Pair Burglar with Card Sharp; caution the two hand-cost jokers
Card Sharp's x3 needs the same hand twice in ONE round -- it checks played_this_round > 1 (card.lua:4465) and that counter resets each round (state_events.lua:252). Burglar's +3 hands makes the replay routine, so it gets the famous pair plus a hands_up want, same shape as Burglar + Acrobat. The old verdict rejecting the Obelisk clash stands; the audit entry now records both decisions. Troubadour and Merry Andy join the cautions: their buried costs (one fewer hand every round, one hand size) are the same shape as Stuntman's existing warning. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -81,7 +81,11 @@ local VERDICTS = {
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'and Obelisk punishes replaying your MOST played hand -- but neither ' ..
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'destroys the other precondition; the player\'s hand choice does. That is ' ..
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'an opposed incentive, not an opposed effect. Flagging it would dilute the ' ..
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'clash signal, which only earns trust while every entry is mechanical.'},
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'clash signal, which only earns trust while every entry is mechanical. ' ..
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'LATER RESOLVED the other way: paired with Burglar and wants hands_up -- ' ..
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'its x3 needs the same hand twice in one round (played_this_round > 1, ' ..
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'card.lua:4465, reset per round at state_events.lua:252), and +3 hands ' ..
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'makes that routine.'},
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j_supernova = {'settled', 'REJECTED as an Obelisk clash for the same reason as j_card_sharp'},
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j_obelisk = {'settled',
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'The trap is real but it is a CAUTION ("resets on your most played hand"), ' ..
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