Card Catalog — full card database browser using GET /cards with client-
side filters (name, position, rarity, nation, league, club, OVR range),
pagination in 80-card chunks, "Owned" green overlay/badge for cards
already in the collection (cross-referenced via GET /collection).
Settings/Profile — profile card with username, level, XP progress bar;
editable game settings (default match difficulty, preferred formation)
via GET/PUT /settings; confirmation flash on save.
Squad Builder — Squad tab gains a Build/View toggle. Build mode shows
11 starter slots (labelled by position for the selected formation) plus
7 bench slots; clicking any slot opens an inline search-picker filtered
to unused collection cards; GK slot highlighted; filled slots show
player name, OVR, and position with a one-click clear button; Save
Squad POSTs the full squad to Core (validates 11 starters required) then
switches back to View mode and refreshes the chemistry display.
Formations supported: 4-4-2, 4-3-3, 4-2-3-1, 4-1-2-1-2, 3-5-2, 5-3-2.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Matches — difficulty selector, generate opponent (shows AI squad rating
and formation), quick-score buttons (3-0 / 1-1 / 0-2), submit custom
score via POST /matches/result, inline reward display (coins, XP,
objective triggers, season points), live match history list.
Pack Store — lists all purchasable definitions from GET /packs/store
(name, description, cost, card count) with one-click Buy that calls
POST /packs/buy; coin balance refreshes after purchase.
SBC — renders all challenges with requirements as pills (min OVR,
required nations/leagues/clubs, same-club counts), card picker
(select from owned collection, click pill to remove), Submit fires
POST /sbc/submit and shows reward or validation failures; cards
re-loaded from Core after a successful submission.
Statistics — career stat grid (matches, W/D/L, win rate, goals, coin
totals, streaks, packs, SBCs), goals-by-position bar chart, paginated
match log with outcome badges and date, sourced from
GET /statistics and GET /statistics/history.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Four new tabs complete the dashboard UI for all existing Core endpoints:
Squad — view active squad with per-player chemistry dots and team
chemistry bar (colour-coded green/amber/red).
Draft — start a session with difficulty selector, pick from 5 candidates
per slot through all 11 positions, see picks accumulate in real time,
reward shown on completion.
Market — browse NPC listings with live search filter, one-click buy,
sell own cards with price input, cancel own listings; Refresh button
repopulates NPC inventory via POST /market/refresh.
Events — list all data-driven events with active/inactive state, bonus
effects summary (score/coin multipliers, extra market cards, pack
discounts), Activate/Deactivate buttons.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Single-page club management UI served by the bridge. The Core URL is
injected server-side so client JS calls Core directly without routing
through the proxy. Vanilla HTML/CSS/JS, dark theme matching admin.html.
Sections: Club (name/manager/coins/stats edit), Collection (filterable
card grid with stat bars + chemistry/training pills), Packs (open with
modal, history), Objectives (progress bars + one-click claim), Division
(W/D/L record, season progress, rivals weekly claim), FUT Champions
(current session with in-browser match simulation, claim, history),
Notifications (badge count in nav).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
FIFA 23 reverse-engineering proxy and integration scaffold.
- Catch-all HTTP proxy that captures all incoming FIFA 23 traffic
- Known-route mapper (speculative FUT paths → Core API calls)
- Placeholder JSON responses for unmapped endpoints
- Admin endpoints: GET /_bridge/captures, GET /_bridge/unknown
- Capture persistence to captures/*.json for RE analysis
- 4 unit tests passing
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>