
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current_candidates: Some(candidates_json),
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status: "active".to_string(),
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reward_coins: 0,
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reward_pack_id: None,
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@@ -185,17 +190,22 @@ pub async fn pick_card(
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let next_pos = &pick_order[next_index];
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let next_candidates =
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pick_candidates(card_db, next_pos, min_overall, CANDIDATES_PER_SLOT);
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{
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let candidates_json = serde_json::to_string(&next_candidates)
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.map_err(|e| AppError::Internal(anyhow::anyhow!("serialization failed: {e}")))?;
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(
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Some(serde_json::to_string(&next_candidates).unwrap()),
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Some(candidates_json),
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"active".to_string(),
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0,
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None,
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0,
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None,
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)
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}
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};
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let picks_json = serde_json::to_string(&picks).unwrap();
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let picks_json = serde_json::to_string(&picks)
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.map_err(|e| AppError::Internal(anyhow::anyhow!("serialization failed: {e}")))?;
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sqlx::query(
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"UPDATE draft_sessions SET picks = ?, current_candidates = ?, status = ?, \
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@@ -239,16 +239,30 @@ pub async fn claim_rivals_reward(
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pack_defs: &[PackDefinition],
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) -> AppResult<serde_json::Value> {
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// Fetch current season row (must exist)
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let row: Option<(i64, i64, i64)> = sqlx::query_as(
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"SELECT division, rivals_week_claimed, rivals_total_points FROM seasons WHERE profile_id = ?",
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let row: Option<(i64, i64, i64, Option<String>)> = sqlx::query_as(
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"SELECT division, rivals_week_claimed, rivals_total_points, rivals_last_claimed_at \
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FROM seasons WHERE profile_id = ?",
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)
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.bind(profile_id)
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.fetch_optional(pool)
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.await?;
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let (division, week_claimed, total_pts) =
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let (division, week_claimed, total_pts, last_claimed_at) =
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row.ok_or_else(|| AppError::NotFound("no season found — play a match first".into()))?;
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// Enforce 24-hour cooldown between weekly reward claims
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if let Some(ref last_claimed) = last_claimed_at {
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if let Ok(last_time) = chrono::DateTime::parse_from_rfc3339(last_claimed) {
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let elapsed = chrono::Utc::now() - last_time.with_timezone(&chrono::Utc);
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if elapsed < chrono::Duration::hours(24) {
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let hours_remaining = 24 - elapsed.num_hours();
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return Err(AppError::Conflict(format!(
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"rivals weekly reward already claimed; try again in ~{hours_remaining}h"
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)));
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}
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}
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}
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let next_week = week_claimed + 1;
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let coins = rivals_weekly_coins(division);
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let new_balance = club_svc::add_coins(pool, club_id, coins).await?;
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@@ -271,11 +285,13 @@ pub async fn claim_rivals_reward(
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None
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};
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let now = chrono::Utc::now().to_rfc3339();
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sqlx::query(
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"UPDATE seasons SET rivals_week_claimed = ?, rivals_total_points = rivals_total_points + 100 \
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WHERE profile_id = ?",
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"UPDATE seasons SET rivals_week_claimed = ?, rivals_total_points = rivals_total_points + 100, \
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rivals_last_claimed_at = ? WHERE profile_id = ?",
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)
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.bind(next_week)
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.bind(&now)
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.bind(profile_id)
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.execute(pool)
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.await?;
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@@ -43,11 +43,12 @@ pub async fn refresh_npc_listings(
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card_db: &CardDb,
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event_defs: &[EventDefinition],
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) -> AppResult<usize> {
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// Clean up expired and unsold listings
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// Clean up expired listings and previous NPC listings.
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// Player-posted listings (is_npc = 0) are intentionally preserved.
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sqlx::query("DELETE FROM market_listings WHERE expires_at < datetime('now')")
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.execute(pool)
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.await?;
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sqlx::query("DELETE FROM market_listings WHERE sold = 0")
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sqlx::query("DELETE FROM market_listings WHERE sold = 0 AND is_npc = 1")
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.execute(pool)
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.await?;
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@@ -107,8 +108,8 @@ pub async fn refresh_npc_listings(
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for listing in &listings_to_insert {
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sqlx::query(
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"INSERT INTO market_listings \
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(id, card_id, seller_name, price, listed_at, expires_at, sold) \
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VALUES (?, ?, ?, ?, ?, ?, 0)",
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(id, card_id, seller_name, price, listed_at, expires_at, sold, is_npc) \
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VALUES (?, ?, ?, ?, ?, ?, 0, 1)",
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)
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.bind(&listing.id)
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.bind(&listing.card_id)
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@@ -190,6 +191,10 @@ pub async fn sell_card(
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club_id: &str,
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req: &SellCardRequest,
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) -> AppResult<i64> {
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if req.price < 0 {
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return Err(AppError::BadRequest("price must be non-negative".into()));
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}
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let owned = sqlx::query_as::<_, crate::models::card::OwnedCard>(
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"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at, \
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chemistry_style, position_override, training_bonus \
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@@ -94,6 +94,12 @@ pub async fn process_match(
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obj_defs: &[ObjectiveDefinition],
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ach_defs: &[AchievementDefinition],
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) -> AppResult<MatchRewardResult> {
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if req.goals_for < 0 || req.goals_against < 0 || req.goals_for > 99 || req.goals_against > 99 {
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return Err(crate::error::AppError::BadRequest(
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"goals_for and goals_against must each be between 0 and 99".into(),
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));
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}
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let outcome = if req.goals_for > req.goals_against {
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"win"
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} else if req.goals_for == req.goals_against {
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@@ -184,9 +190,13 @@ pub async fn process_match(
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objectives_updated.append(&mut c);
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for obj_id in &objectives_updated {
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let title = "Objective complete!";
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let body = format!("\"{}\" is now complete. Claim your reward in Objectives.", obj_id);
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let _ = notification::create(pool, "objective_complete", title, &body).await;
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let display_name = obj_defs
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.iter()
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.find(|d| &d.id == obj_id)
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.map(|d| d.title.as_str())
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.unwrap_or(obj_id.as_str());
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let body = format!("\"{}\" is now complete. Claim your reward in Objectives.", display_name);
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let _ = notification::create(pool, "objective_complete", "Objective complete!", &body).await;
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}
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// Decrement loan matches remaining for squad starters; collect expired loan IDs.
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@@ -69,7 +69,7 @@ pub async fn increment_metric(
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for def in defs
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.iter()
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.filter(|d| format!("{:?}", d.metric).to_lowercase() == metric)
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.filter(|d| d.metric.as_str() == metric)
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{
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let existing = sqlx::query_as::<_, ObjectiveProgress>(
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"SELECT id, profile_id, objective_id, current, completed, claimed, updated_at FROM objective_progress WHERE profile_id = ? AND objective_id = ?"
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@@ -90,8 +90,8 @@ pub async fn open_pack(
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.all()
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.into_iter()
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.filter(|c| {
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let r = format!("{:?}", c.rarity).to_lowercase();
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rarities.contains(&r)
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let r = c.rarity.as_str();
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rarities.contains(&r.to_string())
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})
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.cloned()
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.collect()
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+22
-8
@@ -5,33 +5,41 @@ use crate::{
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};
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use chrono::Utc;
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pub async fn get_active_profile(pool: &Pool) -> AppResult<Profile> {
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/// Fetch the active profile for a game. Single-profile-per-game: there is exactly
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/// one profile row per `game_id`, so we take the earliest for that game.
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pub async fn get_active_profile(pool: &Pool, game_id: &str) -> AppResult<Profile> {
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sqlx::query_as::<_, Profile>(
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"SELECT id, username, level, xp, created_at, updated_at FROM profiles ORDER BY created_at ASC LIMIT 1"
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"SELECT id, username, level, xp, game_id, created_at, updated_at \
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FROM profiles WHERE game_id = ? ORDER BY created_at ASC LIMIT 1",
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)
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.bind(game_id)
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.fetch_optional(pool)
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.await?
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.ok_or_else(|| AppError::NotFound("no profile exists; call POST /auth/local first".into()))
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}
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pub async fn create_profile(pool: &Pool, username: &str) -> AppResult<Profile> {
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let existing = sqlx::query_scalar::<_, i64>("SELECT COUNT(*) FROM profiles")
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pub async fn create_profile(pool: &Pool, username: &str, game_id: &str) -> AppResult<Profile> {
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// Single-player per game: one profile per game_id, not one globally.
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let existing = sqlx::query_scalar::<_, i64>("SELECT COUNT(*) FROM profiles WHERE game_id = ?")
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.bind(game_id)
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.fetch_one(pool)
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.await?;
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if existing > 0 {
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return Err(AppError::Conflict(
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"a profile already exists; OpenFUT is single-player only".into(),
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"a profile already exists for this game; OpenFUT is single-player per game".into(),
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));
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}
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let profile = Profile::new(username);
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let profile = Profile::new(username, game_id);
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sqlx::query(
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"INSERT INTO profiles (id, username, level, xp, created_at, updated_at) VALUES (?, ?, ?, ?, ?, ?)"
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"INSERT INTO profiles (id, username, level, xp, game_id, created_at, updated_at) \
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VALUES (?, ?, ?, ?, ?, ?, ?)",
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)
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.bind(&profile.id)
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.bind(&profile.username)
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.bind(profile.level)
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.bind(profile.xp)
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.bind(&profile.game_id)
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.bind(profile.created_at)
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.bind(profile.updated_at)
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.execute(pool)
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@@ -59,7 +67,13 @@ pub async fn add_xp_with_levelup(
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club_id: &str,
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xp_to_add: i64,
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) -> AppResult<Vec<LevelUpEvent>> {
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let profile = get_active_profile(pool).await?;
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let profile = sqlx::query_as::<_, Profile>(
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"SELECT id, username, level, xp, game_id, created_at, updated_at FROM profiles WHERE id = ?",
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)
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.bind(profile_id)
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.fetch_optional(pool)
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.await?
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.ok_or_else(|| AppError::NotFound(format!("profile '{profile_id}' not found")))?;
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let old_level = level_for_xp(profile.xp);
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let new_total_xp = profile.xp + xp_to_add;
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let new_level = level_for_xp(new_total_xp);
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@@ -101,9 +101,6 @@ pub async fn record_match(
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// Grant rewards
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club::add_coins(pool, club_id, coins).await?;
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if let Some(pack_def) = pack_id {
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let dummy_pack_id = Uuid::new_v4().to_string();
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// Grant via pack system so it shows in inventory
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let _ = dummy_pack_id; // will use grant_pack instead
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pack::grant_pack(pool, club_id, pack_def).await?;
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}
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@@ -63,6 +63,7 @@ async fn get_players(pool: &Pool, squad_id: &str) -> AppResult<Vec<SquadPlayer>>
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pub async fn validate_formation(
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pool: &Pool,
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card_db: &CardDb,
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club_id: &str,
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players: &[SquadPlayerInput],
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) -> AppResult<()> {
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let starters: Vec<&SquadPlayerInput> = players.iter().filter(|p| !p.is_on_bench).collect();
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@@ -77,12 +78,13 @@ pub async fn validate_formation(
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let mut gk_count = 0usize;
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for sp in &starters {
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let owned = sqlx::query_as::<_, OwnedCard>(
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"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at, chemistry_style, position_override, training_bonus FROM owned_cards WHERE id = ?",
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"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at, chemistry_style, position_override, training_bonus FROM owned_cards WHERE id = ? AND club_id = ?",
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)
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.bind(&sp.owned_card_id)
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.bind(club_id)
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.fetch_optional(pool)
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.await?
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.ok_or_else(|| AppError::NotFound(format!("owned card {} not found", sp.owned_card_id)))?;
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.ok_or_else(|| AppError::NotFound(format!("owned card {} not found or does not belong to this club", sp.owned_card_id)))?;
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if let Some(card) = card_db.get(&owned.card_id) {
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if card.position == "GK" {
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