Phase 10: card upgrade system (chemistry styles, position change, training)
CI / Build, lint & test (push) Failing after 1m37s
CI / Build, lint & test (push) Failing after 1m37s
- GET /chemistry-styles — lists 18 FUT-style chemistry styles with stat boost breakdowns - POST /collection/:id/chemistry-style — apply a style (Shadow, Hunter, Anchor, etc.) - POST /collection/:id/position — override a player's position for 500 coins - POST /collection/:id/training — add +1/+2/+3 OVR training bonus (max +3 total) - GET /collection now includes chemistry_style, position_override, training_bonus, effective_overall and effective_position fields per owned card - Migration 0007 adds three columns to owned_cards with safe defaults - 10 new integration tests — all 55 pass, clippy clean Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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-- Phase 10: card upgrade system
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-- chemistry_style: applied cosmetic/stat modifier (default "basic")
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-- position_override: player moved to a different position from their card default
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-- training_bonus: extra OVR points from training cards (capped at +3)
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ALTER TABLE owned_cards ADD COLUMN chemistry_style TEXT NOT NULL DEFAULT 'basic';
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ALTER TABLE owned_cards ADD COLUMN position_override TEXT;
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ALTER TABLE owned_cards ADD COLUMN training_bonus INTEGER NOT NULL DEFAULT 0;
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