feat: Phase 1 — core game loop complete
New endpoints: - GET /cards/:card_id single card lookup - POST /packs/buy purchase pack with coins - POST /objectives/claim claim completed objective reward - GET /matches match history (limit/mode query params) - GET /sbc/:sbc_id single SBC lookup Card pool expanded: - Bronze: 11 → 30 cards (19 nations) - Silver: 0 → 20 cards (20 nations) - Rare Gold: 0 → 10 cards (10 nations) SBC pool expanded: - Added 5 new SBCs (tri_nations, silver_to_gold, league_loyalty, african_stars, gold_standard) Infrastructure: - SQLite WAL mode enabled on pool init - Foreign key enforcement enabled Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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+13
-2
@@ -1,5 +1,5 @@
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use axum::{
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extract::{Query, State},
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extract::{Path, Query, State},
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Json,
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};
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use serde::Deserialize;
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@@ -7,7 +7,7 @@ use serde_json::{json, Value};
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use crate::{
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app::AppState,
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error::AppResult,
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error::{AppError, AppResult},
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models::card::OwnedCard,
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services::{club as club_svc, profile as profile_svc},
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};
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@@ -18,6 +18,17 @@ pub struct CardQuery {
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pub position: Option<String>,
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}
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pub async fn get_card(
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State(state): State<AppState>,
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Path(card_id): Path<String>,
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) -> AppResult<Json<Value>> {
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let card = state
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.card_db
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.get(&card_id)
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.ok_or_else(|| AppError::NotFound(format!("card '{card_id}' not found")))?;
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Ok(Json(json!({ "card": card })))
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}
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pub async fn get_cards(
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State(state): State<AppState>,
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Query(query): Query<CardQuery>,
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