feat(club): semantic owned-item query + FIFA17 filter/pagination fix
Game-independent owned-inventory query (services::inventory::{OwnedItemQuery,
apply_query} + a Quality tier) that filters (AND) -> orders deterministically
(effective_overall desc, owned_card_id asc) -> paginates, wired into
GET /collection. Fixes the FIFA17 My Squad search: the Python oracle applied
only league+team and ignored level/rare/position/nation/start/count (proven by
response sha256 identity across pages -> the request-amplification bug); Core
now applies all proven filters and paginates. rare=SP left UNKNOWN.
Tests: +9 inventory unit, +14 /collection integration (full matrix incl. the
repeated-first-page regression); 9 mutations killed.
Isolated from an unrelated dirty working tree via a clean worktree at eab522a;
touches only the 5 slice files, no unrelated reformatting.
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@@ -27,6 +27,33 @@ impl Rarity {
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}
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}
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/// Visual card quality tier (gold/silver/bronze).
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///
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/// Game-independent semantic dimension, kept distinct from `Rarity` (which also
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/// carries special-card programs like TOTW/Hero/Icon). Derived from a card's base
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/// overall using FIFA 17's proven tier convention: gold >= 75, silver >= 65,
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/// otherwise bronze (evidence: `fifa17-recon/tools/fut_cards.py` `tier()`).
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#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
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#[serde(rename_all = "lowercase")]
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pub enum Quality {
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Bronze,
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Silver,
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Gold,
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}
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impl Quality {
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/// Classify a base overall rating into its quality tier.
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pub fn from_overall(overall: u8) -> Self {
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if overall >= 75 {
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Quality::Gold
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} else if overall >= 65 {
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Quality::Silver
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} else {
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Quality::Bronze
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}
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}
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}
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/// A card definition loaded from JSON data files.
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct CardDefinition {
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