Phase 10: card upgrade system (chemistry styles, position change, training)
CI / Build, lint & test (push) Failing after 1m37s

- GET /chemistry-styles — lists 18 FUT-style chemistry styles with stat boost breakdowns
- POST /collection/:id/chemistry-style — apply a style (Shadow, Hunter, Anchor, etc.)
- POST /collection/:id/position — override a player's position for 500 coins
- POST /collection/:id/training — add +1/+2/+3 OVR training bonus (max +3 total)
- GET /collection now includes chemistry_style, position_override, training_bonus,
  effective_overall and effective_position fields per owned card
- Migration 0007 adds three columns to owned_cards with safe defaults
- 10 new integration tests — all 55 pass, clippy clean

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-06-25 17:02:44 -07:00
parent a749fba93c
commit 19c7b9989d
15 changed files with 617 additions and 6 deletions
+110
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@@ -0,0 +1,110 @@
[
{
"id": "basic",
"name": "Basic",
"description": "Small boosts across all attributes",
"boosts": { "pace": 3, "shooting": 3, "passing": 3, "dribbling": 3, "defending": 3, "physical": 3 }
},
{
"id": "shadow",
"name": "Shadow",
"description": "Maximises pace and defending — ideal for full-backs",
"boosts": { "pace": 10, "shooting": 0, "passing": 0, "dribbling": 0, "defending": 10, "physical": 0 }
},
{
"id": "anchor",
"name": "Anchor",
"description": "Boosts defending and physicality — built for centre-backs",
"boosts": { "pace": 0, "shooting": 0, "passing": 0, "dribbling": 0, "defending": 10, "physical": 10 }
},
{
"id": "hunter",
"name": "Hunter",
"description": "Pace and shooting — the striker's best friend",
"boosts": { "pace": 10, "shooting": 10, "passing": 0, "dribbling": 0, "defending": 0, "physical": 0 }
},
{
"id": "catalyst",
"name": "Catalyst",
"description": "Pace and passing for box-to-box and wide midfielders",
"boosts": { "pace": 10, "shooting": 0, "passing": 10, "dribbling": 0, "defending": 0, "physical": 0 }
},
{
"id": "engine",
"name": "Engine",
"description": "Pace, passing and dribbling for creative midfielders",
"boosts": { "pace": 10, "shooting": 0, "passing": 5, "dribbling": 5, "defending": 0, "physical": 0 }
},
{
"id": "hawk",
"name": "Hawk",
"description": "Balanced pace, shooting and physicality",
"boosts": { "pace": 5, "shooting": 5, "passing": 0, "dribbling": 0, "defending": 0, "physical": 5 }
},
{
"id": "marksman",
"name": "Marksman",
"description": "Shooting, dribbling and physicality for physical strikers",
"boosts": { "pace": 0, "shooting": 10, "passing": 0, "dribbling": 5, "defending": 0, "physical": 5 }
},
{
"id": "deadeye",
"name": "Deadeye",
"description": "Shooting and passing — classic number 10 style",
"boosts": { "pace": 0, "shooting": 10, "passing": 10, "dribbling": 0, "defending": 0, "physical": 0 }
},
{
"id": "artist",
"name": "Artist",
"description": "Passing and dribbling for technical playmakers",
"boosts": { "pace": 0, "shooting": 0, "passing": 5, "dribbling": 10, "defending": 0, "physical": 0 }
},
{
"id": "sniper",
"name": "Sniper",
"description": "Shooting and dribbling for agile forwards",
"boosts": { "pace": 0, "shooting": 5, "passing": 0, "dribbling": 5, "defending": 0, "physical": 0 }
},
{
"id": "finisher",
"name": "Finisher",
"description": "Shooting and dribbling — precision over power",
"boosts": { "pace": 0, "shooting": 8, "passing": 0, "dribbling": 7, "defending": 0, "physical": 0 }
},
{
"id": "guardian",
"name": "Guardian",
"description": "Dribbling and defending for defensive midfielders",
"boosts": { "pace": 0, "shooting": 0, "passing": 0, "dribbling": 5, "defending": 10, "physical": 0 }
},
{
"id": "backbone",
"name": "Backbone",
"description": "Passing, defending and physicality for the defensive shield",
"boosts": { "pace": 0, "shooting": 0, "passing": 5, "dribbling": 0, "defending": 5, "physical": 5 }
},
{
"id": "sentinel",
"name": "Sentinel",
"description": "Defending and physicality for no-nonsense defenders",
"boosts": { "pace": 0, "shooting": 0, "passing": 0, "dribbling": 0, "defending": 5, "physical": 5 }
},
{
"id": "powerhouse",
"name": "Powerhouse",
"description": "Passing and defending for dominant central midfielders",
"boosts": { "pace": 0, "shooting": 0, "passing": 10, "dribbling": 0, "defending": 10, "physical": 0 }
},
{
"id": "maestro",
"name": "Maestro",
"description": "Shooting, passing and dribbling — the complete midfielder",
"boosts": { "pace": 0, "shooting": 5, "passing": 5, "dribbling": 5, "defending": 0, "physical": 0 }
},
{
"id": "gladiator",
"name": "Gladiator",
"description": "Shooting and defending for all-action midfielders",
"boosts": { "pace": 0, "shooting": 5, "passing": 0, "dribbling": 0, "defending": 5, "physical": 0 }
}
]
+7
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@@ -0,0 +1,7 @@
-- Phase 10: card upgrade system
-- chemistry_style: applied cosmetic/stat modifier (default "basic")
-- position_override: player moved to a different position from their card default
-- training_bonus: extra OVR points from training cards (capped at +3)
ALTER TABLE owned_cards ADD COLUMN chemistry_style TEXT NOT NULL DEFAULT 'basic';
ALTER TABLE owned_cards ADD COLUMN position_override TEXT;
ALTER TABLE owned_cards ADD COLUMN training_bonus INTEGER NOT NULL DEFAULT 0;
+22 -1
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@@ -2,6 +2,7 @@ use crate::middleware::{limit_concurrency, MakeRequestUuid};
use crate::{
config::Config,
db::Pool,
models::chemistry_style::{load_chemistry_styles, ChemistryStyle},
models::event::EventDefinition,
models::objective::{ObjectiveDefinition, ObjectiveType},
models::pack::PackDefinition,
@@ -35,6 +36,7 @@ pub struct AppState {
pub obj_defs: Arc<Vec<ObjectiveDefinition>>,
pub sbc_defs: Arc<Vec<SbcDefinition>>,
pub event_defs: Arc<Vec<EventDefinition>>,
pub chem_styles: Arc<Vec<ChemistryStyle>>,
}
pub async fn build(pool: Pool, cfg: Config) -> Result<Router> {
@@ -43,14 +45,16 @@ pub async fn build(pool: Pool, cfg: Config) -> Result<Router> {
let obj_defs = Arc::new(load_objective_definitions(&cfg.data_dir)?);
let sbc_defs = Arc::new(load_sbc_definitions(&cfg.data_dir)?);
let event_defs = Arc::new(load_event_definitions(&cfg.data_dir)?);
let chem_styles = Arc::new(load_chemistry_styles(&cfg.data_dir)?);
tracing::info!(
"Loaded {} cards, {} packs, {} objectives, {} SBCs, {} events",
"Loaded {} cards, {} packs, {} objectives, {} SBCs, {} events, {} chemistry styles",
card_db.cards.len(),
pack_defs.len(),
obj_defs.len(),
sbc_defs.len(),
event_defs.len(),
chem_styles.len(),
);
let state = AppState {
@@ -60,6 +64,7 @@ pub async fn build(pool: Pool, cfg: Config) -> Result<Router> {
obj_defs: obj_defs.clone(),
sbc_defs,
event_defs: event_defs.clone(),
chem_styles,
};
// Background task: refresh NPC market at startup and every 24 hours
@@ -130,6 +135,22 @@ pub async fn build(pool: Pool, cfg: Config) -> Result<Router> {
"/collection/:owned_card_id",
delete(routes::cards::delete_owned_card),
)
.route(
"/collection/:owned_card_id/chemistry-style",
post(routes::upgrades::post_apply_chemistry_style),
)
.route(
"/collection/:owned_card_id/position",
post(routes::upgrades::post_change_position),
)
.route(
"/collection/:owned_card_id/training",
post(routes::upgrades::post_apply_training),
)
.route(
"/chemistry-styles",
get(routes::upgrades::get_chemistry_styles),
)
.route("/packs", get(routes::packs::get_packs))
.route("/packs/history", get(routes::packs::get_pack_history))
.route("/packs/buy", post(routes::packs::post_buy_pack))
+3
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@@ -42,4 +42,7 @@ pub struct OwnedCard {
pub is_loan: bool,
pub loan_matches_remaining: Option<i64>,
pub acquired_at: String,
pub chemistry_style: String,
pub position_override: Option<String>,
pub training_bonus: i64,
}
+26
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@@ -0,0 +1,26 @@
use serde::{Deserialize, Serialize};
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct StatBoosts {
pub pace: i32,
pub shooting: i32,
pub passing: i32,
pub dribbling: i32,
pub defending: i32,
pub physical: i32,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct ChemistryStyle {
pub id: String,
pub name: String,
pub description: String,
pub boosts: StatBoosts,
}
pub fn load_chemistry_styles(data_dir: &str) -> anyhow::Result<Vec<ChemistryStyle>> {
let path = format!("{data_dir}/chemistry_styles.json");
let raw = std::fs::read_to_string(&path)
.map_err(|e| anyhow::anyhow!("failed to read {path}: {e}"))?;
Ok(serde_json::from_str(&raw)?)
}
+2
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@@ -1,7 +1,9 @@
pub mod card;
pub mod chemistry_style;
pub mod club;
pub mod draft;
pub mod event;
pub mod season;
pub mod market;
pub mod match_result;
pub mod objective;
+11 -2
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@@ -98,7 +98,7 @@ pub async fn get_collection(State(state): State<AppState>) -> AppResult<Json<Val
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let owned = sqlx::query_as::<_, OwnedCard>(
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at FROM owned_cards WHERE club_id = ?"
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at, chemistry_style, position_override, training_bonus FROM owned_cards WHERE club_id = ?"
)
.bind(&club.id)
.fetch_all(&state.pool)
@@ -108,11 +108,19 @@ pub async fn get_collection(State(state): State<AppState>) -> AppResult<Json<Val
.iter()
.filter_map(|o| {
state.card_db.get(&o.card_id).map(|def| {
let effective_overall = def.overall as i64 + o.training_bonus;
let effective_position =
o.position_override.as_deref().unwrap_or(&def.position);
json!({
"owned_card_id": o.id,
"is_loan": o.is_loan,
"loan_matches_remaining": o.loan_matches_remaining,
"acquired_at": o.acquired_at,
"chemistry_style": o.chemistry_style,
"position_override": o.position_override,
"training_bonus": o.training_bonus,
"effective_overall": effective_overall,
"effective_position": effective_position,
"card": def,
})
})
@@ -133,7 +141,8 @@ pub async fn delete_owned_card(
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let owned = sqlx::query_as::<_, OwnedCard>(
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at \
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at, \
chemistry_style, position_override, training_bonus \
FROM owned_cards WHERE id = ? AND club_id = ?",
)
.bind(&owned_card_id)
+1
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@@ -15,3 +15,4 @@ pub mod sbc;
pub mod settings;
pub mod squad;
pub mod statistics;
pub mod upgrades;
+120
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@@ -0,0 +1,120 @@
use axum::{
extract::{Path, State},
Json,
};
use serde::Deserialize;
use serde_json::{json, Value};
use crate::{
app::AppState,
error::AppResult,
services::{club as club_svc, profile as profile_svc, upgrades as upgrade_svc},
};
/// GET /chemistry-styles — list all available styles with their stat boosts.
pub async fn get_chemistry_styles(State(state): State<AppState>) -> AppResult<Json<Value>> {
Ok(Json(json!({
"chemistry_styles": *state.chem_styles,
"total": state.chem_styles.len(),
})))
}
#[derive(Deserialize)]
pub struct ApplyChemStyleRequest {
pub style_id: String,
}
/// POST /collection/:owned_card_id/chemistry-style
pub async fn post_apply_chemistry_style(
State(state): State<AppState>,
Path(owned_card_id): Path<String>,
Json(req): Json<ApplyChemStyleRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let updated = upgrade_svc::apply_chemistry_style(
&state.pool,
&club.id,
&owned_card_id,
&req.style_id,
&state.chem_styles,
)
.await?;
let style = state
.chem_styles
.iter()
.find(|s| s.id == updated.chemistry_style);
Ok(Json(json!({
"owned_card_id": updated.id,
"card_id": updated.card_id,
"chemistry_style": updated.chemistry_style,
"style_details": style,
})))
}
#[derive(Deserialize)]
pub struct ChangePositionRequest {
pub position: String,
}
/// POST /collection/:owned_card_id/position — costs 500 coins.
pub async fn post_change_position(
State(state): State<AppState>,
Path(owned_card_id): Path<String>,
Json(req): Json<ChangePositionRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let updated = upgrade_svc::change_position(
&state.pool,
&club.id,
&owned_card_id,
&req.position,
)
.await?;
let card_def = state.card_db.get(&updated.card_id);
Ok(Json(json!({
"owned_card_id": updated.id,
"card_id": updated.card_id,
"original_position": card_def.map(|c| &c.position),
"position_override": updated.position_override,
"cost_coins": upgrade_svc::POSITION_CHANGE_COST,
})))
}
#[derive(Deserialize)]
pub struct ApplyTrainingRequest {
/// OVR points to add. Must be 13. Total capped at +3.
pub boost: i64,
}
/// POST /collection/:owned_card_id/training — applies a training boost (up to +3 OVR total).
pub async fn post_apply_training(
State(state): State<AppState>,
Path(owned_card_id): Path<String>,
Json(req): Json<ApplyTrainingRequest>,
) -> AppResult<Json<Value>> {
let profile = profile_svc::get_active_profile(&state.pool).await?;
let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
let updated =
upgrade_svc::apply_training(&state.pool, &club.id, &owned_card_id, req.boost).await?;
let card_def = state.card_db.get(&updated.card_id);
let base_overall = card_def.map(|c| c.overall as i64).unwrap_or(0);
Ok(Json(json!({
"owned_card_id": updated.id,
"card_id": updated.card_id,
"base_overall": base_overall,
"training_bonus": updated.training_bonus,
"effective_overall": base_overall + updated.training_bonus,
"max_bonus": upgrade_svc::MAX_TRAINING_BONUS,
})))
}
+2 -1
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@@ -162,7 +162,8 @@ pub async fn buy_listing(
pub async fn sell_card(pool: &Pool, club_id: &str, req: &SellCardRequest) -> AppResult<i64> {
let _owned = sqlx::query_as::<_, crate::models::card::OwnedCard>(
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at \
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at, \
chemistry_style, position_override, training_bonus \
FROM owned_cards WHERE id = ? AND club_id = ?",
)
.bind(&req.owned_card_id)
+2
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@@ -2,6 +2,7 @@ pub mod card_db;
pub mod club;
pub mod draft;
pub mod event;
pub mod season;
pub mod market;
pub mod match_service;
pub mod objective;
@@ -11,3 +12,4 @@ pub mod sbc;
pub mod settings;
pub mod squad;
pub mod statistics;
pub mod upgrades;
+1 -1
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@@ -50,7 +50,7 @@ pub async fn submit_sbc(
let mut cards: Vec<CardDefinition> = Vec::new();
for owned_id in &req.owned_card_ids {
let row = sqlx::query_as::<_, crate::models::card::OwnedCard>(
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at FROM owned_cards WHERE id = ? AND club_id = ?"
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at, chemistry_style, position_override, training_bonus FROM owned_cards WHERE id = ? AND club_id = ?"
)
.bind(owned_id)
.bind(club_id)
+1 -1
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@@ -77,7 +77,7 @@ pub async fn validate_formation(
let mut gk_count = 0usize;
for sp in &starters {
let owned = sqlx::query_as::<_, OwnedCard>(
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at FROM owned_cards WHERE id = ?",
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at, chemistry_style, position_override, training_bonus FROM owned_cards WHERE id = ?",
)
.bind(&sp.owned_card_id)
.fetch_optional(pool)
+125
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@@ -0,0 +1,125 @@
use crate::{
db::Pool,
error::{AppError, AppResult},
models::card::OwnedCard,
models::chemistry_style::ChemistryStyle,
};
const OWNED_CARD_SELECT: &str =
"SELECT id, club_id, card_id, is_loan, loan_matches_remaining, acquired_at, \
chemistry_style, position_override, training_bonus \
FROM owned_cards";
pub const MAX_TRAINING_BONUS: i64 = 3;
/// Cost in coins to change a player's position.
pub const POSITION_CHANGE_COST: i64 = 500;
async fn fetch_owned(pool: &Pool, owned_card_id: &str, club_id: &str) -> AppResult<OwnedCard> {
sqlx::query_as::<_, OwnedCard>(&format!(
"{OWNED_CARD_SELECT} WHERE id = ? AND club_id = ?"
))
.bind(owned_card_id)
.bind(club_id)
.fetch_optional(pool)
.await?
.ok_or_else(|| AppError::NotFound("owned card not found".into()))
}
/// Apply a chemistry style to an owned card.
///
/// The style is validated against the loaded definitions. The card is not
/// mutated in memory — callers should re-fetch if they need the updated state.
pub async fn apply_chemistry_style(
pool: &Pool,
club_id: &str,
owned_card_id: &str,
style_id: &str,
styles: &[ChemistryStyle],
) -> AppResult<OwnedCard> {
// Validate style exists
if !styles.iter().any(|s| s.id == style_id) {
return Err(AppError::NotFound(format!(
"chemistry style '{style_id}' not found"
)));
}
// Ownership check
fetch_owned(pool, owned_card_id, club_id).await?;
sqlx::query("UPDATE owned_cards SET chemistry_style = ? WHERE id = ?")
.bind(style_id)
.bind(owned_card_id)
.execute(pool)
.await?;
fetch_owned(pool, owned_card_id, club_id).await
}
/// Override a player's position. Costs POSITION_CHANGE_COST coins.
pub async fn change_position(
pool: &Pool,
club_id: &str,
owned_card_id: &str,
new_position: &str,
) -> AppResult<OwnedCard> {
let valid_positions = [
"GK", "RB", "LB", "CB", "RWB", "LWB", "CDM", "CM", "CAM", "RM", "LM", "RW", "LW",
"CF", "ST",
];
if !valid_positions.contains(&new_position) {
return Err(AppError::BadRequest(format!(
"unknown position '{new_position}'"
)));
}
// Ownership check
fetch_owned(pool, owned_card_id, club_id).await?;
// Deduct coins
crate::services::club::spend_coins(pool, club_id, POSITION_CHANGE_COST).await?;
sqlx::query("UPDATE owned_cards SET position_override = ? WHERE id = ?")
.bind(new_position)
.bind(owned_card_id)
.execute(pool)
.await?;
fetch_owned(pool, owned_card_id, club_id).await
}
/// Apply a training boost to an owned card.
///
/// `boost` is the number of OVR points to add (13).
/// The total training_bonus is capped at MAX_TRAINING_BONUS.
/// Training is free — the "cost" is consuming a training card item, which is
/// handled at the route layer (future: deduct a training_card from inventory).
pub async fn apply_training(
pool: &Pool,
club_id: &str,
owned_card_id: &str,
boost: i64,
) -> AppResult<OwnedCard> {
if !(1..=3).contains(&boost) {
return Err(AppError::BadRequest(
"training boost must be between 1 and 3".into(),
));
}
let card = fetch_owned(pool, owned_card_id, club_id).await?;
let new_bonus = (card.training_bonus + boost).min(MAX_TRAINING_BONUS);
if new_bonus == card.training_bonus {
return Err(AppError::BadRequest(format!(
"card has already reached the maximum training bonus of +{MAX_TRAINING_BONUS}"
)));
}
sqlx::query("UPDATE owned_cards SET training_bonus = ? WHERE id = ?")
.bind(new_bonus)
.bind(owned_card_id)
.execute(pool)
.await?;
fetch_owned(pool, owned_card_id, club_id).await
}
+184
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@@ -984,3 +984,187 @@ async fn test_match_result_returns_season_info() {
// season_end is None for non-final match
assert!(result["season_end"].is_null());
}
// ── Phase 10: Card Upgrades ───────────────────────────────────────────────────
async fn get_first_owned_card_id(app: &axum::Router) -> String {
// Open the starter pack to get a card
let (_, packs) = json_get(app, "/packs").await;
let pack_id = packs["packs"][0]["pack_id"].as_str().unwrap().to_string();
json_post(app, &format!("/packs/open/{pack_id}"), serde_json::json!({})).await;
let (_, coll) = json_get(app, "/collection").await;
coll["collection"][0]["owned_card_id"]
.as_str()
.unwrap()
.to_string()
}
#[tokio::test]
async fn test_chemistry_styles_list() {
let app = build_test_app().await;
let (s, json) = json_get(&app, "/chemistry-styles").await;
assert_eq!(s, StatusCode::OK);
assert!(json["chemistry_styles"].is_array());
assert!(json["total"].as_u64().unwrap() >= 18, "expect 18 built-in styles");
// "basic" must always be present
let styles = json["chemistry_styles"].as_array().unwrap();
assert!(styles.iter().any(|s| s["id"] == "basic"));
assert!(styles.iter().any(|s| s["id"] == "shadow"));
assert!(styles.iter().any(|s| s["id"] == "hunter"));
}
#[tokio::test]
async fn test_apply_chemistry_style() {
let app = build_test_app().await;
auth(&app, "ChemPlayer").await;
let owned_id = get_first_owned_card_id(&app).await;
let (s, json) = json_post(
&app,
&format!("/collection/{owned_id}/chemistry-style"),
serde_json::json!({ "style_id": "hunter" }),
).await;
assert_eq!(s, StatusCode::OK, "{json}");
assert_eq!(json["chemistry_style"], "hunter");
assert_eq!(json["style_details"]["name"], "Hunter");
assert!(json["style_details"]["boosts"]["pace"].as_i64().unwrap() > 0);
}
#[tokio::test]
async fn test_apply_invalid_chemistry_style_returns_404() {
let app = build_test_app().await;
auth(&app, "BadChemPlayer").await;
let owned_id = get_first_owned_card_id(&app).await;
let (s, _) = json_post(
&app,
&format!("/collection/{owned_id}/chemistry-style"),
serde_json::json!({ "style_id": "nonexistent_style" }),
).await;
assert_eq!(s, StatusCode::NOT_FOUND);
}
#[tokio::test]
async fn test_collection_includes_upgrade_fields() {
let app = build_test_app().await;
auth(&app, "UpgradeFieldPlayer").await;
get_first_owned_card_id(&app).await; // opens starter pack
let (s, coll) = json_get(&app, "/collection").await;
assert_eq!(s, StatusCode::OK);
let card = &coll["collection"][0];
assert!(card["chemistry_style"].is_string());
assert!(card["training_bonus"].is_number());
assert!(card["effective_overall"].is_number());
assert!(card["effective_position"].is_string());
}
#[tokio::test]
async fn test_position_change_deducts_coins() {
let app = build_test_app().await;
auth(&app, "PosChangePlayer").await;
let owned_id = get_first_owned_card_id(&app).await;
let (_, club_before) = json_get(&app, "/club").await;
let coins_before = club_before["coins"].as_i64().unwrap();
let (s, json) = json_post(
&app,
&format!("/collection/{owned_id}/position"),
serde_json::json!({ "position": "CM" }),
).await;
assert_eq!(s, StatusCode::OK, "{json}");
assert_eq!(json["position_override"], "CM");
assert_eq!(json["cost_coins"], 500);
let (_, club_after) = json_get(&app, "/club").await;
assert_eq!(
club_after["coins"].as_i64().unwrap(),
coins_before - 500
);
}
#[tokio::test]
async fn test_position_change_invalid_position() {
let app = build_test_app().await;
auth(&app, "BadPosPlayer").await;
let owned_id = get_first_owned_card_id(&app).await;
let (s, _) = json_post(
&app,
&format!("/collection/{owned_id}/position"),
serde_json::json!({ "position": "STRIKER" }),
).await;
assert_eq!(s, StatusCode::BAD_REQUEST);
}
#[tokio::test]
async fn test_training_boost_increases_effective_overall() {
let app = build_test_app().await;
auth(&app, "TrainingPlayer").await;
let owned_id = get_first_owned_card_id(&app).await;
let (s, json) = json_post(
&app,
&format!("/collection/{owned_id}/training"),
serde_json::json!({ "boost": 2 }),
).await;
assert_eq!(s, StatusCode::OK, "{json}");
assert_eq!(json["training_bonus"], 2);
assert_eq!(
json["effective_overall"].as_i64().unwrap(),
json["base_overall"].as_i64().unwrap() + 2
);
assert_eq!(json["max_bonus"], 3);
}
#[tokio::test]
async fn test_training_capped_at_max() {
let app = build_test_app().await;
auth(&app, "CapTrainPlayer").await;
let owned_id = get_first_owned_card_id(&app).await;
// Apply +3 (the max)
let (s, _) = json_post(
&app,
&format!("/collection/{owned_id}/training"),
serde_json::json!({ "boost": 3 }),
).await;
assert_eq!(s, StatusCode::OK);
// Trying to add more should fail
let (s, json) = json_post(
&app,
&format!("/collection/{owned_id}/training"),
serde_json::json!({ "boost": 1 }),
).await;
assert_eq!(s, StatusCode::BAD_REQUEST, "{json}");
}
#[tokio::test]
async fn test_training_invalid_boost_value() {
let app = build_test_app().await;
auth(&app, "BadTrainPlayer").await;
let owned_id = get_first_owned_card_id(&app).await;
let (s, _) = json_post(
&app,
&format!("/collection/{owned_id}/training"),
serde_json::json!({ "boost": 5 }),
).await;
assert_eq!(s, StatusCode::BAD_REQUEST);
}
#[tokio::test]
async fn test_upgrades_on_nonexistent_card_return_404() {
let app = build_test_app().await;
auth(&app, "OwnerAlpha").await;
// Use a made-up owned_card_id that doesn't belong to this club
let (s, _) = json_post(
&app,
"/collection/nonexistent-owned-card-id/chemistry-style",
serde_json::json!({ "style_id": "basic" }),
).await;
assert_eq!(s, StatusCode::NOT_FOUND);
}