Add a test suite, and fix the three dead-data bugs it found
There was no test file -- CLAUDE.md described the harness in prose and referred to an "orphan-tag check" that did not exist. test.lua now stubs the game globals and exercises the real engine, database and catalog tab builders. It found three bugs on its first run: * four_kind was the only theme in the catalog that could never be discovered. Theme discovery needs a giver and a wanter on two DIFFERENT fielded jokers, and The Family was its sole member -- so the Hands bar and the overall Progress bar could never reach 100%. DNA is the real enabler (copying a card is how you stack duplicate ranks, the only vanilla route to a reliable Four of a Kind), so it now gives the matching-hand tags as a pure enabler. * hand_level was given by Space Joker and Burnt Joker and wanted by nobody, so it could never contribute to a score and its "want" tooltip text was unreachable. Nothing in vanilla rewards hand levels; the tag is dropped rather than faked. * Invisible Joker had no tags at all, so it scored 0 against the entire game. Selling it duplicates one of your Jokers -- the same "stronger target, better payoff" logic Blueprint and Brainstorm already model -- so it now wants copy_target. The suite guards both directions of the tag contract (no orphan wants, no dead gives), theme reachability, blurb widths, the inert-joker list, and the card materialize fix from the previous commit. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -10,38 +10,42 @@ and pulses strongly recommended cards. Pure Lua, no build step.
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## Commands
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## Commands
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Syntax check everything:
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Syntax check, then run the test suite — **always both, after every edit**:
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```sh
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```sh
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luac -p main.lua synergies.lua config.lua
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luac -p main.lua synergies.lua config.lua test.lua
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lua test.lua
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```
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```
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There is no test framework. Test the engine standalone by stubbing the game globals
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`test.lua` stubs the handful of game globals `main.lua` touches (the game cannot be
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before loading `main.lua` (the game itself cannot be launched headlessly here):
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launched headlessly here) and then exercises the real engine, the real database and
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the real catalog tab builders. It is the only safety net; there is no other harness.
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It enforces, among other things:
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```sh
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- Score tiers: famous explicit pair + tags = 6, hand-type/suit cluster = 4, single
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lua - <<'EOF'
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tag match = 2, generic mult+xmult complement = +1 on top, unrelated = 0.
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SMODS = { load_file = function(f) return loadfile(f) end,
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- **No orphan wants** — a `wants` tag nothing gives is a payoff with no enabler.
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current_mod = { config = dofile('config.lua') } }
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- **No dead gives** — a non-engine tag given but never wanted can never change a
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Card = { generate_UIBox_ability_table = function() end, update = function() end }
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score, so it is invisible dead weight. (This caught `hand_level`, given by Space
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G = { UIT = {ROOT='ROOT', R='R', T='T'},
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and Burnt Joker and wanted by nobody.)
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C = { UI = {TEXT_DARK='dark'}, GREEN='green', CLEAR='clear' },
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- **Every theme is discoverable** — theme discovery needs a giver and a wanter on two
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STAGES = {RUN=1}, FUNCS = {} }
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*different* fielded jokers, so a theme with fewer than two members is an
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dofile('main.lua')
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achievement no player can ever earn and pins the Progress tab under 100% forever.
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print(JCA.score('j_baron', 'j_mime')) -- pairwise score
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(This caught `four_kind`, whose only member was The Family.)
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-- simulate owned jokers via G.jokers.cards; each card needs
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- `theme_info` and `THEME_TABS` cover exactly the same tag set.
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-- { config = { center = { key=..., name=..., set='Joker' } } }
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- Pair/clash/caution keys all exist; every blurb fits its ~34-char row.
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EOF
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- Every card the catalog pages emplace is materialized (see the UI notes below).
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```
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- Jokers with no tags at all are listed in `EXPECTED_INERT` on purpose — a joker
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landing there by accident scores 0 against the entire game and says nothing.
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Expected score tiers: famous explicit pair + tags ≈ 6, hand-type/suit cluster = 4,
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To poke at the engine by hand, copy the stub block from the top of `test.lua`.
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single tag match = 2, generic mult+xmult complement = 1, unrelated = 0.
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## In-game verification (this machine)
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## In-game verification (this machine)
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- The mod is **symlinked** into the live Mods folder:
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- The mod is **symlinked** into the live Mods folder:
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`~/.local/share/Balatro/Mods/JokerComboAdvisor -> ~/Documents/Balatro Mod`.
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`~/.local/share/Balatro/Mods/JokerComboAdvisor -> ~/Documents/JokerComboAdvisor`
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Edits here go live on next game launch — do not copy files anywhere.
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(this repo). Edits here go live on next game launch — do not copy files anywhere.
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Lovely reads that folder as `C:\users\steamuser\AppData\Roaming\Balatro\Mods`.
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- Game: Steam/Proton at `/mnt/games/Steam/steamapps/common/Balatro` (note: second
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- Game: Steam/Proton at `/mnt/games/Steam/steamapps/common/Balatro` (note: second
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Steam library, not the default paths). Lovely injector + Steamodded 1.0.0-beta
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Steam library, not the default paths). Lovely injector + Steamodded 1.0.0-beta
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are already installed; mods are managed via Balatro Mod Manager.
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are already installed; mods are managed via Balatro Mod Manager.
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@@ -96,10 +100,16 @@ Three-layer split; `JCA` is the single global namespace:
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per page; pagers swap the `tab_contents` UIBox from an option-cycle
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per page; pagers swap the `tab_contents` UIBox from an option-cycle
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callback — the same pattern as SMODS's achievements tab. Because pages
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callback — the same pattern as SMODS's achievements tab. Because pages
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contain live Card/CardArea objects, tab definitions must be rebuilt on
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contain live Card/CardArea objects, tab definitions must be rebuilt on
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every call — never cache the node trees. The same tabs open in-run via
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every call — never cache the node trees. Cards must be `start_materialize`d
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a "Combos" HUD button (wrapped `create_UIBox_HUD`, injected into the
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as they are emplaced (`card_row_node`), exactly as every vanilla collection
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`button_area` node under Run Info/Options); the pagers work there
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page does — that call *is* the appear animation, and without it cards pop
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because vanilla `create_tabs` also names its body `tab_contents`.
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in with no animation on tab open and page switch. Only the first card of a
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page build plays the sound (vanilla's `i>1 or j>1` silence flag); tab defs
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call `begin_page()` so the counter spans the page, not one row. The same
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tabs open in-run via a "Combos" HUD button (wrapped `create_UIBox_HUD`,
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injected into the `button_area` node under Run Info/Options); the pagers
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work there because vanilla `create_tabs` also names its body
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`tab_contents`.
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- Discovery: `CardArea:emplace` hook calls `JCA.check_discoveries` when a
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- Discovery: `CardArea:emplace` hook calls `JCA.check_discoveries` when a
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joker lands in `G.jokers`; famous pairs fielded together persist in
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joker lands in `G.jokers`; famous pairs fielded together persist in
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`config.discovered` (saved immediately via `SMODS.save_mod_config`) and
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`config.discovered` (saved immediately via `SMODS.save_mod_config`) and
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@@ -132,9 +142,11 @@ Three-layer split; `JCA` is the single global namespace:
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- **Cluster tags** (hand types `pair`/`straight`/`flush`/…, suits, `planet`,
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- **Cluster tags** (hand types `pair`/`straight`/`flush`/…, suits, `planet`,
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`spectral_gen`): put the same tag in *both* `gives` and `wants` of every member
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`spectral_gen`): put the same tag in *both* `gives` and `wants` of every member
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so members mutually reinforce (2+2 = 4). Pure enablers (e.g. Four Fingers,
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so members mutually reinforce (2+2 = 4). Pure enablers (e.g. Four Fingers,
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Smeared, Pareidolia) only `give`; pure payoffs only `want`.
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Smeared, Pareidolia, DNA) only `give`; pure payoffs only `want`.
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- Every `wants` tag must be given by at least one joker — the standalone test's
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- A tag needs **both sides to exist, on at least two different jokers**: something
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orphan-tag check enforces this idea; re-run it after database edits.
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must give it, something must want it, or it is dead data that can never change a
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score — and if it is also a theme, an achievement nobody can earn. `lua test.lua`
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enforces both directions; run it after every `synergies.lua` edit.
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- Tooltips teach: `JCA.explain(hovered, partner)` picks one reason per partner
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- Tooltips teach: `JCA.explain(hovered, partner)` picks one reason per partner
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— famous-pair blurb (third element of each `PAIRS` entry), else the first
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— famous-pair blurb (third element of each `PAIRS` entry), else the first
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`TAG_ORDER` match phrased from `TAG_TEXT` (give/want/both variants), else
|
`TAG_ORDER` match phrased from `TAG_TEXT` (give/want/both variants), else
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@@ -267,7 +267,7 @@ local TAG_LABEL = {
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faces = 'face cards', retrig_scoring = 'played-card retriggers',
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faces = 'face cards', retrig_scoring = 'played-card retriggers',
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retrig_held = 'held-card retriggers', hand_size = 'hand size',
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retrig_held = 'held-card retriggers', hand_size = 'hand size',
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hands_up = 'extra hands', discards_up = 'discards',
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hands_up = 'extra hands', discards_up = 'discards',
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probability = 'listed odds', money = 'money', hand_level = 'hand levels',
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probability = 'listed odds', money = 'money',
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tarot_gen = 'Tarot cards', planet = 'Planet cards',
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tarot_gen = 'Tarot cards', planet = 'Planet cards',
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spectral_gen = 'Spectral cards', gold_gen = 'Gold cards',
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spectral_gen = 'Spectral cards', gold_gen = 'Gold cards',
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stone_gen = 'Stone cards', enhance_gen = 'card enhancing',
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stone_gen = 'Stone cards', enhance_gen = 'card enhancing',
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+10
-6
@@ -114,7 +114,7 @@ j('j_fibonacci', {'mult'}, {'retrig_scoring'})
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j('j_steel_joker', {'xmult'})
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j('j_steel_joker', {'xmult'})
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j('j_hack', {'retrig_scoring'})
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j('j_hack', {'retrig_scoring'})
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j('j_pareidolia', {'faces'})
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j('j_pareidolia', {'faces'})
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j('j_space', {'hand_level'}, {'probability'})
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j('j_space', {}, {'probability'})
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j('j_burglar', {'hands_up'})
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j('j_burglar', {'hands_up'})
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j('j_blackboard', {'xmult'}, {'spades','clubs'})
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j('j_blackboard', {'xmult'}, {'spades','clubs'})
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j('j_sixth_sense', {'spectral_gen'}, {'spectral_gen'})
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j('j_sixth_sense', {'spectral_gen'}, {'spectral_gen'})
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@@ -127,9 +127,12 @@ j('j_vampire', {'xmult'}, {'enhance_gen'})
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j('j_hologram', {'xmult','copy_target'}, {'card_gen'})
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j('j_hologram', {'xmult','copy_target'}, {'card_gen'})
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j('j_cartomancer', {'tarot_gen'})
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j('j_cartomancer', {'tarot_gen'})
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j('j_astronomer', {'planet'}, {'planet'})
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j('j_astronomer', {'planet'}, {'planet'})
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j('j_burnt', {'hand_level'}, {'discards_up'})
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j('j_burnt', {}, {'discards_up'})
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j('j_bootstraps', {'mult'}, {'money'})
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j('j_bootstraps', {'mult'}, {'money'})
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j('j_dna', {'card_gen'})
|
-- DNA copies a played card into the deck, which is how you stack duplicate
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-- ranks -- the only vanilla route to a reliable Four of a Kind. Pure enabler:
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|
-- it gives the matching-hand tags without wanting them.
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j('j_dna', {'card_gen','pair','three_kind','four_kind'})
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j('j_midas_mask', {'gold_gen','enhance_gen'}, {'faces'})
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j('j_midas_mask', {'gold_gen','enhance_gen'}, {'faces'})
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j('j_photograph', {'xmult','copy_target'}, {'faces','retrig_scoring'})
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j('j_photograph', {'xmult','copy_target'}, {'faces','retrig_scoring'})
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j('j_stone', {'chips'}, {'stone_gen'})
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j('j_stone', {'chips'}, {'stone_gen'})
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@@ -176,7 +179,9 @@ j('j_family', {'xmult','four_kind'}, {'four_kind'})
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j('j_order', {'xmult','straight'}, {'straight'})
|
j('j_order', {'xmult','straight'}, {'straight'})
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j('j_tribe', {'xmult','flush'}, {'flush'})
|
j('j_tribe', {'xmult','flush'}, {'flush'})
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j('j_stuntman', {'chips'})
|
j('j_stuntman', {'chips'})
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j('j_invisible', {})
|
-- Sell Invisible Joker to duplicate one of your Jokers: the same "the stronger
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|
-- the target, the better" logic as Blueprint and Brainstorm.
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|
j('j_invisible', {}, {'copy_target'})
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j('j_blueprint', {}, {'copy_target'})
|
j('j_blueprint', {}, {'copy_target'})
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j('j_brainstorm', {}, {'copy_target'})
|
j('j_brainstorm', {}, {'copy_target'})
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j('j_drivers_license', {'xmult'}, {'enhance_gen'})
|
j('j_drivers_license', {'xmult'}, {'enhance_gen'})
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@@ -258,7 +263,6 @@ local TAG_TEXT = {
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discards_up = {give = 'grants extra discards', want = 'feeds on discards'},
|
discards_up = {give = 'grants extra discards', want = 'feeds on discards'},
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probability = {give = 'improves listed odds', want = 'relies on listed odds'},
|
probability = {give = 'improves listed odds', want = 'relies on listed odds'},
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money = {give = 'earns money', want = 'scales with your money'},
|
money = {give = 'earns money', want = 'scales with your money'},
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hand_level = {give = 'levels up poker hands', want = 'rewards hand levels'},
|
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tarot_gen = {give = 'creates Tarot cards', want = 'rewards Tarot use'},
|
tarot_gen = {give = 'creates Tarot cards', want = 'rewards Tarot use'},
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planet = {both = 'shares the Planet economy'},
|
planet = {both = 'shares the Planet economy'},
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spectral_gen = {both = 'shares the Spectral theme'},
|
spectral_gen = {both = 'shares the Spectral theme'},
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@@ -288,7 +292,7 @@ local TAG_ORDER = {
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'retrig_held', 'retrig_scoring', 'faces',
|
'retrig_held', 'retrig_scoring', 'faces',
|
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'gold_gen', 'stone_gen', 'enhance_gen', 'card_gen',
|
'gold_gen', 'stone_gen', 'enhance_gen', 'card_gen',
|
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'tarot_gen', 'spectral_gen', 'planet',
|
'tarot_gen', 'spectral_gen', 'planet',
|
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'probability', 'discards_up', 'hands_up', 'hand_size', 'hand_level',
|
'probability', 'discards_up', 'hands_up', 'hand_size',
|
||||||
'money', 'sell_value', 'joker_gen',
|
'money', 'sell_value', 'joker_gen',
|
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'hearts', 'diamonds', 'spades', 'clubs',
|
'hearts', 'diamonds', 'spades', 'clubs',
|
||||||
'pair', 'two_pair', 'three_kind', 'four_kind', 'straight', 'flush',
|
'pair', 'two_pair', 'three_kind', 'four_kind', 'straight', 'flush',
|
||||||
|
|||||||
@@ -0,0 +1,395 @@
|
|||||||
|
-- Joker Combo Advisor - standalone test suite.
|
||||||
|
--
|
||||||
|
-- lua test.lua
|
||||||
|
--
|
||||||
|
-- The game cannot be launched headlessly, so this stubs the handful of Balatro
|
||||||
|
-- globals main.lua touches and then exercises the real engine, the real
|
||||||
|
-- database, and the real catalog tab builders. It covers three things:
|
||||||
|
--
|
||||||
|
-- * ENGINE - scoring tiers, partner aggregation, the sell advisor.
|
||||||
|
-- * DATA - the invariants that keep synergies.lua honest. A tag that
|
||||||
|
-- nothing wants, or a theme too small to ever be discovered, is
|
||||||
|
-- silent dead weight in the game; only a check catches it.
|
||||||
|
-- * UI - the catalog pages build, and every card they place animates.
|
||||||
|
--
|
||||||
|
-- Run it after every synergies.lua edit.
|
||||||
|
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
-- Test harness
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
local pass, fail = 0, 0
|
||||||
|
local function ok(cond, what, detail)
|
||||||
|
if cond then
|
||||||
|
pass = pass + 1
|
||||||
|
else
|
||||||
|
fail = fail + 1
|
||||||
|
print((' FAIL %s%s'):format(what, detail and ('\n ' .. detail) or ''))
|
||||||
|
end
|
||||||
|
return cond
|
||||||
|
end
|
||||||
|
local function eq(got, want, what)
|
||||||
|
return ok(got == want, what, ('expected %s, got %s'):format(tostring(want), tostring(got)))
|
||||||
|
end
|
||||||
|
local function section(name) print('\n== ' .. name .. ' ==') end
|
||||||
|
|
||||||
|
-- Sorted key list, so failure messages are stable and diffable.
|
||||||
|
local function sorted_keys(t)
|
||||||
|
local keys = {}
|
||||||
|
for k in pairs(t) do keys[#keys + 1] = k end
|
||||||
|
table.sort(keys)
|
||||||
|
return keys
|
||||||
|
end
|
||||||
|
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
-- Game global stubs (only what main.lua actually reaches for)
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- G.C is full of colour tables; auto-vivify so any colour lookup works.
|
||||||
|
local function auto()
|
||||||
|
return setmetatable({}, {__index = function(t, k)
|
||||||
|
local v = setmetatable({}, getmetatable(t))
|
||||||
|
rawset(t, k, v)
|
||||||
|
return v
|
||||||
|
end})
|
||||||
|
end
|
||||||
|
|
||||||
|
SMODS = {
|
||||||
|
load_file = function(f) return loadfile(f) end,
|
||||||
|
current_mod = {config = dofile('config.lua')},
|
||||||
|
save_mod_config = function() end,
|
||||||
|
}
|
||||||
|
|
||||||
|
G = {
|
||||||
|
UIT = setmetatable({}, {__index = function(_, k) return k end}),
|
||||||
|
C = auto(),
|
||||||
|
STAGES = {RUN = 1},
|
||||||
|
STAGE = 1,
|
||||||
|
FUNCS = {},
|
||||||
|
ROOM = {T = {x = 0, y = 0, w = 20, h = 12}},
|
||||||
|
CARD_W = 1, CARD_H = 1.4,
|
||||||
|
P_CARDS = {empty = {}},
|
||||||
|
P_CENTERS = {},
|
||||||
|
SETTINGS = {profile = 1},
|
||||||
|
PROFILES = {{all_unlocked = false}},
|
||||||
|
GAME = {},
|
||||||
|
}
|
||||||
|
|
||||||
|
-- Cards the catalog pages build, so the UI section can inspect them.
|
||||||
|
local emplaced, materialized, sounds = {}, {}, 0
|
||||||
|
|
||||||
|
CardArea = function(x, y, w, h, cfg)
|
||||||
|
return {
|
||||||
|
T = {x = x, y = y, w = w, h = h}, config = cfg, cards = {},
|
||||||
|
emplace = function(self, c)
|
||||||
|
self.cards[#self.cards + 1] = c
|
||||||
|
emplaced[#emplaced + 1] = c
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
end
|
||||||
|
|
||||||
|
Card = setmetatable({
|
||||||
|
generate_UIBox_ability_table = function() end,
|
||||||
|
update = function() end,
|
||||||
|
}, {__call = function(_, x, y, w, h, front, center)
|
||||||
|
local card
|
||||||
|
card = {
|
||||||
|
T = {x = x, y = y, w = w, h = h},
|
||||||
|
config = {center = center},
|
||||||
|
ability = {set = 'Joker'},
|
||||||
|
children = {}, states = {hover = {}},
|
||||||
|
juice_up = function() end,
|
||||||
|
start_materialize = function(_, _, silent)
|
||||||
|
materialized[card] = true
|
||||||
|
if not silent then sounds = sounds + 1 end
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
return card
|
||||||
|
end})
|
||||||
|
|
||||||
|
UIBox = function(args) return {def = args and args.definition, remove = function() end} end
|
||||||
|
create_option_cycle = function() return {n = 'R', config = {}, nodes = {}} end
|
||||||
|
localize = function() error('no localization outside the game') end
|
||||||
|
|
||||||
|
local data = dofile('synergies.lua')
|
||||||
|
dofile('main.lua')
|
||||||
|
|
||||||
|
-- Every joker the database knows needs a center for the UI to render it.
|
||||||
|
for key in pairs(JCA.db) do
|
||||||
|
G.P_CENTERS[key] = {key = key, name = key, set = 'Joker', rarity = 1}
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Engine tags carry no teaching text and are deliberately never "wanted" --
|
||||||
|
-- the generic mult/xmult complement handles them instead.
|
||||||
|
local ENGINE_TAGS = {mult = true, chips = true, xmult = true}
|
||||||
|
|
||||||
|
-- Put jokers on the board, as G.jokers.cards holding real center references.
|
||||||
|
local function field(...)
|
||||||
|
local cards = {}
|
||||||
|
for _, key in ipairs({...}) do
|
||||||
|
cards[#cards + 1] = {config = {center = {key = key, name = key, set = 'Joker'}}}
|
||||||
|
end
|
||||||
|
G.jokers = {cards = cards, config = {card_limit = #cards}}
|
||||||
|
return cards
|
||||||
|
end
|
||||||
|
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
section('Engine: scoring tiers')
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
eq(JCA.score('j_baron', 'j_mime'), 6, 'famous pair + shared tags = 6')
|
||||||
|
eq(JCA.score('j_blueprint', 'j_brainstorm'), 4, 'famous pair alone = 4')
|
||||||
|
eq(JCA.score('j_jolly', 'j_sly'), 4, 'hand-type cluster (2 + 2) = 4')
|
||||||
|
-- Hack gives retrig_scoring, which The Idol wants; neither side triggers the
|
||||||
|
-- generic complement (Hack adds no Mult or Chips), so this is a clean 2.
|
||||||
|
eq(JCA.score('j_hack', 'j_idol'), 2, 'single tag match = 2')
|
||||||
|
eq(JCA.score('j_8_ball', 'j_scary_face'), 0, 'unrelated jokers = 0')
|
||||||
|
-- The generic complement stacks on top of a tag match: Gluttonous gives clubs
|
||||||
|
-- (Blackboard wants them) AND feeds Blackboard's xMult, so 2 + 1.
|
||||||
|
eq(JCA.score('j_gluttenous_joker', 'j_blackboard'), 3, 'tag match + generic complement = 3')
|
||||||
|
|
||||||
|
eq(JCA.score('j_not_a_real_joker', 'j_baron'), 0, 'unknown key (other mods) scores 0')
|
||||||
|
eq(JCA.score('j_not_a_real_joker', 'j_also_fake'), 0, 'two unknown keys score 0')
|
||||||
|
|
||||||
|
ok(select(2, JCA.score('j_gluttenous_joker', 'j_blackboard')),
|
||||||
|
'generic +Mult x xMult complement flags itself')
|
||||||
|
ok(not select(2, JCA.score('j_joker', 'j_stencil')),
|
||||||
|
'no_generic opts Joker Stencil out of the generic complement')
|
||||||
|
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
section('Engine: partners, recommendation, sell advisor')
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
field('j_mime', 'j_hack')
|
||||||
|
local partners, total = JCA.partners_for({config = {center = {key = 'j_baron', set = 'Joker'}}})
|
||||||
|
ok(#partners >= 1, 'Baron finds a partner on a Mime board')
|
||||||
|
eq(partners[1].key, 'j_mime', 'strongest partner sorts first')
|
||||||
|
ok(total >= JCA.config.threshold, 'Baron clears the threshold next to Mime')
|
||||||
|
|
||||||
|
-- An unrelated board names no partners. The total can still be 1 (Baron's xMult
|
||||||
|
-- against Scary Face's chips is the generic complement), which is exactly why
|
||||||
|
-- the threshold is even -- see below.
|
||||||
|
field('j_8_ball', 'j_scary_face')
|
||||||
|
local nobody, low = JCA.partners_for({config = {center = {key = 'j_baron', set = 'Joker'}}})
|
||||||
|
eq(#nobody, 0, 'no partners named on an unrelated board')
|
||||||
|
ok(low < JCA.config.threshold, 'an unrelated board stays under the threshold')
|
||||||
|
|
||||||
|
-- The generic +1 must never be able to trigger a recommendation on its own:
|
||||||
|
-- tag and pair scores are even and the threshold is even, so a pulsing card
|
||||||
|
-- always has a nameable partner.
|
||||||
|
ok(JCA.config.threshold % 2 == 0, 'threshold is even, so the generic +1 alone cannot recommend')
|
||||||
|
|
||||||
|
field('j_baron', 'j_mime') -- 2 jokers, board not full
|
||||||
|
eq(JCA.weakest_link(), nil, 'no sell advice below 3 jokers')
|
||||||
|
local board = field('j_baron', 'j_mime', 'j_8_ball')
|
||||||
|
eq(JCA.weakest_link(), board[3], 'flags the joker with the least synergy')
|
||||||
|
G.jokers.config.card_limit = 5
|
||||||
|
eq(JCA.weakest_link(), nil, 'no sell advice while slots are free')
|
||||||
|
field('j_8_ball', 'j_8_ball', 'j_8_ball')
|
||||||
|
eq(JCA.weakest_link(), nil, 'no sell advice when every joker scores the same')
|
||||||
|
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
section('Data: tag integrity')
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
local givers, wanters, members = {}, {}, {}
|
||||||
|
for key, e in pairs(JCA.db) do
|
||||||
|
for t in pairs(e.gives) do
|
||||||
|
givers[t] = (givers[t] or 0) + 1
|
||||||
|
members[t] = members[t] or {}
|
||||||
|
members[t][key] = true
|
||||||
|
end
|
||||||
|
for t in pairs(e.wants) do
|
||||||
|
wanters[t] = (wanters[t] or 0) + 1
|
||||||
|
members[t] = members[t] or {}
|
||||||
|
members[t][key] = true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
-- A wanted tag nobody gives is a payoff with no enabler.
|
||||||
|
for _, t in ipairs(sorted_keys(wanters)) do
|
||||||
|
ok(givers[t], ('tag %q is wanted (%dx) and given by someone'):format(t, wanters[t]))
|
||||||
|
end
|
||||||
|
|
||||||
|
-- The mirror image, and the one that actually bit us: a tag given but never
|
||||||
|
-- wanted can never add to a score, so it is invisible dead weight.
|
||||||
|
for _, t in ipairs(sorted_keys(givers)) do
|
||||||
|
if not ENGINE_TAGS[t] then
|
||||||
|
ok(wanters[t], ('tag %q is given (%dx) and wanted by someone'):format(t, givers[t]),
|
||||||
|
'nothing wants it, so it can never affect a score')
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, t in ipairs(sorted_keys(givers)) do
|
||||||
|
if not ENGINE_TAGS[t] then
|
||||||
|
ok(data.tag_text[t], ('tag %q has TAG_TEXT for the tooltip'):format(t))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local in_order = {}
|
||||||
|
for _, t in ipairs(data.tag_order) do in_order[t] = true end
|
||||||
|
for _, t in ipairs(sorted_keys(members)) do
|
||||||
|
if not ENGINE_TAGS[t] then
|
||||||
|
ok(in_order[t], ('tag %q appears in TAG_ORDER'):format(t))
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for _, t in ipairs(data.tag_order) do
|
||||||
|
ok(members[t] or ENGINE_TAGS[t], ('TAG_ORDER tag %q is used by at least one joker'):format(t))
|
||||||
|
end
|
||||||
|
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
section('Data: themes are reachable')
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- The catalog tabs and the discovery loop must agree on the theme set, or a
|
||||||
|
-- theme is either untrackable or unshowable.
|
||||||
|
for _, t in ipairs(sorted_keys(data.theme_info)) do
|
||||||
|
ok(JCA.theme_names[t], ('theme %q has a tab entry in THEME_TABS'):format(t))
|
||||||
|
end
|
||||||
|
for _, t in ipairs(sorted_keys(JCA.theme_names)) do
|
||||||
|
ok(data.theme_info[t], ('THEME_TABS tag %q has a theme_info sentence'):format(t))
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Discovery needs a giver and a wanter on two DIFFERENT jokers (main.lua:480).
|
||||||
|
-- A theme that cannot satisfy that is an achievement no player can ever earn,
|
||||||
|
-- and it holds the Progress tab below 100% forever.
|
||||||
|
for _, t in ipairs(sorted_keys(data.theme_info)) do
|
||||||
|
local n = 0
|
||||||
|
for _ in pairs(members[t] or {}) do n = n + 1 end
|
||||||
|
ok(givers[t] and wanters[t] and n >= 2,
|
||||||
|
('theme %q is discoverable'):format(t),
|
||||||
|
('givers=%d wanters=%d distinct jokers=%d - needs >=1 giver, >=1 wanter, >=2 jokers')
|
||||||
|
:format(givers[t] or 0, wanters[t] or 0, n))
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, t in ipairs(sorted_keys(data.theme_info)) do
|
||||||
|
ok(#data.theme_info[t] <= 90, ('theme %q blurb fits (<=90 chars)'):format(t),
|
||||||
|
('%d chars'):format(#data.theme_info[t]))
|
||||||
|
end
|
||||||
|
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
section('Data: pairs, clashes and cautions')
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
local BLURB_MAX = 34 -- name + blurb must fit one tooltip row
|
||||||
|
|
||||||
|
for _, p in ipairs(data.pairs) do
|
||||||
|
local label = ('pair %s|%s'):format(p[1], p[2])
|
||||||
|
ok(JCA.db[p[1]], label .. ': first key is a known joker')
|
||||||
|
ok(JCA.db[p[2]], label .. ': second key is a known joker')
|
||||||
|
ok(p[1] ~= p[2], label .. ': pairs two different jokers')
|
||||||
|
ok(p[3] and #p[3] > 0, label .. ': has a blurb')
|
||||||
|
ok(not p[3] or #p[3] <= BLURB_MAX, label .. ': blurb fits one row',
|
||||||
|
p[3] and ('%d chars: %q'):format(#p[3], p[3]))
|
||||||
|
end
|
||||||
|
|
||||||
|
local seen = {}
|
||||||
|
for _, p in ipairs(data.pairs) do
|
||||||
|
local a, b = p[1], p[2]
|
||||||
|
local k = a < b and (a .. '|' .. b) or (b .. '|' .. a)
|
||||||
|
ok(not seen[k], ('pair %s is listed only once'):format(k))
|
||||||
|
seen[k] = true
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, c in ipairs(data.clashes or {}) do
|
||||||
|
local label = ('clash %s|%s'):format(c[1], c[2])
|
||||||
|
ok(JCA.db[c[1]] and JCA.db[c[2]], label .. ': both keys are known jokers')
|
||||||
|
ok(#c[3] <= BLURB_MAX, label .. ': warning fits one row',
|
||||||
|
('%d chars: %q'):format(#c[3], c[3]))
|
||||||
|
-- A clash is a trap, not a combo. Listing a pair as both would be incoherent.
|
||||||
|
local k = c[1] < c[2] and (c[1] .. '|' .. c[2]) or (c[2] .. '|' .. c[1])
|
||||||
|
ok(not seen[k], label .. ': is not also listed as a famous pair')
|
||||||
|
end
|
||||||
|
|
||||||
|
for _, key in ipairs(sorted_keys(data.cautions or {})) do
|
||||||
|
ok(JCA.db[key], ('caution %s: is a known joker'):format(key))
|
||||||
|
ok(#data.cautions[key] <= BLURB_MAX, ('caution %s: fits one row'):format(key),
|
||||||
|
('%d chars: %q'):format(#data.cautions[key], data.cautions[key]))
|
||||||
|
end
|
||||||
|
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
section('Data: joker coverage')
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
local n_jokers, inert = 0, {}
|
||||||
|
for _, key in ipairs(sorted_keys(JCA.db)) do
|
||||||
|
n_jokers = n_jokers + 1
|
||||||
|
local e = JCA.db[key]
|
||||||
|
if not next(e.gives) and not next(e.wants) then inert[#inert + 1] = key end
|
||||||
|
end
|
||||||
|
eq(n_jokers, 150, 'all 150 vanilla jokers are in the database')
|
||||||
|
|
||||||
|
-- Some jokers really have no combo (Mr. Bones, Credit Card...). That is a
|
||||||
|
-- legitimate answer, but it should be a deliberate list, not an accident:
|
||||||
|
-- anything new showing up here scores 0 against the entire game.
|
||||||
|
local EXPECTED_INERT = {
|
||||||
|
j_chaos = true, -- free reroll each shop; helps no specific build
|
||||||
|
j_chicot = true, -- disables the boss blind
|
||||||
|
j_credit_card = true, -- go negative on money
|
||||||
|
j_diet_cola = true, -- free Double Tag
|
||||||
|
j_luchador = true, -- sell to disable the boss blind
|
||||||
|
j_mr_bones = true, -- prevents death
|
||||||
|
j_ring_master = true, -- duplicates in the shop pool
|
||||||
|
}
|
||||||
|
for _, key in ipairs(inert) do
|
||||||
|
ok(EXPECTED_INERT[key], ('joker %s is inert on purpose'):format(key),
|
||||||
|
'it has no gives and no wants, so it scores 0 against every joker')
|
||||||
|
end
|
||||||
|
for _, key in ipairs(sorted_keys(EXPECTED_INERT)) do
|
||||||
|
ok(JCA.db[key] and not next(JCA.db[key].gives) and not next(JCA.db[key].wants),
|
||||||
|
('%s is still listed as intentionally inert'):format(key),
|
||||||
|
'it now has tags - drop it from EXPECTED_INERT')
|
||||||
|
end
|
||||||
|
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
section('Data: public API')
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
JCA.register('j_mod_test', {'mult', 'bogus_tag'}, {'retrig_scoring'})
|
||||||
|
ok(JCA.db.j_mod_test, 'JCA.register adds a joker')
|
||||||
|
ok(JCA.db.j_mod_test.gives.mult, 'known tags survive registration')
|
||||||
|
ok(not JCA.db.j_mod_test.gives.bogus_tag, 'unknown tags are dropped, not fatal')
|
||||||
|
ok(JCA.score('j_mod_test', 'j_hack') >= 2, 'a registered joker scores against vanilla')
|
||||||
|
local before = JCA.score('j_mod_test', 'j_baron')
|
||||||
|
JCA.register_pair('j_mod_test', 'j_baron', 'test blurb')
|
||||||
|
eq(JCA.score('j_mod_test', 'j_baron') - before, 4, 'JCA.register_pair adds the +4 pair bonus')
|
||||||
|
JCA.db.j_mod_test = nil -- keep the UI section on vanilla data only
|
||||||
|
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
section('UI: catalog pages build and animate')
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
-- Cards must materialize as they are emplaced, or a page switch pops them in
|
||||||
|
-- with no animation. Only the first card of a page may play the sound.
|
||||||
|
local function build(label, fn)
|
||||||
|
emplaced, materialized, sounds = {}, {}, 0
|
||||||
|
local built, err = pcall(fn)
|
||||||
|
if not ok(built, ('page %s builds'):format(label), tostring(err)) then return end
|
||||||
|
local missing = 0
|
||||||
|
for _, c in ipairs(emplaced) do
|
||||||
|
if not materialized[c] then missing = missing + 1 end
|
||||||
|
end
|
||||||
|
eq(missing, 0, ('page %s materializes every one of its %d cards'):format(label, #emplaced))
|
||||||
|
ok(sounds <= 1, ('page %s plays at most one materialize sound'):format(label),
|
||||||
|
('%d cards played it'):format(sounds))
|
||||||
|
end
|
||||||
|
|
||||||
|
G.jokers = nil -- the catalog is reachable from the main menu, outside a run
|
||||||
|
for _, tab in ipairs(SMODS.current_mod.extra_tabs()) do
|
||||||
|
build(tab.label, tab.tab_definition_function)
|
||||||
|
end
|
||||||
|
|
||||||
|
-- And the same on a page switch, which is what the pager callbacks do.
|
||||||
|
G.OVERLAY_MENU = {get_UIE_by_ID = function()
|
||||||
|
return {config = {object = {remove = function() end}},
|
||||||
|
UIBox = {recalculate = function() end}}
|
||||||
|
end}
|
||||||
|
for _, name in ipairs({'Combos', 'Engine', 'Economy', 'Hands'}) do
|
||||||
|
build(name .. ' page 2', function()
|
||||||
|
G.FUNCS['jca_page_' .. name]{cycle_config = {current_option = 2}}
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
--------------------------------------------------------------------------------
|
||||||
|
print(('\n%d passed, %d failed'):format(pass, fail))
|
||||||
|
os.exit(fail == 0 and 0 or 1)
|
||||||
Reference in New Issue
Block a user