# CLAUDE.md This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository. ## Project "Joker Combo Advisor" — a Steamodded (SMODS) mod for Balatro that scores shop/pack jokers against the player's current jokers, shows a "Combo Advisor" tooltip on hover, and pulses strongly recommended cards. Pure Lua, no build step. ## Commands Syntax check everything: ```sh luac -p main.lua synergies.lua config.lua ``` There is no test framework. Test the engine standalone by stubbing the game globals before loading `main.lua` (the game itself cannot be launched headlessly here): ```sh lua - <<'EOF' SMODS = { load_file = function(f) return loadfile(f) end, current_mod = { config = dofile('config.lua') } } Card = { generate_UIBox_ability_table = function() end, update = function() end } G = { UIT = {ROOT='ROOT', R='R', T='T'}, C = { UI = {TEXT_DARK='dark'}, GREEN='green', CLEAR='clear' }, STAGES = {RUN=1}, FUNCS = {} } dofile('main.lua') print(JCA.score('j_baron', 'j_mime')) -- pairwise score -- simulate owned jokers via G.jokers.cards; each card needs -- { config = { center = { key=..., name=..., set='Joker' } } } EOF ``` Expected score tiers: famous explicit pair + tags ≈ 6, hand-type/suit cluster = 4, single tag match = 2, generic mult+xmult complement = 1, unrelated = 0. ## In-game verification (this machine) - The mod is **symlinked** into the live Mods folder: `~/.local/share/Balatro/Mods/JokerComboAdvisor -> ~/Documents/Balatro Mod`. Edits here go live on next game launch — do not copy files anywhere. - Game: Steam/Proton at `/mnt/games/Steam/steamapps/common/Balatro` (note: second Steam library, not the default paths). Lovely injector + Steamodded 1.0.0-beta are already installed; mods are managed via Balatro Mod Manager. - Crash/load logs: `~/.local/share/Balatro/Mods/lovely/log/` (newest file). - Remote: `https://git.aleshym.co/funman300/JokerComboAdvisor` (private, user's Gitea). Pushes authenticate via the repo-local credential helper, which reads the token from `~/.config/tea/config.yml` at push time — never copy the token into the repo or the remote URL. Commit per feature. ## Architecture Three-layer split; `JCA` is the single global namespace: - `synergies.lua` — data only. Returns `{ jokers = {...}, pairs = {...} }`. Each of the 150 vanilla jokers gets `gives` (capabilities it adds) and `wants` (capabilities that strengthen it) tag lists, converted to sets at the bottom of the file. `PAIRS` lists famous explicit combos worth a flat +4. - `main.lua` — engine + game integration: - Scoring: `JCA.score(a, b)` = explicit pair bonus (+4) + 2 per give→want tag match in each direction + 1 for the generic "+Mult/+Chips source with an ×Mult joker" complement (second return value flags when that +1 applied). `JCA.partners_for(card)` aggregates over `G.jokers.cards`; total ≥ `JCA.config.threshold` ⇒ recommended. The generic +1 counts toward the total once per candidate, not per owned joker — since tag/pair scores are even and the threshold is 4, the generic bonus alone can never trigger a recommendation, so a pulsing card always has a nameable partner. Jokers whose multiplier the generic rule misreads opt out with `{no_generic = true}` in `synergies.lua` (Joker Stencil: its ×Mult grows with *empty* slots, so "+Mult jokers feed it" is backwards). - UI hooks: wraps `Card:generate_UIBox_ability_table` to append a tooltip entry to `aut.info` (format: array of rows-of-UIT-nodes plus a `.name` string — must match what vanilla `info_tip_from_rows` expects), and wraps `Card:update` for the ~2.5s pulse on recommended shop cards. Both hook bodies are pcall-wrapped so a scoring bug can never crash a run — keep it that way. - Config tab: registered on `SMODS.current_mod.config_tab`, guarded by `if SMODS.current_mod` so standalone tests don't need full stubs. - Synergy catalog: `SMODS.current_mod.extra_tabs` adds Combos/Engine/ Economy/Hands tabs that render real `Card` objects in `CardArea`s (collection-style, so hover shows each joker's own tooltip). One theme per page; pagers swap the `tab_contents` UIBox from an option-cycle callback — the same pattern as SMODS's achievements tab. Because pages contain live Card/CardArea objects, tab definitions must be rebuilt on every call — never cache the node trees. The same tabs open in-run via a "Combos" HUD button (wrapped `create_UIBox_HUD`, injected into the `button_area` node under Run Info/Options); the pagers work there because vanilla `create_tabs` also names its body `tab_contents`. - Discovery: `CardArea:emplace` hook calls `JCA.check_discoveries` when a joker lands in `G.jokers`; famous pairs fielded together persist in `config.discovered` (saved immediately via `SMODS.save_mod_config`) and per-run in `G.GAME.jca_run_combos`. Undiscovered pairs render face-down with a `???` caption in the Combos tab; blurb replaces it once fielded. Themes (every `theme_info` tag) persist in `config.themes_found` once two DIFFERENT jokers connect the tag (giver + wanter; a joker carrying both sides needs a second joker). One toast per emplacement, famous pair outranking theme. Badge/progress render in `theme_tab_def`; toast names come from `JCA.theme_names` (filled after THEME_TABS, used only at gameplay time). - Post-run recap: wraps `create_UIBox_game_over`/`create_UIBox_win` and inserts a "Combos fielded this run" row (from `G.GAME.jca_run_combos`) relative to vanilla button ids (`from_game_over`; `from_game_won` or `win_cta`) via a parent-trail walk — anchor depths differ per screen. - Learning mode (`config.learning_mode`): suppresses the pulse and the "Strong pick!" line but never the explanations. No-synergy buy-area tooltips show "Looking for:"/"Offers:" hints from `TAG_LABEL`. `synergies.lua` also exports `theme_info` (one teaching sentence per catalog tag — keep ≤ ~90 chars and cover every THEME_TABS tag). - The real (Lovely-patched) game source is readable at `~/.local/share/Balatro/Mods/lovely/dump/` — check it before assuming what a vanilla function returns or expects. - `config.lua` — default settings (`pulse`, `owned_tooltip`, `threshold`). Steamodded loads and persists this table itself; read it only via `SMODS.current_mod.config` (exposed as `JCA.config`). ## Conventions and gotchas - **Cluster tags** (hand types `pair`/`straight`/`flush`/…, suits, `planet`, `spectral_gen`): put the same tag in *both* `gives` and `wants` of every member so members mutually reinforce (2+2 = 4). Pure enablers (e.g. Four Fingers, Smeared, Pareidolia) only `give`; pure payoffs only `want`. - Every `wants` tag must be given by at least one joker — the standalone test's orphan-tag check enforces this idea; re-run it after database edits. - Tooltips teach: `JCA.explain(hovered, partner)` picks one reason per partner — famous-pair blurb (third element of each `PAIRS` entry), else the first `TAG_ORDER` match phrased from `TAG_TEXT` (give/want/both variants), else the generic mult×xmult line. Every non-engine tag (anything besides mult/chips/xmult) MUST have a `TAG_TEXT` entry; new `PAIRS` entries need a blurb under ~34 chars so name + blurb fits one tooltip row. - Vanilla center keys contain intentional misspellings/abbreviations — do not "fix" them: `j_gluttenous_joker`, `j_selzer`, `j_ticket` (Golden Ticket), `j_trousers` (Spare Trousers), `j_ring_master` (Showman), `j_caino` (Canio), `j_delayed_grat`, `j_todo_list`. - Unknown joker keys (from other mods) must keep scoring 0 — never index `JCA.db[key]` without a nil guard. - Display names go through `localize{type='name_text', set='Joker', ...}` with a pcall + `center.name` fallback; anti-synergies are deliberately not modeled. - The UI hooks are the only untested-in-game surface; if a tooltip regression is reported, suspect the `aut.info` entry format first and check the lovely log.