Pair Burglar with Card Sharp; caution the two hand-cost jokers
Card Sharp's x3 needs the same hand twice in ONE round -- it checks played_this_round > 1 (card.lua:4465) and that counter resets each round (state_events.lua:252). Burglar's +3 hands makes the replay routine, so it gets the famous pair plus a hands_up want, same shape as Burglar + Acrobat. The old verdict rejecting the Obelisk clash stands; the audit entry now records both decisions. Troubadour and Merry Andy join the cautions: their buried costs (one fewer hand every round, one hand size) are the same shape as Stuntman's existing warning. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -129,7 +129,7 @@ j('j_blackboard', {'xmult'}, {'spades','clubs'})
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j('j_sixth_sense', {'spectral_gen'}, {'spectral_gen'})
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j('j_constellation', {'xmult','planet'}, {'planet'})
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j('j_hiker', {'chips'}, {'retrig_scoring','retrig_low','retrig_faces'})
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j('j_card_sharp', {'xmult'})
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j('j_card_sharp', {'xmult'}, {'hands_up'})
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j('j_madness', {'xmult','copy_target'})
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j('j_seance', {'spectral_gen'}, {'straight','flush','spectral_gen'})
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j('j_vampire', {'xmult'}, {'enhance_gen'})
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@@ -254,6 +254,11 @@ local PAIRS = {
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{'j_burglar', 'j_ramen', 'no discards, no decay'},
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{'j_burglar', 'j_green_joker', 'no discards, only gains'},
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-- Card Sharp fires while played_this_round > 1 (card.lua:4465), and that
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-- counter resets every round (state_events.lua:252) -- so its x3 needs the
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-- same hand twice in ONE round. Burglar's +3 hands makes that routine.
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{'j_burglar', 'j_card_sharp', 'extra hands make replays easy'},
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-- Erosion pays per card MISSING from the deck (starting_deck_size -
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-- #G.playing_cards, card.lua:4318), and Trading Card permanently destroys the
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-- card it discards (remove = true, card.lua:3214). Thinning the deck is
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@@ -335,6 +340,8 @@ local CAUTIONS = {
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-- Board-wide side effects the card text buries.
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j_burglar = 'wipes ALL discards each blind',
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j_troubadour = 'plays one fewer hand each round',
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j_merry_andy = 'costs you 1 hand size',
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j_vampire = 'permanently eats enhancements',
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j_obelisk = 'resets on your most played hand',
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j_stuntman = 'costs you 2 hand size',
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