3 Commits

Author SHA1 Message Date
funman300 0138a39f3e LSX gate: FIFA reaches "connecting to EA Servers" via bridge
Implement the LSX (EA App bootstrap, TCP :3216→:3217) server in the bridge
and clear the loading-screen crash gate. FIFA 23 now completes the full LSX
handshake + session against OpenFUT and advances to the online/Blaze phase
("<persona> is connecting to the EA Servers…") — verified live, not a cached
session (the displayed persona "fun" comes from our GetProfile).

Root cause of the invariant loading-screen crash: get_config() omitted the
PROGRESSIVE_INSTALLATION and PROGRESSIVE_INSTALLATION_EVENT services (Name="PI").
FIFA builds its service registry from GetConfig and resolves that handle during
online-init; the missing service left a null handle it dereferenced at
FIFA23.exe+0x133dfc5 (mov rax,[r13+0x18], r13=NULL) ~2s after LSX — identical
across every prior run. Found via FIFA's own CrashReport_*.json (stable RIP) +
diffing anadius64.dll's service-registration table against ours.

Also in this change:
- process_frame(): handle FIFA's pipelined (batched) LSX messages per read,
  eliminating the ~15s handshake hang.
- Real anadius values (RE'd from anadius64.dll + anadius.cfg): PersonaId/UserId/
  persona, locale list, GetGameInfo fixed `GameInfo="<value>"` attribute,
  GetAllGameInfo 14-attr schema, GetSetting `Setting=` attribute.
- IsProgressiveInstallationAvailable served from sender="PI".
- docs/connection-gate-findings.md: full RE trail; relocate stale openfut-hook
  copy under docs/ (canonical hook lives in openfut-launcher).

Next gate: Blaze/online (M2), ridden over ProtoSSL in-process.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 15:37:33 -07:00
funman300 3b7a4928c9 feat: Phase 6 — proxy polish, TLS, admin UI, replay CLI
## TLS (#11)
- Self-signed cert generated at startup via rcgen (covers localhost, 127.0.0.1,
  fut.ea.com, utas.mob.v4.fut.ea.com); activated with TLS_ENABLED=true
- Custom accept loop: tokio-rustls acceptor → hyper-util auto Builder → axum
  Router (no axum-server dependency — uses hyper 1.x natively)

## Replay CLI (#12)
- New binary: openfut-bridge-replay <file.json|dir> [bridge-url]
- Replays single capture or entire directory against Bridge
- Accepts self-signed certs automatically

## Capture quality (#13, #14)
- DELETE /_bridge/captures — wipe all capture files from disk
- Deduplication: same method+path within 1 s is skipped (configurable constant)

## Admin UI (#21, #22, #23)
- GET /_bridge/admin — embedded HTML dashboard; auto-refresh every 10 s
  Shows: live stats, SSE log of incoming traffic, endpoint status table,
  recent captures list with delete button
- GET /_bridge/status — per-endpoint mapped/known/unknown status
- GET /_bridge/captures/stream — SSE stream; event: capture on each request
  Uses tokio::sync::broadcast channel (capacity 256) in ProxyState

## Tests (#24, #25)
- 9 new tests: placeholder format, full HTTP integration (health, placeholder,
  captures list, delete captures, status), TLS cert generation + acceptor build
- Total bridge tests: 13/13 passing

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 16:15:48 -07:00
funman300 a826e5f7d3 Initial commit: OpenFUT Bridge
FIFA 23 reverse-engineering proxy and integration scaffold.

- Catch-all HTTP proxy that captures all incoming FIFA 23 traffic
- Known-route mapper (speculative FUT paths → Core API calls)
- Placeholder JSON responses for unmapped endpoints
- Admin endpoints: GET /_bridge/captures, GET /_bridge/unknown
- Capture persistence to captures/*.json for RE analysis
- 4 unit tests passing

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-25 15:09:47 -07:00