docs: run 4 — EASFC connect subsystem is created-but-dormant
Probe shows connect states are constructed at boot (ctor x4) but never touched (GetConnState=0, no vtable method fires). The online-connect subsystem is dormant; nothing activates it. FIFA parks in the earlier EbisuSDK-login layer and never hands off to EASFC. Confirms we're at the M2/Blaze boundary with pre-Blaze infra present. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -932,3 +932,38 @@ transition starts the EASFC connect** (idle connect-state → nucleusConnectREST
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probe next: the connect-state's earlier vtable steps (+0xa8/+0xb0 = +0x507cd60/+0x507cf90) to
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see if the state is entered-but-stalls vs never-entered, and the online-controller update that
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would advance it. Still a cost/priority call vs [[project_direction_pivot]].
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---
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## RUN 4 — the EASFC connect subsystem is created-but-dormant (2026-07-02)
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Probed the connect-state lifecycle to settle entered-but-stalled vs never-entered.
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| probe | enter | reading |
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|---|---|---|
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| `connectState.ctor` (+0x5078d20) | **4** | connect states ARE created (4 slots) at boot init |
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| `ctrl.GetConnState` (+0x4f46570) | **0** | nothing ever reads/iterates the connect-state array |
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| `connState.m_a8/m_b0/tick_b8/m_c0` | **0** | no vtable method ever invoked on any connect state |
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| `nucleusConnectREST` (+0x2861910) | 0 | never reached |
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| `OnlineStatus.deser` (+0x278a4d0) | 33 | control: our pushed events keep arriving/parsing |
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| sampler `ctx[M+0x778]` | non-null, stable | control: session context exists throughout |
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**Definitive picture.** The EASFC/Nucleus online-connect subsystem is **constructed at boot
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(as part of OriginSDK/`X` init — chain: connect-state ctor ← array-init +0x4f47920 ← ctor
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+0x4f47b70 ← … ← OriginSDK ctor +0x279d5c0) and then left completely dormant**: its
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connect-state array is built and never touched again — no iteration, no vtable call, no
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connect attempt. So the block is not inside the connect flow at all; **nothing ever activates
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the subsystem.** FIFA parks at "connecting to EA Servers" in the earlier EbisuSDK-login layer
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and never hands off to EASFC. Our OnlineStatus/Login events parse and set FIFA's stored online
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bool, but the game-side listener is a no-op (see run 2), so no active handler reacts to "online"
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by starting EASFC.
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**What this means strategically.** Every object we can see (session context, connect states)
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exists; the missing piece is the runtime *activation* of the online subsystem — the game's
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top-level "go online" transition, which anadius (offline DRM) never drives and which our LSX
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bridge does not reach. Pinning the exact dormancy guard (the EASFC controller's per-frame Update
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early-returns before reading the array) is the identified next lever, BUT: forcing it only moves
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FIFA to the *next* wall — dialing the Blaze redirector (gosredirector) and speaking Fire2 — which
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is the full multi-month M2→M6 Blaze-emulation frontier. This run empirically confirms we are
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standing exactly at the M2 boundary the status review priced, with the pre-Blaze infrastructure
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proven present. Decision point vs [[project_direction_pivot]] (FLE career = stated primary plan).
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