feat: Phase 2 — game feel complete
Chemistry & squads: - Chemistry calculation on GET /squad (club/league/nation links, max 100) - Formation validation on POST /squad (exactly 11 starters, exactly 1 GK) Objectives: - Weekly objectives JSON (4 objectives: warrior, goals, dedicated, SBC) - Daily objectives auto-reset at midnight UTC (background task) SBC validation expanded: - max_overall per-player enforcement - required_clubs validation - min_players_from_same_nation validation - min_players_from_same_club validation Market: - GET /market?min_overall=X&position=Y filtering - Expiry cleanup runs before every NPC refresh - NPC market auto-refresh every 24h (background task, runs at startup) Matches: - GET /matches/opponent?difficulty=beginner|professional|world_class|legendary generates a random AI opponent squad from the card pool Statistics: - win_streak and best_win_streak tracking (migration 0002) - GET /statistics/history?limit=N — last N matches with summary stats Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -1,9 +1,14 @@
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use axum::{extract::State, Json};
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use axum::{
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extract::{Query, State},
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Json,
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};
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use serde::Deserialize;
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use serde_json::{json, Value};
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use crate::{
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app::AppState,
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error::AppResult,
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models::statistics::Statistics,
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models::{match_result::Match, statistics::Statistics},
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services::{profile as profile_svc, statistics as stats_svc},
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};
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@@ -12,3 +17,55 @@ pub async fn get_statistics(State(state): State<AppState>) -> AppResult<Json<Sta
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let stats = stats_svc::get_or_create(&state.pool, &profile.id).await?;
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Ok(Json(stats))
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}
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#[derive(Deserialize)]
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pub struct HistoryQuery {
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pub limit: Option<i64>,
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}
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pub async fn get_statistics_history(
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State(state): State<AppState>,
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Query(query): Query<HistoryQuery>,
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) -> AppResult<Json<Value>> {
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let profile = profile_svc::get_active_profile(&state.pool).await?;
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let limit = query.limit.unwrap_or(20).clamp(1, 100);
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let matches = sqlx::query_as::<_, Match>(
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"SELECT id, profile_id, squad_id, opponent_name, goals_for, goals_against, outcome, coins_awarded, xp_awarded, mode, played_at FROM matches WHERE profile_id = ? ORDER BY played_at DESC LIMIT ?",
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)
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.bind(&profile.id)
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.bind(limit)
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.fetch_all(&state.pool)
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.await?;
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let total = matches.len();
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let wins = matches.iter().filter(|m| m.outcome == "win").count();
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let draws = matches.iter().filter(|m| m.outcome == "draw").count();
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let losses = matches.iter().filter(|m| m.outcome == "loss").count();
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let goals_for: i64 = matches.iter().map(|m| m.goals_for).sum();
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let goals_against: i64 = matches.iter().map(|m| m.goals_against).sum();
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let win_rate = if total > 0 {
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wins as f64 / total as f64
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} else {
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0.0
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};
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let avg_goals = if total > 0 {
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goals_for as f64 / total as f64
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} else {
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0.0
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};
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Ok(Json(json!({
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"matches": matches,
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"summary": {
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"total": total,
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"wins": wins,
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"draws": draws,
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"losses": losses,
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"win_rate": (win_rate * 100.0).round() / 100.0,
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"total_goals_for": goals_for,
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"total_goals_against": goals_against,
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"avg_goals_per_game": (avg_goals * 100.0).round() / 100.0,
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}
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})))
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}
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