Commit Graph

7 Commits

Author SHA1 Message Date
funman300 335398df72 Phase 20: achievements tab and unlock toasts
New Achievements tab (tab-achievements) shows all 18 achievement cards in
a responsive grid. Each card displays: icon, title, rarity badge (color-
coded: common=grey, rare=blue, epic=purple), description, reward coins, and
either a green "Unlocked <date>" label or a dimmed "Locked" state. Unlocked
achievements sort first (newest-first); locked sort alphabetically after.

Header nav button shows earned count badge next to "Achievements".

Match result handler reads achievements_unlocked from the Core response and
fires one toast per newly unlocked achievement immediately after match
submission. Level-up toasts continue to work independently.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 18:05:16 -07:00
funman300 8087564df1 Phase 16: Card Catalog, Settings/Profile, Squad Builder tabs
Card Catalog — full card database browser using GET /cards with client-
side filters (name, position, rarity, nation, league, club, OVR range),
pagination in 80-card chunks, "Owned" green overlay/badge for cards
already in the collection (cross-referenced via GET /collection).

Settings/Profile — profile card with username, level, XP progress bar;
editable game settings (default match difficulty, preferred formation)
via GET/PUT /settings; confirmation flash on save.

Squad Builder — Squad tab gains a Build/View toggle. Build mode shows
11 starter slots (labelled by position for the selected formation) plus
7 bench slots; clicking any slot opens an inline search-picker filtered
to unused collection cards; GK slot highlighted; filled slots show
player name, OVR, and position with a one-click clear button; Save
Squad POSTs the full squad to Core (validates 11 starters required) then
switches back to View mode and refreshes the chemistry display.

Formations supported: 4-4-2, 4-3-3, 4-2-3-1, 4-1-2-1-2, 3-5-2, 5-3-2.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 17:31:15 -07:00
funman300 67b84abe7c Phase 15: add Matches, Pack Store, SBC, Statistics tabs to dashboard
Matches — difficulty selector, generate opponent (shows AI squad rating
and formation), quick-score buttons (3-0 / 1-1 / 0-2), submit custom
score via POST /matches/result, inline reward display (coins, XP,
objective triggers, season points), live match history list.

Pack Store — lists all purchasable definitions from GET /packs/store
(name, description, cost, card count) with one-click Buy that calls
POST /packs/buy; coin balance refreshes after purchase.

SBC — renders all challenges with requirements as pills (min OVR,
required nations/leagues/clubs, same-club counts), card picker
(select from owned collection, click pill to remove), Submit fires
POST /sbc/submit and shows reward or validation failures; cards
re-loaded from Core after a successful submission.

Statistics — career stat grid (matches, W/D/L, win rate, goals, coin
totals, streaks, packs, SBCs), goals-by-position bar chart, paginated
match log with outcome badges and date, sourced from
GET /statistics and GET /statistics/history.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 17:27:45 -07:00
funman300 aabbe775b3 Phase 14: add Squad, Draft, Market, Events tabs to dashboard
Four new tabs complete the dashboard UI for all existing Core endpoints:

Squad — view active squad with per-player chemistry dots and team
chemistry bar (colour-coded green/amber/red).

Draft — start a session with difficulty selector, pick from 5 candidates
per slot through all 11 positions, see picks accumulate in real time,
reward shown on completion.

Market — browse NPC listings with live search filter, one-click buy,
sell own cards with price input, cancel own listings; Refresh button
repopulates NPC inventory via POST /market/refresh.

Events — list all data-driven events with active/inactive state, bonus
effects summary (score/coin multipliers, extra market cards, pack
discounts), Activate/Deactivate buttons.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 17:22:26 -07:00
funman300 eae3e72fd9 Phase 13: web dashboard at /_bridge/dashboard
Single-page club management UI served by the bridge. The Core URL is
injected server-side so client JS calls Core directly without routing
through the proxy. Vanilla HTML/CSS/JS, dark theme matching admin.html.

Sections: Club (name/manager/coins/stats edit), Collection (filterable
card grid with stat bars + chemistry/training pills), Packs (open with
modal, history), Objectives (progress bars + one-click claim), Division
(W/D/L record, season progress, rivals weekly claim), FUT Champions
(current session with in-browser match simulation, claim, history),
Notifications (badge count in nav).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 17:18:10 -07:00
funman300 3b7a4928c9 feat: Phase 6 — proxy polish, TLS, admin UI, replay CLI
## TLS (#11)
- Self-signed cert generated at startup via rcgen (covers localhost, 127.0.0.1,
  fut.ea.com, utas.mob.v4.fut.ea.com); activated with TLS_ENABLED=true
- Custom accept loop: tokio-rustls acceptor → hyper-util auto Builder → axum
  Router (no axum-server dependency — uses hyper 1.x natively)

## Replay CLI (#12)
- New binary: openfut-bridge-replay <file.json|dir> [bridge-url]
- Replays single capture or entire directory against Bridge
- Accepts self-signed certs automatically

## Capture quality (#13, #14)
- DELETE /_bridge/captures — wipe all capture files from disk
- Deduplication: same method+path within 1 s is skipped (configurable constant)

## Admin UI (#21, #22, #23)
- GET /_bridge/admin — embedded HTML dashboard; auto-refresh every 10 s
  Shows: live stats, SSE log of incoming traffic, endpoint status table,
  recent captures list with delete button
- GET /_bridge/status — per-endpoint mapped/known/unknown status
- GET /_bridge/captures/stream — SSE stream; event: capture on each request
  Uses tokio::sync::broadcast channel (capacity 256) in ProxyState

## Tests (#24, #25)
- 9 new tests: placeholder format, full HTTP integration (health, placeholder,
  captures list, delete captures, status), TLS cert generation + acceptor build
- Total bridge tests: 13/13 passing

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 16:15:48 -07:00
funman300 a826e5f7d3 Initial commit: OpenFUT Bridge
FIFA 23 reverse-engineering proxy and integration scaffold.

- Catch-all HTTP proxy that captures all incoming FIFA 23 traffic
- Known-route mapper (speculative FUT paths → Core API calls)
- Placeholder JSON responses for unmapped endpoints
- Admin endpoints: GET /_bridge/captures, GET /_bridge/unknown
- Capture persistence to captures/*.json for RE analysis
- 4 unit tests passing

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 15:09:47 -07:00