Commit Graph

2 Commits

Author SHA1 Message Date
funman300 ce8a3b32ec feat(hook): capture LSX/Winsock traffic and harden logging
- Hook send/recv and WSASend/WSARecv, filtered to LSX/XML content, to read
  the Ebisu-SDK <-> anadius conversation (challenge handshake, etc.).
- Hook getaddrinfo/GetAddrInfoW to log DNS lookups.
- Log connect() return value + WSA error; add accept/close diagnostics on
  the local listeners.
- Serialize log writes behind a mutex so concurrent threads don't corrupt
  each other's lines.

Used to establish that the online/offline decision is made via in-process
detoured calls, not socket traffic (no GetAuthCode/GoOnline on the wire).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 17:56:23 -07:00
funman300 bc6612697a feat: add ProtoSSL RE tooling and FIFA 23 in-process hook
Add the reverse-engineering work for FIFA 23 online integration:

- tools/protossl-scan: read-only memory scanner that confirms the
  DirtySDK/ProtoSSL transport, cross-references strings to code
  (xref/xref-str), and disassembles the enclosing function (disasm).
  Located _ProtoSSLSendPacket at FIFA23.exe+0xEFA530 (plaintext TLS
  record assembler) via the "_ProtoSSLSendPacket" debug string xref.

- openfut-hook: version.dll proxy (forwards all 17 real exports) that
  injects into FIFA 23 and installs an inline detour on
  _ProtoSSLSendPacket, plus connect/DNS (getaddrinfo) capture and local
  LSX/redirect listeners. Logs to C:\openfut\hook.log.

- CLAUDE.md: bridge project context + the gate-sequence task roadmap.

Findings so far: with the anadius offline emulator the game never
attempts the online Blaze connection (local auth gate), so capture of
live Blaze frames is blocked pending an online-session fake.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-29 17:09:26 -07:00