# Solitaire Quest — Session Handoff **Last updated:** 2026-05-08 — **v0.21.1 cut and tagged at `daa655a`**, working tree clean, all post-tag work pushed to origin. v0.21.1 is a patch release for the post-v0.21.0 work: closes Resume-prompt Options A (app icon — runtime `Window::icon` plus the 9-size PNG hierarchy) and F (high-contrast + reduce-motion accessibility modes — Settings flags wired through engine and UI). Plus a card-visual iteration cycle that moved through three states (v0.21.0 Terminal pink/gray → brief 4-colour-deck experiment → traditional 2-colour Microsoft-Solitaire-on-dark-mode red/near-white) and two visible-bug fixes (suit-coloured border anti-aliasing artifact at rounded corners, pile-marker bleed-through producing "gray L" shapes at occupied piles — the latter implemented the previously-documented-but-not-enforced "markers visible only at empty piles" invariant). Full v0.21.1 detail lives in `CHANGELOG.md` § [0.21.1]. This file from here on focuses on what's *open* post-cut and how to resume. ## Status at pause - **HEAD locally:** see `git rev-parse HEAD`. The cut commit is `daa655a`; any post-cut docs edits ride on top of that. - **HEAD on origin:** matches local. v0.21.1 is fully on origin. - **Working tree:** clean. No WIP outstanding. - **`artwork/` directory:** still untracked. Intentional. - **Build:** `cargo clippy --workspace --all-targets -- -D warnings` clean. - **Tests:** **1192 passing / 0 failing** across the workspace (net +8 from v0.21.0's 1184 baseline). Detail in `CHANGELOG.md` § [0.21.1] § Stats. - **Tags on origin:** `v0.9.0` through `v0.21.1`. v0.21.1 is on `daa655a`; v0.21.0 stays on `04f9bf9`; v0.20.0 stays on `41a009a`. ## Since the v0.21.1 cut No threads in flight. Working tree clean as of 2026-05-08. New work since the cut would land here as commit narratives; for the v0.21.1 contents themselves, see `CHANGELOG.md` § [0.21.1]. ## Open punch list ### Phase Android (build + persistence shipped; runtime gaps remain) - **APK launch verification on AVD / device.** `adb install` then `adb logcat` against the `bevy_test` AVD or an x86_64 device. The build works and persistence is wired, but no end-to-end device run has been logged. Shakes out runtime bugs the build + unit tests can't catch. - **JNI ClipboardManager bridge.** Replaces the Android stub for the Stats "Copy share link" toast. `arboard` doesn't ship an Android backend; small custom JNI call. - **Android Keystore for credentials.** `keyring` is target-gated to a stub returning `KeychainUnavailable`; replace with Android Keystore via JNI when sync auth ships on mobile. - **Google Play Games (gpgs) integration.** Listed as a Phase-Android target since Phase 1; now unblocked by the build target. - **Cosmetic `cargo apk build --lib` workaround.** Post-sign panic doesn't affect the APK on disk but produces noisy stderr. Either upstream a cargo-apk fix or document `--lib` as canonical in the runbook. ### Visual-identity follow-ups (post-v0.21.0) The visual-identity arc is effectively complete: token system, chrome migration, splash boot screen, replay-overlay banner, card-face artwork (both rendering paths), and the `ACCENT_PRIMARY` palette refresh all shipped in v0.20.0 + v0.21.0. What stays open: - **Replay-overlay screen-takeover redesign.** The full mockup (`docs/ui-mockups/replay-overlay-mobile.html`) calls for a mini-tableau preview, playback controls, move-log scroll, and a WIN MOVE marker on the scrub bar. Banner-local pieces all shipped in v0.21.0 (`c84d9f4` + `6204db8` + `54005d5` + `e080b49`); the screen-takeover is a multi-session redesign with data-layer impact (move-log scroller; WIN MOVE needs a `win_move_index` field on `Replay` that doesn't yet exist). - **Floating `MOVE N/M` chip above the focused card during playback.** Cross-plugin work — `update_progress_text` writes the banner chip but the card-position lookup belongs in `card_plugin`. Smaller scope than the screen-takeover. - **Toast Warning / Error variants.** `ToastVariant` has slots for `Warning` (gold) and `Error` (pink) but no in-engine event uses them yet. Wire when a warning- or error-flavoured toast event materialises. - *High-contrast accessibility mode — closed 2026-05-08 by `c5787c6` + `07e0357`.* Card text rendering picks up `TEXT_PRIMARY_HC` (`#f5f5f5`) and `RED_SUIT_COLOUR_HC` (`#ff8aa0`); Settings panel has a toggle. Future scope: extend HC through chrome borders (`BORDER_SUBTLE_HC` already defined, not yet consumed), buttons, popover edges. - *Reduced-motion mode — closed 2026-05-08 by the same pair.* `effective_slide_secs` forces 0 when on, regardless of the `AnimSpeed` setting. Future scope: gate splash scanline overlay + cursor pulse animation on the same flag, gate warning-chip pulse, gate any future card-lift z-bump animation. ### Carried forward from v0.19.0 - *App icon round — closed 2026-05-08 by `3eb3a26` + `716a025`.* Runtime `Window::icon` wired (Linux/macOS/Windows); 9-size PNG hierarchy at `assets/icon/icon_.png` covers Linux hicolor + downstream `.icns`/`.ico` packaging needs. The `.ico` and `.icns` bundle-format files themselves are *not* generated — both would need new crate deps (`ico` and `icns` respectively) and only matter at app-bundle time (cargo-bundle / packaging), not at `cargo run`. Open if the project later ships as a packaged macOS / Windows app. ### Other small candidates - **Prev/Next selector chips spawn site.** v0.19.0's `9b065e5` noted Prev/Next markers exist in `stats_plugin` but no spawn site renders them today — the Shareable badge therefore lands on the single-replay caption. If/when Prev/Next is plumbed, the badge will need to follow. - **Toast queue / immediate unification.** The two toast paths (`spawn_queued_toast` for `InfoToastEvent` queue; `spawn_toast` for fire-and-forget) now share visual treatment but remain separate functions because they serve different temporal needs (sequential vs. parallel). If overlap becomes a UX issue, merge into one queue with priority lanes. ### Process notes - **The desktop-adaptation spec is the canonical reference for geometry decisions** when porting any future plugin. Read `docs/ui-mockups/desktop-adaptation.md` first; apply the universal rules to every surface; consult the per-screen table for the priority surfaces. The 9 missing-plugin screens (splash now ported; eight remaining) inherit the universal rules without dedicated guidance. - **Stitch `generate_variants` is unreliable for layout-only adaptation prompts** as of 2026-05-07. The first call timed out and no variant ever landed in `list_screens`. If a future session wants visual desktop mockups, prefer `generate_screen_from_text` with a fresh narrow prompt per screen rather than `generate_variants` against existing mobile screens. - **Token-port pattern.** v0.20.0's chrome-migration commits set a reusable shape for "centralised design system applied across N plugins": 1. Constants module (`ui_theme.rs`) is the source of truth. 2. Const sites that can't call `Alpha::with_alpha` (not yet `const` on stable) use a literal RGB matching the token, with a unit test pinning the RGB to the token (e.g. `MARKER_VALID`, `HINT_PILE_HIGHLIGHT_COLOUR`, `RIGHT_CLICK_HIGHLIGHT_COLOUR`). 3. Cross-plugin duplication (e.g. `MARKER_DEFAULT` ↔ `PILE_MARKER_DEFAULT_COLOUR`) collapses to a single promoted const re-exported from one plugin and imported by the other — replaces "kept in sync" doc comments with a compile-time invariant. 4. Domain colours (suit pips, card faces, lerp helpers) stay as literals with a comment naming the rationale; only UI chrome routes through tokens. - **`SplashFadable` scaffolding pattern** (introduced in `cacb19c`). Any future overlay that needs to fade `N >> 3` elements together should follow the same shape: one tiny marker carrying the full-alpha base colour, one global query that lerps every marker's alpha each frame, no per-element query plumbing. Cleanly outscales the `Without, Without` query exclusion pattern that the old splash was hitting at three siblings. ### Canonical remote `github.com/funman300/Rusty_Solitaire` is the canonical repo. Always push there. As of v0.21.0 origin matches local; the next push happens when post-cut work accumulates and is ready to roll into a v0.21.1 / v0.22.0 cut. ### Design direction (Terminal — base16-eighties) - **Tone:** retro-terminal / synthwave — flat depth (no box-shadows), monospaced-forward typography (JetBrains Mono / FiraMono), tight 16 px edge margins, 8 px card radius. - **Palette:** near-black surface ramp (`#151515` / `#202020` / `#2a2a2a` / `#353535`), brick-red primary CTA (`#a54242` — swapped from cyan `#6fc2ef` in v0.21.0 commit `a292a7e`), lime success (`#acc267`), gold warning (`#ddb26f`), pink error / suit-red (`#fb9fb1`), lavender celebration (`#e1a3ee`), teal info (`#12cfc0`). - **Two-color suits.** Red = `#fb9fb1`, black = `#d0d0d0`. Outlined glyphs for diamonds & clubs are *always on*; the Settings "color-blind mode" toggle swaps red → lime `#acc267` (was red → cyan pre-v0.21.0; lime is the next-best non-red base16-eighties accent now that the primary itself is red). - **Card glyphs render upright in both corners** — no 180° inverted-corner-indicator rotation. Single-orientation digital play doesn't benefit from the traditional flip- readback convention. `design-system.md` § Game Cards documents this deliberate deviation. ## Resume prompt ``` You are a senior Rust + Bevy developer working on Solitaire Quest. Working directory: . Branch: master. v0.21.1 is tagged at daa655a (cut 2026-05-08, a patch release rolling up app-icon, accessibility modes, and the card-visual iteration cycle that closed Resume-prompt Options A and F). v0.21.0 stays at 04f9bf9. Working tree clean. See CHANGELOG.md § [0.21.1] for full detail of what shipped in the patch release. State: HEAD locally — see `git rev-parse HEAD`. All workspace tests pass (1192+; check with `cargo test --workspace`), clippy clean. READ FIRST (in order, before doing anything): 1. SESSION_HANDOFF.md — this file 2. CHANGELOG.md — [0.21.1] section is the most recent cut 3. CLAUDE.md — unified-3.0 rule set 4. CLAUDE_SPEC.md — formal architecture spec 5. ARCHITECTURE.md — crate responsibilities + data flow 6. docs/ui-mockups/ — design system + 24-mockup library + desktop-adaptation.md (the rules-based companion to the mockups; read this before any plugin port) 7. docs/android/* — Android setup + build runbook 8. ~/.claude/projects//memory/MEMORY.md — saved feedback / project context (machine-local; may be missing on a fresh machine) DECISION TO ASK THE PLAYER FIRST: A. APK launch verification on AVD / device — `adb install` + `adb logcat` to shake out runtime bugs the build / unit tests can't catch. Likely surfaces JNI ClipboardManager and Android Keystore stubs that need real bridges. Larger scope; needs an Android device or emulator running. (Was Resume-prompt B before the post-v0.21.1 menu trim.) B. Replay-overlay extensions — either the floating `MOVE N/M` chip above the focused card (smaller, cross-plugin; needs cursor → card-position plumbing in `card_plugin`) or the full screen-takeover redesign (multi-session: move-log scroll, mini tableau preview, WIN MOVE marker, data-layer impact for `Replay::win_move_index`). C. Toast Warning / Error variant wiring. UI infrastructure exists in `ToastVariant`; no in-engine event uses Warning (gold) or Error (pink) yet. Wire when a real warning- or error-flavoured event materialises. D. Phase 8 (sync) — local storage scaffolding, self-hosted Axum server, `SolitaireServerClient` impl, GPGS stub wired into Settings. The biggest open arc by scope; rolls up several Phase Android dependencies (Keystore, ClipboardManager). E. Extend high-contrast through chrome — `BORDER_SUBTLE_HC` was defined in v0.21.1 but isn't yet consumed; popover edges, button borders, focus rings still use the default non-HC tokens. Plus reduce-motion still doesn't gate splash scanline / cursor pulse / warning-chip pulse — v0.21.1 only gated card slide_secs. Both are small, finite, half-day scope. WORKFLOW NOTES: - Use the system git config (already correct). - When attributing playtester feedback in commits/docs, use "Quat" not "Rhys" (saved feedback memory). - Sub-agents stage + verify only; orchestrator commits. - Every commit must pass build / clippy / test before pushing. - Push to GitHub (origin) — gh auth setup-git wired on primary dev box; verify on laptop before first push. - Token-port pattern: when migrating tokens, walk every concrete artifact downstream of the token (PNG textures, embedded SVGs, hardcoded literals, comment color names), not just the token name. v0.21.0 surfaced three "the migration walked past this" follow-ups that all matched this shape — codified here so future similar work can pattern-match instead of rediscovering. - Doc-vs-implementation drift pattern: v0.21.1's pile-marker visibility fix (`4d48cad`) implemented an invariant that had been declared in a module doc comment but was never enforced in code. When future work touches a module with a "this does X" doc comment, verify the code actually does X and add a test if not. Two layers, two checks. OPEN AT THE START: ask which of A–E. Don't pick unilaterally. ```