wip: checkpoint multi-game core work

This commit is contained in:
funman300
2026-08-07 12:03:21 -07:00
parent 11a811db6a
commit 8c8a4116bf
41 changed files with 405 additions and 180 deletions
+3 -2
View File
@@ -1,3 +1,4 @@
use crate::extractors::GameId;
use axum::{extract::State, Json};
use serde_json::{json, Value};
@@ -7,8 +8,8 @@ use crate::{
services::{achievement as ach_svc, club as club_svc, profile as profile_svc},
};
pub async fn get_achievements(State(state): State<AppState>) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
pub async fn get_achievements(State(state): State<AppState>, game: GameId) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool, game.as_str()).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let _ = ach_svc::check_and_unlock(&state.pool, &state.achievement_defs, &profile.id, &club.id).await;
let achievements = ach_svc::list_with_status(&state.pool, &state.achievement_defs).await?;