# Solitaire Quest — UX Overhaul Session Handoff **Last updated:** 2026-05-02 (session 7, late-late) — Third UX iteration round complete on top of v0.12.0. Six post-handoff candidates shipped plus two code-review fixes. Ready to tag v0.13.0. ## Status at pause - **HEAD:** doc-commit closing this round (CHANGELOG + handoff). Local master has the impending tag at this commit. - **Working tree:** clean apart from untracked `CARD_PLAN.md` (intentional). - **Build:** `cargo clippy --workspace --all-targets -- -D warnings` clean. - **Tests:** **1053 passed / 0 failed** across the workspace (+22 from v0.12.0's 1031 baseline). - **Tags on origin:** `v0.9.0`, `v0.10.0`, `v0.11.0`, `v0.12.0`. v0.13.0 is the next tag. ## Where we are Post-v0.12.0 the handoff listed six "next-round candidates" — every one shipped today plus two code-review fixes (font handling unified to bundled-only, sccache wiring removed). v0.13.0 is the right slice. The candidate list is exhausted again. Direction is open. ### Design direction (unchanged) - **Tone:** Balatro — chunky readable type, theatrical hierarchy, satisfying micro-interactions. - **Palette:** Midnight Purple base + Balatro yellow primary + warm magenta secondary. - See `~/.claude/projects/-home-manage-Rusty-Solitare/memory/project_ux_overhaul_2026-04.md` (machine-local). ### Canonical remote `github.com/funman300/Rusty_Solitaire` is the canonical repo. Always push there. ## Session 7 round 3 (shipped 2026-05-02 late-late) — v0.13.0 | Area | Commit | What landed | |---|---|---| | Font fix | `17f9b51` | Code-review fix: bundle FiraMono via `include_bytes!()` in both `font_plugin` and `svg_loader`; drop `load_system_fonts`, drop the lenient resolver, drop the CSS-generic fallbacks. New `bundled_font_resolver` always returns the single bundled face. Parse failure aborts with a clear error. | | sccache removal | `13dd44b` | Code-review fix: deleted `.cargo/config.toml` and the `.cargo` directory. Plain `cargo build` works without per-project setup. | | Wave 1 bundle | `ddc8f27` | **Tooltip-delay slider** in Settings → Gameplay (0.0–1.5 s, 0.1 s steps, "Instant" label at zero). **Win-streak fire animation** at thresholds [3, 5, 10] via new `WinStreakMilestoneEvent`. **Score-breakdown reveal on win modal** with per-row stagger (Base / Time bonus / No-undo / Multiplier / Total), respects `AnimSpeed::Instant`. | | Card-back theming | `7ed4f2c` | The active theme's `back.svg` now actually drives the face-down sprite. Legacy `back_N.png` picker remains as a fallback for themes without a back; Settings caption surfaces when the override is in effect. | | Drag-with-keyboard | `a0fc0d2` | Tab → Enter → arrows → Enter completes a move without a mouse. New `KeyboardDragState` resource; mutual exclusion with mouse drag via `KEYBOARD_DRAG_TOUCH_ID` sentinel. Help + onboarding hotkey lists updated. | | Right-click radial | `b37f0cb` | Hold RMB on a face-up card → ring of icons at the cursor, one per legal destination; release over an icon → `MoveRequestEvent`. New `RadialMenuPlugin`. Help controls reference gains a "Mouse" section. | ## Open punch list — release prep 1. **Push** the unpushed commits to origin (5 commits now: 17f9b51, 13dd44b, ddc8f27, 7ed4f2c, a0fc0d2, b37f0cb, plus the impending doc commit). 2. **Tag v0.13.0** at the doc-commit HEAD. 3. **Desktop packaging** per `ARCHITECTURE.md §17`. The Arch PKGBUILD exists in `/home/manage/solitaire-quest-pkgbuild/` (separate repo). Pending: app icon, macOS `.icns` + notarisation cert, Windows `.ico` + Authenticode cert, AppImage recipe. ## Open punch list — UX iteration (next-round candidates) The v0.13.0 list is exhausted. Fresh candidates for a future round: - **In-game daily-challenge calendar** — currently the daily challenge fires once on launch; a Settings or Profile-side calendar showing past days' completion / streak status would make the progression visible. - **Card-art preview in the theme picker** — Settings → Cosmetic shows theme name only; rendering the theme's Ace-of-Spades + back side-by-side as a thumbnail would make picking faster. - **Per-mode high-score readout** in the Stats screen. Currently lifetime stats roll all modes together. - **Auto-save in-progress games** in Zen / Time Attack so players who close the window mid-session don't lose their state. - **Configurable scoring weights** for the curious — Settings → Gameplay slider for time-bonus magnitude. Cosmetic but power-user appealing. - **Replay a winning game** — record the seed + move list at win time and offer "watch replay" from the Stats screen. ## Card-theme system (CARD_PLAN.md, fully shipped) Seven phases landed across `b8fb3fb` → `924a1e2` in v0.11.0; v0.13.0's `7ed4f2c` finally consumes the per-theme `back.svg`. End-to-end: - **Bundled default theme** ships in the binary via `embedded://` — 52 hayeah/playing-cards-assets SVGs + a midnight-purple `back.svg`. - **User themes** under `themes://`. Drop a directory containing `theme.ron` + 53 SVGs. - **Importer** at `solitaire_engine::theme::import_theme(zip)` validates archives and atomically unpacks. - **Picker UI** in Settings → Cosmetic; the active theme's `back` overrides the legacy `back_N.png` picker when present. ## Resume prompt ``` You are a senior Rust + Bevy developer working on Solitaire Quest. Working directory: . Branch: master. Direction is OPEN — three UX iteration rounds shipped and v0.13.0 is ready to tag. State: HEAD at the doc-commit closing session 7 round 3. Local master is several commits ahead of origin and unpushed. Working tree clean apart from untracked CARD_PLAN.md (intentional). Build: cargo clippy --workspace --all-targets -- -D warnings clean. Tests: 1053 passed / 0 failed. READ FIRST (in order, before doing anything): 1. SESSION_HANDOFF.md — full state, session 7 changelog, punch list 2. CHANGELOG.md — release-by-release record 3. CLAUDE.md — hard rules (UI-first, no panics, etc.) 4. ARCHITECTURE.md — crate responsibilities + data flow 5. ~/.claude/projects//memory/MEMORY.md — saved feedback / project context (machine-local; may be missing on a fresh machine) DECISION TO ASK THE PLAYER FIRST: A. Push and cut v0.13.0 now. B. Smoke-test the new feel layer first (theme-aware backs, keyboard drag, right-click radial, score-breakdown reveal, streak fire, tooltip-delay slider), then tag. C. Skip the tag for another iteration round — see "next-round candidates" in SESSION_HANDOFF for fresh ideas. D. Take the deferred desktop-packaging item (needs artwork + signing certs from the user). WORKFLOW NOTES: - Commits use: git -c user.name=funman300 -c user.email=root@vscode.infinity \ commit -m "..." - Sub-agents stage + verify only; orchestrator commits. - Every commit must pass build / clippy / test before pushing. - Push to GitHub (origin) — that is the canonical remote. OPEN AT THE START: ask which of A / B / C / D. Don't pick unilaterally. ```