feat(content): production content-pack loader + referenced-definition preflight

Production real-profile content is loaded via an explicit path, NOT the dev-only
OPENFUT_DEV_CONTENT_GAMES gate:
- Config.content_packs from env OPENFUT_CONTENT_PACKS (comma-sep file paths).
- CardDb::load_pack(path): merge an explicit CardDefinition[] production pack.
- app::build loads dev packs then production packs.

Preflight (app::build, always on): every owned_cards.card_id MUST resolve to a
loaded CardDefinition. A real profile with owned players but even ONE missing
definition fails LOUDLY instead of silently serving an empty /collection; an
empty owned_cards table (fresh DB / tests) passes.

2 preflight integration tests (missing def fails, loaded def passes). clippy
-D warnings clean; full suite 151 tests green.
This commit is contained in:
funman300
2026-08-12 19:49:14 +00:00
parent 3084a46dcc
commit 352ad11bc4
5 changed files with 201 additions and 9 deletions
+16
View File
@@ -1,4 +1,5 @@
use anyhow::Result;
use std::path::PathBuf;
#[derive(Debug, Clone)]
pub struct Config {
@@ -10,6 +11,11 @@ pub struct Config {
/// loaded IN ADDITION to the default `data/cards` catalog. Empty by default —
/// default/test content is never affected unless a game is named here.
pub dev_content_games: Vec<String>,
/// Explicit PRODUCTION content pack file paths (each a `CardDefinition[]`
/// JSON), loaded IN ADDITION to `data/cards` and any dev pack. This is the
/// production real-profile content path — deliberately NOT gated behind the
/// dev-only `dev_content_games`.
pub content_packs: Vec<PathBuf>,
}
impl Config {
@@ -33,6 +39,16 @@ impl Config {
.collect()
})
.unwrap_or_default(),
content_packs: std::env::var("OPENFUT_CONTENT_PACKS")
.ok()
.map(|v| {
v.split(',')
.map(str::trim)
.filter(|s| !s.is_empty())
.map(PathBuf::from)
.collect()
})
.unwrap_or_default(),
})
}
}