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Add a read-only detour on anadius's GoOnline handler (anadius64.dll+0x2BB90). Result: the game calls GoOnline during the "connecting" attempt and anadius returns success, yet no Blaze connection follows. The gate is therefore downstream of GoOnline -- the auth-token (GetAuthCode) and/or the "online established" status callback. Recorded in connection-gate-findings.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>