/* @ts-self-types="./solitaire_wasm.d.ts" */ /** * Browser-side replay state machine. Owns a live `GameState` and the * replay's move list; each `step()` applies the next move. */ export class ReplayPlayer { __destroy_into_raw() { const ptr = this.__wbg_ptr; this.__wbg_ptr = 0; ReplayPlayerFinalization.unregister(this); return ptr; } free() { const ptr = this.__destroy_into_raw(); wasm.__wbg_replayplayer_free(ptr, 0); } /** * Returns `true` once every move has been applied. * @returns {boolean} */ is_finished() { const ret = wasm.replayplayer_is_finished(this.__wbg_ptr); return ret !== 0; } /** * Construct from a raw replay JSON string. * @param {string} replay_json */ constructor(replay_json) { const ptr0 = passStringToWasm0(replay_json, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc); const len0 = WASM_VECTOR_LEN; const ret = wasm.replayplayer_new(ptr0, len0); if (ret[2]) { throw takeFromExternrefTable0(ret[1]); } this.__wbg_ptr = ret[0]; ReplayPlayerFinalization.register(this, this.__wbg_ptr, this); return this; } /** * Snapshot the current `GameState` as a JS object (see `StateSnapshot`). * @returns {any} */ state() { const ret = wasm.replayplayer_state(this.__wbg_ptr); return ret; } /** * Apply the next move; returns the post-step snapshot, or `null` * once the move list is exhausted. * @returns {any} */ step() { const ret = wasm.replayplayer_step(this.__wbg_ptr); return ret; } /** * 0-indexed position of the next move to apply. * @returns {number} */ step_idx() { const ret = wasm.replayplayer_step_idx(this.__wbg_ptr); return ret >>> 0; } /** * Total number of moves the replay contains. * @returns {number} */ total_steps() { const ret = wasm.replayplayer_total_steps(this.__wbg_ptr); return ret >>> 0; } } if (Symbol.dispose) ReplayPlayer.prototype[Symbol.dispose] = ReplayPlayer.prototype.free; /** * Interactive Klondike game backed by the real `solitaire_core` rules engine. * * Construct with `new(seed, draw_three)`, then call `draw()`, `move_cards()`, * `undo()`, `auto_complete_step()` to advance the game. `state()` returns the * full pile snapshot at any time without mutating state. */ export class SolitaireGame { __destroy_into_raw() { const ptr = this.__wbg_ptr; this.__wbg_ptr = 0; SolitaireGameFinalization.unregister(this); return ptr; } free() { const ptr = this.__destroy_into_raw(); wasm.__wbg_solitairegame_free(ptr, 0); } /** * Apply one auto-complete move (only valid when `is_auto_completable`). * * If no card can go directly to a foundation this step, advances the * waste by calling `draw()` so the next step can try again. Returns the * post-move snapshot, or `null` when no progress is possible. * @returns {any} */ auto_complete_step() { const ret = wasm.solitairegame_auto_complete_step(this.__wbg_ptr); return ret; } /** * Draw from stock to waste (or recycle waste → stock when stock is empty). * Returns `{ok, error?, snapshot?}`. * @returns {any} */ draw() { const ret = wasm.solitairegame_draw(this.__wbg_ptr); return ret; } /** * Move `count` cards from pile `from` to pile `to`. * * Pile names: `"stock"`, `"waste"`, `"foundation-0"` .. `"foundation-3"`, * `"tableau-0"` .. `"tableau-6"`. * * Returns `{ok, error?, snapshot?}`. * @param {string} from * @param {string} to * @param {number} count * @returns {any} */ move_cards(from, to, count) { const ptr0 = passStringToWasm0(from, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc); const len0 = WASM_VECTOR_LEN; const ptr1 = passStringToWasm0(to, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc); const len1 = WASM_VECTOR_LEN; const ret = wasm.solitairegame_move_cards(this.__wbg_ptr, ptr0, len0, ptr1, len1, count); return ret; } /** * Create a new DrawOne or DrawThree Classic game from the given seed. * * `seed` is a JS `number` (f64); values up to 2^53 are represented exactly. * Pass `Date.now()` or a random integer from JS for variety. * @param {number} seed * @param {boolean} draw_three */ constructor(seed, draw_three) { const ret = wasm.solitairegame_new(seed, draw_three); this.__wbg_ptr = ret; SolitaireGameFinalization.register(this, this.__wbg_ptr, this); return this; } /** * The seed used to deal this game. * @returns {number} */ seed() { const ret = wasm.solitairegame_seed(this.__wbg_ptr); return ret; } /** * Full pile snapshot as a JS object. * @returns {any} */ state() { const ret = wasm.solitairegame_state(this.__wbg_ptr); return ret; } /** * Undo the last move. Returns `{ok, error?, snapshot?}`. * @returns {any} */ undo() { const ret = wasm.solitairegame_undo(this.__wbg_ptr); return ret; } } if (Symbol.dispose) SolitaireGame.prototype[Symbol.dispose] = SolitaireGame.prototype.free; function __wbg_get_imports() { const import0 = { __proto__: null, __wbg_Error_3639a60ed15f87e7: function(arg0, arg1) { const ret = Error(getStringFromWasm0(arg0, arg1)); return ret; }, __wbg___wbindgen_throw_9c75d47bf9e7731e: function(arg0, arg1) { throw new Error(getStringFromWasm0(arg0, arg1)); }, __wbg_error_a6fa202b58aa1cd3: function(arg0, arg1) { let deferred0_0; let deferred0_1; try { deferred0_0 = arg0; deferred0_1 = arg1; console.error(getStringFromWasm0(arg0, arg1)); } finally { wasm.__wbindgen_free(deferred0_0, deferred0_1, 1); } }, __wbg_new_227d7c05414eb861: function() { const ret = new Error(); return ret; }, __wbg_new_2fad8ca02fd00684: function() { const ret = new Object(); return ret; }, __wbg_new_3baa8d9866155c79: function() { const ret = new Array(); return ret; }, __wbg_set_6be42768c690e380: function(arg0, arg1, arg2) { arg0[arg1] = arg2; }, __wbg_set_f614f6a0608d1d1d: function(arg0, arg1, arg2) { arg0[arg1 >>> 0] = arg2; }, __wbg_stack_3b0d974bbf31e44f: function(arg0, arg1) { const ret = arg1.stack; const ptr1 = passStringToWasm0(ret, wasm.__wbindgen_malloc, wasm.__wbindgen_realloc); const len1 = WASM_VECTOR_LEN; getDataViewMemory0().setInt32(arg0 + 4 * 1, len1, true); getDataViewMemory0().setInt32(arg0 + 4 * 0, ptr1, true); }, __wbindgen_cast_0000000000000001: function(arg0) { // Cast intrinsic for `F64 -> Externref`. const ret = arg0; return ret; }, __wbindgen_cast_0000000000000002: function(arg0, arg1) { // Cast intrinsic for `Ref(String) -> Externref`. const ret = getStringFromWasm0(arg0, arg1); return ret; }, __wbindgen_cast_0000000000000003: function(arg0) { // Cast intrinsic for `U64 -> Externref`. const ret = BigInt.asUintN(64, arg0); return ret; }, __wbindgen_init_externref_table: function() { const table = wasm.__wbindgen_externrefs; const offset = table.grow(4); table.set(0, undefined); table.set(offset + 0, undefined); table.set(offset + 1, null); table.set(offset + 2, true); table.set(offset + 3, false); }, }; return { __proto__: null, "./solitaire_wasm_bg.js": import0, }; } const ReplayPlayerFinalization = (typeof FinalizationRegistry === 'undefined') ? { register: () => {}, unregister: () => {} } : new FinalizationRegistry(ptr => wasm.__wbg_replayplayer_free(ptr, 1)); const SolitaireGameFinalization = (typeof FinalizationRegistry === 'undefined') ? { register: () => {}, unregister: () => {} } : new FinalizationRegistry(ptr => wasm.__wbg_solitairegame_free(ptr, 1)); let cachedDataViewMemory0 = null; function getDataViewMemory0() { if (cachedDataViewMemory0 === null || cachedDataViewMemory0.buffer.detached === true || (cachedDataViewMemory0.buffer.detached === undefined && cachedDataViewMemory0.buffer !== wasm.memory.buffer)) { cachedDataViewMemory0 = new DataView(wasm.memory.buffer); } return cachedDataViewMemory0; } function getStringFromWasm0(ptr, len) { return decodeText(ptr >>> 0, len); } let cachedUint8ArrayMemory0 = null; function getUint8ArrayMemory0() { if (cachedUint8ArrayMemory0 === null || cachedUint8ArrayMemory0.byteLength === 0) { cachedUint8ArrayMemory0 = new Uint8Array(wasm.memory.buffer); } return cachedUint8ArrayMemory0; } function passStringToWasm0(arg, malloc, realloc) { if (realloc === undefined) { const buf = cachedTextEncoder.encode(arg); const ptr = malloc(buf.length, 1) >>> 0; getUint8ArrayMemory0().subarray(ptr, ptr + buf.length).set(buf); WASM_VECTOR_LEN = buf.length; return ptr; } let len = arg.length; let ptr = malloc(len, 1) >>> 0; const mem = getUint8ArrayMemory0(); let offset = 0; for (; offset < len; offset++) { const code = arg.charCodeAt(offset); if (code > 0x7F) break; mem[ptr + offset] = code; } if (offset !== len) { if (offset !== 0) { arg = arg.slice(offset); } ptr = realloc(ptr, len, len = offset + arg.length * 3, 1) >>> 0; const view = getUint8ArrayMemory0().subarray(ptr + offset, ptr + len); const ret = cachedTextEncoder.encodeInto(arg, view); offset += ret.written; ptr = realloc(ptr, len, offset, 1) >>> 0; } WASM_VECTOR_LEN = offset; return ptr; } function takeFromExternrefTable0(idx) { const value = wasm.__wbindgen_externrefs.get(idx); wasm.__externref_table_dealloc(idx); return value; } let cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true }); cachedTextDecoder.decode(); const MAX_SAFARI_DECODE_BYTES = 2146435072; let numBytesDecoded = 0; function decodeText(ptr, len) { numBytesDecoded += len; if (numBytesDecoded >= MAX_SAFARI_DECODE_BYTES) { cachedTextDecoder = new TextDecoder('utf-8', { ignoreBOM: true, fatal: true }); cachedTextDecoder.decode(); numBytesDecoded = len; } return cachedTextDecoder.decode(getUint8ArrayMemory0().subarray(ptr, ptr + len)); } const cachedTextEncoder = new TextEncoder(); if (!('encodeInto' in cachedTextEncoder)) { cachedTextEncoder.encodeInto = function (arg, view) { const buf = cachedTextEncoder.encode(arg); view.set(buf); return { read: arg.length, written: buf.length }; }; } let WASM_VECTOR_LEN = 0; let wasmModule, wasmInstance, wasm; function __wbg_finalize_init(instance, module) { wasmInstance = instance; wasm = instance.exports; wasmModule = module; cachedDataViewMemory0 = null; cachedUint8ArrayMemory0 = null; wasm.__wbindgen_start(); return wasm; } async function __wbg_load(module, imports) { if (typeof Response === 'function' && module instanceof Response) { if (typeof WebAssembly.instantiateStreaming === 'function') { try { return await WebAssembly.instantiateStreaming(module, imports); } catch (e) { const validResponse = module.ok && expectedResponseType(module.type); if (validResponse && module.headers.get('Content-Type') !== 'application/wasm') { console.warn("`WebAssembly.instantiateStreaming` failed because your server does not serve Wasm with `application/wasm` MIME type. Falling back to `WebAssembly.instantiate` which is slower. Original error:\n", e); } else { throw e; } } } const bytes = await module.arrayBuffer(); return await WebAssembly.instantiate(bytes, imports); } else { const instance = await WebAssembly.instantiate(module, imports); if (instance instanceof WebAssembly.Instance) { return { instance, module }; } else { return instance; } } function expectedResponseType(type) { switch (type) { case 'basic': case 'cors': case 'default': return true; } return false; } } function initSync(module) { if (wasm !== undefined) return wasm; if (module !== undefined) { if (Object.getPrototypeOf(module) === Object.prototype) { ({module} = module) } else { console.warn('using deprecated parameters for `initSync()`; pass a single object instead') } } const imports = __wbg_get_imports(); if (!(module instanceof WebAssembly.Module)) { module = new WebAssembly.Module(module); } const instance = new WebAssembly.Instance(module, imports); return __wbg_finalize_init(instance, module); } async function __wbg_init(module_or_path) { if (wasm !== undefined) return wasm; if (module_or_path !== undefined) { if (Object.getPrototypeOf(module_or_path) === Object.prototype) { ({module_or_path} = module_or_path) } else { console.warn('using deprecated parameters for the initialization function; pass a single object instead') } } if (module_or_path === undefined) { module_or_path = new URL('solitaire_wasm_bg.wasm', import.meta.url); } const imports = __wbg_get_imports(); if (typeof module_or_path === 'string' || (typeof Request === 'function' && module_or_path instanceof Request) || (typeof URL === 'function' && module_or_path instanceof URL)) { module_or_path = fetch(module_or_path); } const { instance, module } = await __wbg_load(await module_or_path, imports); return __wbg_finalize_init(instance, module); } export { initSync, __wbg_init as default };