Pair Burglar with Card Sharp; caution the two hand-cost jokers

Card Sharp's x3 needs the same hand twice in ONE round -- it checks
played_this_round > 1 (card.lua:4465) and that counter resets each
round (state_events.lua:252). Burglar's +3 hands makes the replay
routine, so it gets the famous pair plus a hands_up want, same shape
as Burglar + Acrobat. The old verdict rejecting the Obelisk clash
stands; the audit entry now records both decisions.

Troubadour and Merry Andy join the cautions: their buried costs (one
fewer hand every round, one hand size) are the same shape as
Stuntman's existing warning.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
funman300
2026-07-15 18:59:16 -07:00
parent 53907424b0
commit b88fd0ea07
3 changed files with 19 additions and 9 deletions
+5 -1
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@@ -81,7 +81,11 @@ local VERDICTS = {
'and Obelisk punishes replaying your MOST played hand -- but neither ' ..
'destroys the other precondition; the player\'s hand choice does. That is ' ..
'an opposed incentive, not an opposed effect. Flagging it would dilute the ' ..
'clash signal, which only earns trust while every entry is mechanical.'},
'clash signal, which only earns trust while every entry is mechanical. ' ..
'LATER RESOLVED the other way: paired with Burglar and wants hands_up -- ' ..
'its x3 needs the same hand twice in one round (played_this_round > 1, ' ..
'card.lua:4465, reset per round at state_events.lua:252), and +3 hands ' ..
'makes that routine.'},
j_supernova = {'settled', 'REJECTED as an Obelisk clash for the same reason as j_card_sharp'},
j_obelisk = {'settled',
'The trap is real but it is a CAUTION ("resets on your most played hand"), ' ..