feat: Phase 1 — core game loop complete

New endpoints:
- GET  /cards/:card_id       single card lookup
- POST /packs/buy            purchase pack with coins
- POST /objectives/claim     claim completed objective reward
- GET  /matches              match history (limit/mode query params)
- GET  /sbc/:sbc_id          single SBC lookup

Card pool expanded:
- Bronze: 11 → 30 cards (19 nations)
- Silver: 0 → 20 cards (20 nations)
- Rare Gold: 0 → 10 cards (10 nations)

SBC pool expanded:
- Added 5 new SBCs (tri_nations, silver_to_gold, league_loyalty,
  african_stars, gold_standard)

Infrastructure:
- SQLite WAL mode enabled on pool init
- Foreign key enforcement enabled

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-25 15:25:30 -07:00
parent 1ffe0ffa9f
commit 34bce2ce75
14 changed files with 378 additions and 196 deletions
+24 -1
View File
@@ -1,10 +1,11 @@
use axum::{extract::State, Json};
use serde::Deserialize;
use serde_json::{json, Value};
use crate::{
app::AppState,
error::AppResult,
services::{objective as obj_svc, profile as profile_svc},
services::{club as club_svc, objective as obj_svc, profile as profile_svc},
};
pub async fn get_objectives(State(state): State<AppState>) -> AppResult<Json<Value>> {
@@ -13,3 +14,25 @@ pub async fn get_objectives(State(state): State<AppState>) -> AppResult<Json<Val
obj_svc::get_objectives_with_progress(&state.pool, &profile.id, &state.obj_defs).await?;
Ok(Json(json!({ "objectives": objectives })))
}
#[derive(Deserialize)]
pub struct ClaimRequest {
pub objective_id: String,
}
pub async fn post_claim_objective(
State(state): State<AppState>,
Json(req): Json<ClaimRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let reward = obj_svc::claim_objective(
&state.pool,
&profile.id,
&club.id,
&state.obj_defs,
&req.objective_id,
)
.await?;
Ok(Json(json!({ "claimed": true, "reward": reward })))
}