wip: checkpoint multi-game core work
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@@ -13,6 +13,20 @@ pub enum Rarity {
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Icon,
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}
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impl Rarity {
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pub fn as_str(&self) -> &'static str {
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match self {
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Rarity::Bronze => "bronze",
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Rarity::Silver => "silver",
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Rarity::Gold => "gold",
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Rarity::RareGold => "raregold",
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Rarity::Totw => "totw",
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Rarity::Hero => "hero",
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Rarity::Icon => "icon",
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}
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}
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}
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/// A card definition loaded from JSON data files.
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct CardDefinition {
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@@ -21,6 +21,19 @@ pub enum ObjectiveMetric {
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CoinsEarned,
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}
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impl ObjectiveMetric {
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pub fn as_str(&self) -> &'static str {
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match self {
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ObjectiveMetric::MatchesWon => "matcheswon",
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ObjectiveMetric::MatchesPlayed => "matchesplayed",
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ObjectiveMetric::GoalsScored => "goalsscored",
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ObjectiveMetric::PacksOpened => "packsopened",
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ObjectiveMetric::SbcsCompleted => "sbcscompleted",
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ObjectiveMetric::CoinsEarned => "coinsearned",
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}
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}
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}
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/// Objective definition from data/objectives/*.json
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct ObjectiveDefinition {
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@@ -8,18 +8,22 @@ pub struct Profile {
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pub username: String,
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pub level: i64,
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pub xp: i64,
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/// The game this profile belongs to (e.g. "fifa17", "fifa23"). Scopes all of
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/// this profile's downstream state so multiple games share one core + DB.
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pub game_id: String,
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pub created_at: DateTime<Utc>,
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pub updated_at: DateTime<Utc>,
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}
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impl Profile {
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pub fn new(username: impl Into<String>) -> Self {
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pub fn new(username: impl Into<String>, game_id: impl Into<String>) -> Self {
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let now = Utc::now();
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Self {
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id: Uuid::new_v4().to_string(),
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username: username.into(),
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level: 1,
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xp: 0,
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game_id: game_id.into(),
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created_at: now,
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updated_at: now,
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}
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