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Add the reverse-engineering work for FIFA 23 online integration: - tools/protossl-scan: read-only memory scanner that confirms the DirtySDK/ProtoSSL transport, cross-references strings to code (xref/xref-str), and disassembles the enclosing function (disasm). Located _ProtoSSLSendPacket at FIFA23.exe+0xEFA530 (plaintext TLS record assembler) via the "_ProtoSSLSendPacket" debug string xref. - openfut-hook: version.dll proxy (forwards all 17 real exports) that injects into FIFA 23 and installs an inline detour on _ProtoSSLSendPacket, plus connect/DNS (getaddrinfo) capture and local LSX/redirect listeners. Logs to C:\openfut\hook.log. - CLAUDE.md: bridge project context + the gate-sequence task roadmap. Findings so far: with the anadius offline emulator the game never attempts the online Blaze connection (local auth gate), so capture of live Blaze frames is blocked pending an online-session fake. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>