wip: checkpoint multi-game core work

This commit is contained in:
funman300
2026-08-07 12:03:21 -07:00
parent 11a811db6a
commit 8c8a4116bf
41 changed files with 405 additions and 180 deletions
+3 -2
View File
@@ -1,3 +1,4 @@
use crate::extractors::GameId;
use axum::{
extract::{Path, State},
Json,
@@ -16,8 +17,8 @@ use crate::{
/// notifications (unclaimed objectives, expiring loans, season ending soon).
/// Persistent notifications carry an `id` and `is_read` flag; dynamic ones
/// have `id: null` and are always considered unread.
pub async fn get_notifications(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
pub async fn get_notifications(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
// ── Persistent notifications ─────────────────────────────────────────────