feat(seed): curated FIFA17 dev content pack + opt-in game-scoped ownership seed
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@@ -38,6 +38,30 @@ impl CardDb {
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Ok(Self { cards })
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}
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/// Merge a game's **opt-in development content pack** from
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/// `{data_dir}/games/{game}/dev/cards.json` (a single `CardDefinition[]`).
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/// This is NOT read by [`CardDb::load`]; it is loaded only when a game is
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/// explicitly named in `Config::dev_content_games`, so default content stays
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/// untouched. Returns the number of definitions merged. A missing file is an
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/// error (opt-in means the pack is expected to exist).
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pub fn load_game_dev(&mut self, data_dir: &str, game: &str) -> Result<usize> {
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let path = Path::new(data_dir)
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.join("games")
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.join(game)
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.join("dev")
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.join("cards.json");
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let content = std::fs::read_to_string(&path)
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.with_context(|| format!("reading dev content pack {path:?}"))?;
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let batch: Vec<CardDefinition> =
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serde_json::from_str(&content).with_context(|| format!("parsing {path:?}"))?;
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let n = batch.len();
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for card in batch {
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self.cards.insert(card.id.clone(), card);
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}
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tracing::info!("Loaded {} dev card definitions for game '{}'", n, game);
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Ok(n)
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}
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pub fn get(&self, id: &str) -> Option<&CardDefinition> {
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self.cards.get(id)
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}
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