Initial commit: OpenFUT Core
Offline Ultimate Team backend — game-independent REST API. - 19 API endpoints: auth, profiles, clubs, cards, packs, squads, objectives, SBCs, match rewards, NPC market, statistics - Axum + SQLite + SQLx with full migrations - Weighted pack generator, SBC validation engine - JSON-driven mod data (cards, packs, objectives, SBCs) - 5 integration tests passing Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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use axum::{extract::State, Json};
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use serde_json::{json, Value};
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use crate::{
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app::AppState,
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error::AppResult,
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models::sbc::{SbcResult, SubmitSbcRequest},
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services::{club as club_svc, profile as profile_svc, sbc as sbc_svc},
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};
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pub async fn get_sbcs(State(state): State<AppState>) -> AppResult<Json<Value>> {
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Ok(Json(json!({ "sbcs": state.sbc_defs })))
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}
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pub async fn post_sbc_submit(
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State(state): State<AppState>,
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Json(req): Json<SubmitSbcRequest>,
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) -> AppResult<Json<SbcResult>> {
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let profile = profile_svc::get_active_profile(&state.pool).await?;
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let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
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let result = sbc_svc::submit_sbc(
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&state.pool,
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&state.card_db,
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&state.sbc_defs,
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&state.obj_defs,
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&profile.id,
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&club.id,
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&req,
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)
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.await?;
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Ok(Json(result))
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}
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