wip: checkpoint multi-game core work

This commit is contained in:
funman300
2026-08-07 12:03:21 -07:00
parent 11a811db6a
commit 8c8a4116bf
41 changed files with 405 additions and 180 deletions
+9 -4
View File
@@ -1,3 +1,4 @@
use crate::extractors::GameId;
use axum::{
extract::{Path, Query, State},
Json,
@@ -39,9 +40,10 @@ pub async fn get_draft_squad(
/// until all 11 slots are filled.
pub async fn post_draft_start(
State(state): State<AppState>,
game: GameId,
Query(query): Query<DraftQuery>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let difficulty = query.difficulty.as_deref().unwrap_or("professional");
let session = draft_svc::start_draft(&state.pool, &state.card_db, &profile.id, difficulty).await?;
Ok(Json(session))
@@ -50,9 +52,10 @@ pub async fn post_draft_start(
/// Get the current state of a draft session.
pub async fn get_draft_session(
State(state): State<AppState>,
game: GameId,
Path(session_id): Path<String>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let session = draft_svc::get_draft(&state.pool, &state.card_db, &profile.id, &session_id).await?;
Ok(Json(session))
}
@@ -69,10 +72,11 @@ pub struct PickRequest {
/// and rewards (coins + optional pack) are granted automatically.
pub async fn post_draft_pick(
State(state): State<AppState>,
game: GameId,
Path(session_id): Path<String>,
Json(req): Json<PickRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let session = draft_svc::pick_card(
&state.pool,
@@ -89,9 +93,10 @@ pub async fn post_draft_pick(
/// Abandon an active draft session. No rewards are granted.
pub async fn post_draft_abandon(
State(state): State<AppState>,
game: GameId,
Path(session_id): Path<String>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let result = draft_svc::abandon_draft(&state.pool, &profile.id, &session_id).await?;
Ok(Json(result))
}