Phase 10: card upgrade system (chemistry styles, position change, training)
CI / Build, lint & test (push) Failing after 1m37s
CI / Build, lint & test (push) Failing after 1m37s
- GET /chemistry-styles — lists 18 FUT-style chemistry styles with stat boost breakdowns - POST /collection/:id/chemistry-style — apply a style (Shadow, Hunter, Anchor, etc.) - POST /collection/:id/position — override a player's position for 500 coins - POST /collection/:id/training — add +1/+2/+3 OVR training bonus (max +3 total) - GET /collection now includes chemistry_style, position_override, training_bonus, effective_overall and effective_position fields per owned card - Migration 0007 adds three columns to owned_cards with safe defaults - 10 new integration tests — all 55 pass, clippy clean Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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use axum::{
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extract::{Path, State},
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Json,
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};
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use serde::Deserialize;
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use serde_json::{json, Value};
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use crate::{
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app::AppState,
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error::AppResult,
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services::{club as club_svc, profile as profile_svc, upgrades as upgrade_svc},
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};
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/// GET /chemistry-styles — list all available styles with their stat boosts.
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pub async fn get_chemistry_styles(State(state): State<AppState>) -> AppResult<Json<Value>> {
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Ok(Json(json!({
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"chemistry_styles": *state.chem_styles,
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"total": state.chem_styles.len(),
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})))
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}
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#[derive(Deserialize)]
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pub struct ApplyChemStyleRequest {
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pub style_id: String,
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}
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/// POST /collection/:owned_card_id/chemistry-style
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pub async fn post_apply_chemistry_style(
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State(state): State<AppState>,
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Path(owned_card_id): Path<String>,
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Json(req): Json<ApplyChemStyleRequest>,
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) -> AppResult<Json<Value>> {
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let profile = profile_svc::get_active_profile(&state.pool).await?;
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let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
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let updated = upgrade_svc::apply_chemistry_style(
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&state.pool,
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&club.id,
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&owned_card_id,
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&req.style_id,
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&state.chem_styles,
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)
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.await?;
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let style = state
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.chem_styles
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.iter()
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.find(|s| s.id == updated.chemistry_style);
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Ok(Json(json!({
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"owned_card_id": updated.id,
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"card_id": updated.card_id,
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"chemistry_style": updated.chemistry_style,
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"style_details": style,
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})))
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}
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#[derive(Deserialize)]
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pub struct ChangePositionRequest {
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pub position: String,
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}
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/// POST /collection/:owned_card_id/position — costs 500 coins.
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pub async fn post_change_position(
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State(state): State<AppState>,
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Path(owned_card_id): Path<String>,
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Json(req): Json<ChangePositionRequest>,
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) -> AppResult<Json<Value>> {
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let profile = profile_svc::get_active_profile(&state.pool).await?;
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let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
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let updated = upgrade_svc::change_position(
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&state.pool,
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&club.id,
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&owned_card_id,
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&req.position,
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)
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.await?;
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let card_def = state.card_db.get(&updated.card_id);
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Ok(Json(json!({
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"owned_card_id": updated.id,
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"card_id": updated.card_id,
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"original_position": card_def.map(|c| &c.position),
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"position_override": updated.position_override,
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"cost_coins": upgrade_svc::POSITION_CHANGE_COST,
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})))
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}
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#[derive(Deserialize)]
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pub struct ApplyTrainingRequest {
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/// OVR points to add. Must be 1–3. Total capped at +3.
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pub boost: i64,
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}
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/// POST /collection/:owned_card_id/training — applies a training boost (up to +3 OVR total).
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pub async fn post_apply_training(
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State(state): State<AppState>,
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Path(owned_card_id): Path<String>,
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Json(req): Json<ApplyTrainingRequest>,
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) -> AppResult<Json<Value>> {
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let profile = profile_svc::get_active_profile(&state.pool).await?;
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let club = club_svc::get_club_by_profile(&state.pool, &profile.id).await?;
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let updated =
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upgrade_svc::apply_training(&state.pool, &club.id, &owned_card_id, req.boost).await?;
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let card_def = state.card_db.get(&updated.card_id);
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let base_overall = card_def.map(|c| c.overall as i64).unwrap_or(0);
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Ok(Json(json!({
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"owned_card_id": updated.id,
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"card_id": updated.card_id,
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"base_overall": base_overall,
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"training_bonus": updated.training_bonus,
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"effective_overall": base_overall + updated.training_bonus,
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"max_bonus": upgrade_svc::MAX_TRAINING_BONUS,
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})))
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}
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