feat: Phase 1 — core game loop complete
New endpoints: - GET /cards/:card_id single card lookup - POST /packs/buy purchase pack with coins - POST /objectives/claim claim completed objective reward - GET /matches match history (limit/mode query params) - GET /sbc/:sbc_id single SBC lookup Card pool expanded: - Bronze: 11 → 30 cards (19 nations) - Silver: 0 → 20 cards (20 nations) - Rare Gold: 0 → 10 cards (10 nations) SBC pool expanded: - Added 5 new SBCs (tri_nations, silver_to_gold, league_loyalty, african_stars, gold_standard) Infrastructure: - SQLite WAL mode enabled on pool init - Foreign key enforcement enabled Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -2,6 +2,7 @@ use axum::{
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extract::{Path, State},
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Json,
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};
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use serde::Deserialize;
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use serde_json::{json, Value};
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use crate::{
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@@ -11,6 +12,29 @@ use crate::{
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services::{club as club_svc, objective, pack as pack_svc, profile as profile_svc, statistics},
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};
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#[derive(Deserialize)]
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pub struct BuyPackRequest {
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pub pack_definition_id: String,
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}
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pub async fn post_buy_pack(
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State(state): State<AppState>,
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Json(req): Json<BuyPackRequest>,
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) -> AppResult<Json<Value>> {
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let profile = profile_svc::get_active_profile(&state.pool).await?;
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let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
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let pack = pack_svc::buy_pack(
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&state.pool,
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&state.pack_defs,
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&club.id,
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&req.pack_definition_id,
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)
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.await?;
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Ok(Json(
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json!({ "pack": pack, "message": "Pack purchased successfully" }),
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))
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}
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pub async fn get_packs(State(state): State<AppState>) -> AppResult<Json<Value>> {
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let profile = profile_svc::get_active_profile(&state.pool).await?;
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let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
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